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== Command Bonus Multipliers == | == Command Bonus Multipliers == | ||
As noted previously, the base Command Bonus of any Warfare Link appears to be insignificant. By itself, it is. Typically, Command Bonuses are multipled by the boosting pilot's skills, his ship bonuses, and one of his implants. This section demonstrates the potentially powerful effects of Warfare Links when bonuses are compounded in this manner. | As noted previously, the base Command Bonus of any Warfare Link appears to be insignificant. By itself, it is. Typically, Command Bonuses are multipled by the boosting pilot's skills, his ship bonuses, and one of his implants. This section demonstrates the potentially powerful effects of Warfare Links when bonuses are compounded in this manner.<br><br> | ||
=== The Math of Warfare Link Bonuses === | === The Math of Warfare Link Bonuses === | ||
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Bonus = Specialist Skill bonus * Warfare Link Specialist bonus * Ship bonus * Mindlink bonus<br> | Bonus = Specialist Skill bonus * Warfare Link Specialist bonus * Ship bonus * Mindlink bonus<br> | ||
An example of the bonus calculation is woven into the bonus descriptions below. | An example of the bonus calculation is woven into the bonus descriptions below.<br><br> | ||
==== Specialist Skill Bonus ==== | ==== Specialist Skill Bonus ==== | ||
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Bonus = -2.5% * 5 = -12.5% | Bonus = -2.5% * 5 = -12.5% | ||
Remember that siege bonuses are negative. Other specialist skill bonuses will be positive. | Remember that siege bonuses are negative. Other specialist skill bonuses will be positive.<br><br> | ||
==== Warfare Link Specialist Skill Bonus ==== | ==== Warfare Link Specialist Skill Bonus ==== | ||
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Bonus = Actual Specialist Skill Bonus * (1+Percent of Warfare Link Specialist Bonus), which in this example is: | Bonus = Actual Specialist Skill Bonus * (1+Percent of Warfare Link Specialist Bonus), which in this example is: | ||
Bonus = -12.5% * 1.5 or -18.75% | Bonus = -12.5% * 1.5 or -18.75%<br><br> | ||
==== Special Ship Bonuses ==== | ==== Special Ship Bonuses ==== | ||
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*[http://wiki.eveonline.com/en/wiki/Damnation Damnation]: 3% bonus to effectiveness of Armored Warfare Links per level | *[http://wiki.eveonline.com/en/wiki/Damnation Damnation]: 3% bonus to effectiveness of Armored Warfare Links per level | ||
*[http://wiki.eveonline.com/en/wiki/Legion Legion]: 5% bonus to effectiveness of Armored Warfare Links per subsystem skill level | *[http://wiki.eveonline.com/en/wiki/Legion Legion]: 5% bonus to effectiveness of Armored Warfare Links per subsystem skill level<br><br> | ||
===== Caldari ===== | ===== Caldari ===== | ||
* [http://wiki.eveonline.com/en/wiki/Vulture Vulture]: 3% bonus to effectiveness of Siege Warfare Links per level | * [http://wiki.eveonline.com/en/wiki/Vulture Vulture]: 3% bonus to effectiveness of Siege Warfare Links per level | ||
* [http://wiki.eveonline.com/en/wiki/Tengu Tengu]: 5% bonus to effectiveness of Siege Warfare Links per subsystem skill level | * [http://wiki.eveonline.com/en/wiki/Tengu Tengu]: 5% bonus to effectiveness of Siege Warfare Links per subsystem skill level<br><br> | ||
===== Gallente ===== | ===== Gallente ===== | ||
*[http://wiki.eveonline.com/en/wiki/Eos Eos]: 3% bonus to effectiveness of Information Warfare Links per level | *[http://wiki.eveonline.com/en/wiki/Eos Eos]: 3% bonus to effectiveness of Information Warfare Links per level | ||
*[http://wiki.eveonline.com/en/wiki/Proteus Proteus]: 5% bonus to effectiveness of Information Warfare Links per subsystem skill level | *[http://wiki.eveonline.com/en/wiki/Proteus Proteus]: 5% bonus to effectiveness of Information Warfare Links per subsystem skill level<br><br> | ||
===== Minmatar ===== | ===== Minmatar ===== | ||
