More actions
John Haldane (talk | contribs) |
John Haldane (talk | contribs) |
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* Massive firepower -- If you can do enough damage to a ship before its friends can target it, you're pretty much done. | * Massive firepower -- If you can do enough damage to a ship before its friends can target it, you're pretty much done. | ||
* Persistence -- since many fits of this nature rely on cap boosters, force them to use up those boosters. | * Persistence -- since many fits of this nature rely on cap boosters, force them to use up those boosters. No more cap, no more remote repair. | ||