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Battlecruisers: Difference between revisions

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== T2 Battlecruisers ==
== T2 Battlecruisers ==
=== Command Ships ===  
=== Command Ships ===
These come in two classes, field command ships, which are basically just stronger versions of the original Tech 1 battlecruiser hull with a bit more DPS, more tank, and better resists; and fleet command ships. Fleet command ships get a bonus to their racial warfare links, and in general have extremely good tanks with great resists. The racial links are: Armor for Amarr, Shield for Caldari, Skirmish for Minmatar and Information for Gallente, and there are three types of links in each class. If the command ship's pilot is in a leadership position in the fleet, everyone below him in the command chain (including normal members) get bonuses, assuming the command chain is complete.


Armor/Shield links:
These come in two classes, field command ships, which are basically just stronger versions of the original Tech 1 battlecruiser hull with a bit more DPS, more tank, and better resists; and fleet command ships. Fleet command ships get a bonus to their racial warfare links, and in general have extremely good tanks with great resists. The racial links are: Armor for Amarr, Shield for Caldari, Skirmish for Minmatar and Information for Gallente, and there are three types of links in each class. If the command ship's pilot is in a leadership position in the fleet, everyone below him in the command chain (including normal members) get bonuses, assuming the command chain is complete.
# Armor/shield resist bonus ([[Module_Stacking_and_Speed_Modules#Stacking_Penalties|stacking penalized]] with resist mods on the ship)
# Armor/shield repper (both local and remote) cycle time reduction
# Armor/shield repper (both local and remote) cap use reduction (combine 2 and 3 to get RRs with lower cycle time, but same cap use/second as before)


Skirmish:
Armor/Shield links:  
# Increase speed mod of afterburners and MWDs, so you go faster with them activated.
# Increase the range of warp disruptors/scramblers and webs. HIC points do not receive this bonus.
# Lower signature radius of all ships in gang, making them harder to hit and lock.


Information:
#Armor/shield resist bonus ([[Stacking_penalties|stacking penalized]] with resist mods on the ship)
# Boost the strength of EW mods, like ecm and damps
#Armor/shield repper (both local and remote) cycle time reduction
# Increase range of EW mods
#Armor/shield repper (both local and remote) cap use reduction (combine 2 and 3 to get RRs with lower cycle time, but same cap use/second as before)
# Increase sensor strength (possibly stacking penalized with ECCM)


The warfare links themselves only give a 2% or 3% boost, but that can be increased '''a lot''' by training relevant [[Skills|skills]], fitting the links on a fleet command ship (or a Tech 3 [[Strategic Cruiser|strategic cruiser]] with the proper subsystems), and by using the racial mind link implant. With all that taken into account, a 2% bonus is increased to 26%, and a 3% bonus become a 39% bonus. Fleet command ships can therefore have a huge impact on the outcome of a battle, despite doing very low DPS.
Skirmish:


* [[Absolution]] (Amarr)
#Increase speed mod of afterburners and MWDs, so you go faster with them activated.
* [[Damnation]] (Amarr)
#Increase the range of warp disruptors/scramblers and webs. HIC points do not receive this bonus.
* [[Nighthawk]] (Caldari)
#Lower signature radius of all ships in gang, making them harder to hit and lock.
* [[Vulture]] (Caldari)
* [[Astarte]] (Gallente)
* [[Eos]] (Gallente)
* [[Claymore]] (Minmatar)
* [[Sleipnir]] (Minmatar)


Information:
#Boost the strength of EW mods, like ecm and damps
#Increase range of EW mods
#Increase sensor strength (possibly stacking penalized with ECCM)
The warfare links themselves only give a 2% or 3% boost, but that can be increased '''a lot''' by training relevant [[Skills|skills]], fitting the links on a fleet command ship (or a Tech 3 [[Strategic Cruiser|strategic cruiser]] with the proper subsystems), and by using the racial mind link implant. With all that taken into account, a 2% bonus is increased to 26%, and a 3% bonus become a 39% bonus. Fleet command ships can therefore have a huge impact on the outcome of a battle, despite doing very low DPS.
*[[Absolution]] (Amarr)
*[[Damnation]] (Amarr)
*[[Nighthawk]] (Caldari)
*[[Vulture]] (Caldari)
*[[Astarte]] (Gallente)
*[[Eos]] (Gallente)
*[[Claymore]] (Minmatar)
*[[Sleipnir]] (Minmatar)


[[Category:Ships]]
[[Category:Ships]]