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Turrets: Difference between revisions

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Projectile Ammo: Switched the Projectile Ammunition table to numbers.
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Shield HP mod. and Signature mod. are for small/medium/large crystals.
Shield HP mod. and Signature mod. are for small/medium/large crystals.


==Related Modules Summary==
== Related Modules Summary ==
Besides turrets themselves there are a number of related modules which you can fit to improve their performance. In this list the links for items are to the basic Tech 1 Meta 0 version -- as always, you can expect significantly better performance from Tech 2 or high-meta versions.


Remember that [[Module_Stacking_and_Speed_Modules#Stacking_Penalties|stacking penalties]] mean that it's usually not worth fitting more than three modules which have the same effect.
Besides turrets themselves there are a number of related modules which you can fit to improve their performance. In this list the links for items are to the basic Tech 1 Meta 0 version -- as always, you can expect significantly better performance from Tech 2 or high-meta versions.  


* Each turret has an associated lowslot module which boosts its damage and rate of fire. These 'damage mods' have already been mentioned individually, and they are
Remember that [[Stacking_Penalties|stacking penalties]] mean that it's usually not worth fitting more than three modules which have the same effect.
** [http://wiki.eveonline.com/en/wiki/Magnetic_Field_Stabilizer_I Magnetic Field Stabilizers] ("magstabs") for hybrids
 
** [http://wiki.eveonline.com/en/wiki/Gyrostabilizer_I Gyrostabilizers] ("gyros") for projectile turrets
*Each turret has an associated lowslot module which boosts its damage and rate of fire. These 'damage mods' have already been mentioned individually, and they are  
** and [http://wiki.eveonline.com/en/wiki/Heat_Sink_I Heat Sinks] for lasers.
**[http://wiki.eveonline.com/en/wiki/Magnetic_Field_Stabilizer_I Magnetic Field Stabilizers] ("magstabs") for hybrids  
* Another important lowslot item is the [http://wiki.eveonline.com/en/wiki/Tracking_Enhancer_I Tracking Enhancer] ("TE"), which increases your tracking speed, optimal range and falloff.
**[http://wiki.eveonline.com/en/wiki/Gyrostabilizer_I Gyrostabilizers] ("gyros") for projectile turrets  
* Unlike TEs, the [http://wiki.eveonline.com/en/wiki/Tracking_Computer_I Tracking Computer] is a midslot item. It uses capacitor and has to be activated, but can offer a more substantial tracking speed bonus as well as small bonuses to optimal and falloff range. It can be loaded with either the [http://wiki.eveonline.com/en/wiki/Tracking_Speed Tracking Speed] script, which doubles the tracking speed bonus but removes the range bonuses entirely, or the [http://wiki.eveonline.com/en/wiki/Optimal_Range Optimal Range] script, which removes the tracking speed bonus but doubles the range bonuses (it doubles the falloff bonus despite its name).
**and [http://wiki.eveonline.com/en/wiki/Heat_Sink_I Heat Sinks] for lasers.  
* There is also the remote [http://wiki.eveonline.com/en/wiki/Tracking_Link_I Tracking Link], a module which you can use to boost another ship's tracking speed and range (it can be scripted like the Tracking Computer). Although a few ships (like the Scythe) get bonuses for these, they're rarely used.
*Another important lowslot item is the [http://wiki.eveonline.com/en/wiki/Tracking_Enhancer_I Tracking Enhancer] ("TE"), which increases your tracking speed, optimal range and falloff.  
* [http://wiki.eveonline.com/en/wiki/Sensor_Booster_I Sensor Boosters] ("sebo") and [http://wiki.eveonline.com/en/wiki/Remote_Sensor_Booster_I Remote Sensor Boosters] ("RSB") are active midslot modules which increase targeting range and scan resolution (speeding up locking time). Like Tracking Computers they can be scripted for [http://wiki.eveonline.com/en/wiki/Targeting_Range more targeting range] or [http://wiki.eveonline.com/en/wiki/Scan_Resolution faster locking].
*Unlike TEs, the [http://wiki.eveonline.com/en/wiki/Tracking_Computer_I Tracking Computer] is a midslot item. It uses capacitor and has to be activated, but can offer a more substantial tracking speed bonus as well as small bonuses to optimal and falloff range. It can be loaded with either the [http://wiki.eveonline.com/en/wiki/Tracking_Speed Tracking Speed] script, which doubles the tracking speed bonus but removes the range bonuses entirely, or the [http://wiki.eveonline.com/en/wiki/Optimal_Range Optimal Range] script, which removes the tracking speed bonus but doubles the range bonuses (it doubles the falloff bonus despite its name).  
*There is also the remote [http://wiki.eveonline.com/en/wiki/Tracking_Link_I Tracking Link], a module which you can use to boost another ship's tracking speed and range (it can be scripted like the Tracking Computer). Although a few ships (like the Scythe) get bonuses for these, they're rarely used.  
*[http://wiki.eveonline.com/en/wiki/Sensor_Booster_I Sensor Boosters] ("sebo") and [http://wiki.eveonline.com/en/wiki/Remote_Sensor_Booster_I Remote Sensor Boosters] ("RSB") are active midslot modules which increase targeting range and scan resolution (speeding up locking time). Like Tracking Computers they can be scripted for [http://wiki.eveonline.com/en/wiki/Targeting_Range more targeting range] or [http://wiki.eveonline.com/en/wiki/Scan_Resolution faster locking].


==Names Reference==
==Names Reference==