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Command Bursts: Difference between revisions

From EVE University Wiki
Jackie no (talk | contribs)
Jackie no (talk | contribs)
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2. the fleet chain of command is complete;<br>
2. the fleet chain of command is complete;<br>
3. the pilot providing boosts and the required fleet command structure are in the same system; and<br>
3. the pilot providing boosts and the required fleet command structure are in the same system; and<br>
4. the pilot providing boosts is not in warp (Warfare Links do not operate while the ship is in warp).<br>
4. the pilot providing boosts is not in warp (Warfare Links do not operate while the ship is in warp).<br><br>


Warfare Links are classified by the five leadership skill categories required to operate them. The actual Warfare Link module names all begin with "X Warfare Link," as shown below. A module's base bonus level is referred to as its Command Bonus. While the Command Bonus of any warfare link appears to be rather small, these are significantly multiplied by skills, select ships, and Slot 10 implants known as "Mindlinks.". See [[Warfare links#Command Bonus Multipliers]] for additional information on how Command Bonuses work in practice.
Warfare Links are classified by the five leadership skill categories required to operate them. The actual Warfare Link module names all begin with "X Warfare Link," as shown below. A module's base bonus level is referred to as its Command Bonus. While the Command Bonus of any warfare link appears to be rather small, these are significantly multiplied by skills, select ships, and Slot 10 implants known as "Mindlinks.". See [[Warfare links#Command Bonus Multipliers]] for additional information on how Command Bonuses work in practice.


As of January 2012, Warfare Links became available in both Tech 1 and Tech 2 versions.  The key skill prerequisite for the Tech 2 links is {Type of Link} Warfare Specialist V (e.g., Armored Warfare Specialist V) as opposed to lower levels of training for that skill. Tech 2 Warfare Links provide greater Command Bonuses but require additional power grid and CPU for fitting purposes.
As of January 2012, Warfare Links became available in both Tech 1 and Tech 2 versions.  The key skill prerequisite for the Tech 2 links is {Type of Link} Warfare Specialist V (e.g., Armored Warfare Specialist V) as opposed to lower levels of training for that skill. Tech 2 Warfare Links provide greater Command Bonuses but require additional power grid and CPU for fitting purposes.<br><br>


=== Armored Warfare Links  ===
=== Armored Warfare Links  ===
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* [http://wiki.eveonline.com/en/wiki/Armored_Warfare_Link_-_Damage_Control Damage Control] -- Reduces the capacitor need of the fleet's personal and targeted armor repair systems.  
* [http://wiki.eveonline.com/en/wiki/Armored_Warfare_Link_-_Damage_Control Damage Control] -- Reduces the capacitor need of the fleet's personal and targeted armor repair systems.  
* [http://wiki.eveonline.com/en/wiki/Armored_Warfare_Link_-_Passive_Defense Passive Defense] -- Grants a bonus to the fleet's armor resistances.  
* [http://wiki.eveonline.com/en/wiki/Armored_Warfare_Link_-_Passive_Defense Passive Defense] -- Grants a bonus to the fleet's armor resistances.  
* [http://wiki.eveonline.com/en/wiki/Armored_Warfare_Link_-_Rapid_Repair Rapid Repair] -- Increases the speed of the fleet's personal and targeted armor repair systems.
* [http://wiki.eveonline.com/en/wiki/Armored_Warfare_Link_-_Rapid_Repair Rapid Repair] -- Increases the speed of the fleet's personal and targeted armor repair systems.<br><br>


=== Information Warfare Links  ===
=== Information Warfare Links  ===
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B. Recon Operation (to module range) 2% / 2.5%
B. Recon Operation (to module range) 2% / 2.5%


C. Sensor Integrity (to sensor strength) 3% / 3.75%
C. Sensor Integrity (to sensor strength) 3% / 3.75%<br><br>


=== Siege Warfare Links ===
=== Siege Warfare Links ===
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* [http://wiki.eveonline.com/en/wiki/Siege_Warfare_Link_-_Shield_Harmonizing Shield Harmonizing]: Boosts all shield resistances for the fleet's ships.
* [http://wiki.eveonline.com/en/wiki/Siege_Warfare_Link_-_Shield_Harmonizing Shield Harmonizing]: Boosts all shield resistances for the fleet's ships.


The base Command Bonuses for the Tech 1 and Tech 2 versions of each module type are -2% and -2.5%, respectively.
The base Command Bonuses for the Tech 1 and Tech 2 versions of each module type are -2% and -2.5%, respectively.<br><br>


=== Skirmish Warfare Links  ===
=== Skirmish Warfare Links  ===
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* Evasive Maneuvers -2% / -2.5%
* Evasive Maneuvers -2% / -2.5%
* Interdiction Maneuvers 3% / 3.75%
* Interdiction Maneuvers 3% / 3.75%
* Rapid Deployment 2% / 2.5%
* Rapid Deployment 2% / 2.5%<br><br>


=== Mining Foreman Links  ===
=== Mining Foreman Links  ===
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* Harvestor Capacitor Efficiency -2% / -2.5%
* Harvestor Capacitor Efficiency -2% / -2.5%
* Laser Optimization -2% / -2.5%
* Laser Optimization -2% / -2.5%
* Mining Laser Field Enhancement 4.5% / 5.625%
* Mining Laser Field Enhancement 4.5% / 5.625%<br><br>


== Ships and Fitting  ==
== Ships and Fitting  ==