*[http://wiki.eveonline.com/en/wiki/Claymore Claymore]: 3% bonus to effectiveness of Skirmish Warfare Links per level | *[http://wiki.eveonline.com/en/wiki/Claymore Claymore]: 3% bonus to effectiveness of Skirmish Warfare Links per level | ||
*[http://wiki.eveonline.com/en/wiki/Loki Loki]: 5% bonus to effectiveness of Skirmish Warfare Links per subsystem skill level | *[http://wiki.eveonline.com/en/wiki/Loki Loki]: 5% bonus to effectiveness of Skirmish Warfare Links per subsystem skill level<br><br> | ||
===== ORE ===== | ===== ORE ===== | ||
*[http://wiki.eveonline.com/en/wiki/Orca Orca]: 3% bonus to effectiveness of Mining Foreman Links per level | *[http://wiki.eveonline.com/en/wiki/Orca Orca]: 3% bonus to effectiveness of Mining Foreman Links per level | ||
*[http://wiki.eveonline.com/en/wiki/Rorqual Rorqual]: 5% bonus to effectiveness of Mining Foreman Links per level when in deployed mode | *[http://wiki.eveonline.com/en/wiki/Rorqual Rorqual]: 5% bonus to effectiveness of Mining Foreman Links per level when in deployed mode<br><br> | ||
===== Ship Bonus Example ===== | ===== Ship Bonus Example ===== | ||
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Bonus = -18.75% * 1.15 or -21.5625% | Bonus = -18.75% * 1.15 or -21.5625% | ||
Please note that this bonus would be higher if a Tech 3 ship, the Tengu, is used instead of a Vulture in the example. The key boosting benefit of a Vulture is it allows for all three Siege Warfare Links to be fit, activated, and bonused without the need for fitting Command Processors. The actual "ideal" ship choice used for fleet boosting therefore depends on the circumstances of the expected battle and on fleet composition. | Please note that this bonus would be higher if a Tech 3 ship, the Tengu, is used instead of a Vulture in the example. The key boosting benefit of a Vulture is it allows for all three Siege Warfare Links to be fit, activated, and bonused without the need for fitting Command Processors. The actual "ideal" ship choice used for fleet boosting therefore depends on the circumstances of the expected battle and on fleet composition.<br><br> | ||
==== Mindlink Bonus ==== | ==== Mindlink Bonus ==== | ||
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Total Siege Bonus = (Bonus from Skills and Ships) * (1 + Mindlink Bonus), which is<br> | Total Siege Bonus = (Bonus from Skills and Ships) * (1 + Mindlink Bonus), which is<br> | ||
'''Total Siege Bonus = -21.5625% * 1.5 or -32.34%''' (rounded) | '''Total Siege Bonus = -21.5625% * 1.5 or -32.34%''' (rounded)<br><br> | ||
=== Total Command Bonus === | === Total Command Bonus === | ||
Note that this Total Command Bonus from the Siege Warfare Links bonus is very significant. When applying the -32.34% bonus from the Tech 2 [http://wiki.eveonline.com/en/wiki/Siege_Warfare_Link_-_Shield_Harmonizing Shield Harmonizing] module, for example, the benefit is greater than adding an extra [http://wiki.eveonline.com/en/wiki/Invulnerability_Field_II Invulnerability Field II] to every member of the fleet! Since this resistance bonus is applied as if it were another module fit on each ship, normal stacking penalties apply -- so a savvy fleet commander may choose to ask his fleet to each eliminate one Invulnerability Field II and fit another module in its place. | Note that this Total Command Bonus from the Siege Warfare Links bonus is very significant. When applying the -32.34% bonus from the Tech 2 [http://wiki.eveonline.com/en/wiki/Siege_Warfare_Link_-_Shield_Harmonizing Shield Harmonizing] module, for example, the benefit is greater than adding an extra [http://wiki.eveonline.com/en/wiki/Invulnerability_Field_II Invulnerability Field II] to every member of the fleet! Since this resistance bonus is applied as if it were another module fit on each ship, normal stacking penalties apply -- so a savvy fleet commander may choose to ask his fleet to each eliminate one Invulnerability Field II and fit another module in its place. | ||