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Command Bursts: Difference between revisions

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Jackie no (talk | contribs)
Jackie no (talk | contribs)
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==== Warfare Link Specialist Skill Bonus ====
==== Warfare Link Specialist Skill Bonus ====


Carrying on from that 10%, you can then add the Warfare Link Specialist skill. This skill gives an additional 10% per level to the modules effect. Unfortunately this is not added directly, but a percent of the current Command Bonus. If I have Warfare Link Specialist 5 That a 50% increase, or Actual Command Bonus = (Base Command Bonus * Level of Specialist Skill) * Percent of Warfare Link Specialist. e.g. (2% * 5) * 1.5 = '''15%'''. Now we're getting somewhere.  
The Warfare Link Specialist skill "boosts effectiveness of <u>all</u> warfare link and mining foreman modules by 10% per level." This is added as a percentage of the initial Command Bonus, as calculated above. A pilot with Warfare Link Specialist V receives a 50% increase. The updated bonus result is:


Field Command Ships give a 3% bonus per level of Command Ship to increase gang modules appropriate to its race. The Rorqual gives a 5% bonus per level of Capital Industrial Ships to increase Mining Foreman Links. Strategic Cruisers give a 5% bonus per level of Defensive Subsystem skill to increase gang modules appropriate to it's race, but only when fitting the Warfare Processor Subsystem.  
Bonus = Actual Specialist Skill Bonus * (1+Percent of Warfare Link Specialist Bonus), which in this example is:
 
Bonus = -12.5% * 1.5 or  -18.75%
 
==== Special Ship Bonuses ====
 
Field Command Ships give a 3% bonus per level of Command Ship to increase gang modules appropriate to its race. The Rorqual gives a 5% bonus per level of Capital Industrial Ships to increase Mining Foreman Links. Strategic Cruisers give a 5% bonus per level of Defensive Subsystem skill to increase gang modules appropriate to it's race, but only when fitting the Warfare Processor Subsystem.


==== Amarr  ====
==== Amarr  ====