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Created page with '{{Cleanup}} ==Introduction== This guide is meant to introduce new players to Tech 1 Gallente ships for combat missions and PvP. Required and recommended skill lists for various…' |
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The Velator can be used to go through the first tutorial missions, although upgrading to a frigate in the Military tutorial as soon as it is offered is recommended. A civilian shield booster will suffice for the first missions, although beyond the first few missions in the tutorial, civilian modules should never be used. | The Velator can be used to go through the first tutorial missions, although upgrading to a frigate in the Military tutorial as soon as it is offered is recommended. A civilian shield booster will suffice for the first missions, although beyond the first few missions in the tutorial, civilian modules should never be used. | ||
'''[Velator, Basic Skills PVE]'''<br> | |||
[Velator, Basic Skills PVE] | |||
Damage Control I | Damage Control I | ||
Civilian Shield Booster I | Civilian Shield Booster I | ||
75mm Gatling Rail I, Antimatter Charge S<br> | |||
75mm Gatling Rail I, Antimatter Charge S | 75mm Gatling Rail I, Antimatter Charge S | ||
'''[Velator, Basic Skills PVE] Required skills'''<br> | |||
Hull Upgrades I | |||
==Frigates== | ==Frigates== | ||
Frigates are small fast ships, used mostly for pve in level 1 missions. They are used mostly for tackling and electronic warfare roles in pvp. | Frigates are small fast ships, used mostly for pve in level 1 missions. They are used mostly for tackling and electronic warfare roles in pvp. | ||
===Atron=== | ===Atron=== | ||
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The Atron is the Gallente fast frigate, although only having two mid slots makes it unloved for tackling in pvp despite its speed and high scan resolution. | The Atron is the Gallente fast frigate, although only having two mid slots makes it unloved for tackling in pvp despite its speed and high scan resolution. | ||
'''[Atron, Basic Skills PVE]'''<br> | |||
Damage Control I<br> | |||
[Atron, Basic Skills PVE] | |||
Damage Control I | |||
Small Armor Repairer I | Small Armor Repairer I | ||
1MN Afterburner I | 1MN Afterburner I<br> | ||
Cap Recharger I | Cap Recharger I | ||
75mm Gatling Rail I, Antimatter Charge S | 75mm Gatling Rail I, Antimatter Charge S<br> | ||
75mm Gatling Rail I, Antimatter Charge S | 75mm Gatling Rail I, Antimatter Charge S | ||
[empty rig slot]<br> | |||
[empty rig slot]<br> | |||
[empty rig slot] | [empty rig slot] | ||
[ | |||
'''[Atron, Basic Skills PVE] Required skills'''<br> | |||
Afterburner I<br> | |||
Energy Grid Upgrades II<br> | |||
Gallente Frigate II<br> | |||
Hull Upgrades I<br> | |||
Repair Systems I | |||
===Imicus=== | ===Imicus=== | ||
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The Imicus is the Gallente scanning frigate, though it boasts a 15 m3 drone bay, enough for 3 light drones. Some players who train drone skills early will use if for level 1 missions instead of the incursus or catalyst. | The Imicus is the Gallente scanning frigate, though it boasts a 15 m3 drone bay, enough for 3 light drones. Some players who train drone skills early will use if for level 1 missions instead of the incursus or catalyst. | ||
'''[Imicus, Basic Skills PVE]'''<br> | |||
Damage Control I<br> | |||
[Imicus, Basic Skills PVE] | |||
Damage Control I | |||
Small Armor Repairer I | Small Armor Repairer I | ||
1MN Afterburner I | 1MN Afterburner I<br> | ||
Cap Recharger I | Cap Recharger I | ||
75mm Gatling Rail I, Antimatter Charge S | 75mm Gatling Rail I, Antimatter Charge S<br> | ||
75mm Gatling Rail I, Antimatter Charge S | 75mm Gatling Rail I, Antimatter Charge S | ||
[empty rig slot] | [empty rig slot]<br> | ||
[empty rig slot] | [empty rig slot]<br> | ||
[empty rig slot] | [empty rig slot] | ||
Hobgoblin I x3 | Hobgoblin I x3 | ||
'''[Imicus, Basic Skills PVE] Required skills'''<br> | |||
Afterburner I<br> | |||
Drones III<br> | |||
Energy Grid Upgrades II<br> | |||
Gallente Frigate II<br> | |||
Hull Upgrades I<br> | |||
Repair Systems I<br> | |||
Scout Drone Operation I | |||
===Incursus=== | ===Incursus=== | ||
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The Incursus is the typical pve and pvp frigate for Gallente players. It is faster and has a better scan resolution than the tristan, which makes it better for tackling in pvp. | The Incursus is the typical pve and pvp frigate for Gallente players. It is faster and has a better scan resolution than the tristan, which makes it better for tackling in pvp. | ||
'''[Incursus, Basic Skills PVE]'''<br> | |||
Damage Control I<br> | |||
[Incursus, Basic Skills PVE] | |||
Damage Control I | |||
Small Armor Repairer I | Small Armor Repairer I | ||
1MN Afterburner I | 1MN Afterburner I<br> | ||
Cap Recharger I | Cap Recharger I<br> | ||
Cap Recharger I | Cap Recharger I | ||
125mm Railgun I, Antimatter Charge S | 125mm Railgun I, Antimatter Charge S<br> | ||
125mm Railgun I, Antimatter Charge S | 125mm Railgun I, Antimatter Charge S<br> | ||
125mm Railgun I, Antimatter Charge S | 125mm Railgun I, Antimatter Charge S | ||
[empty rig slot]<br> | |||
[empty rig slot]<br> | |||
[empty rig slot] | [empty rig slot] | ||
Hobgoblin I x1 | Hobgoblin I x1 | ||
* Electronics IV is required to fit the third 75mm railgun with listed fitting. | |||
'''[Incursus, Basic Skills PVE] Required skills'''<br> | |||
Required skills | Afterburner I<br> | ||
Drones I<br> | |||
Afterburner | Energy Grid Upgrades II<br> | ||
Drones I | Gallente Frigate III<br> | ||
Hull Upgrades I<br> | |||
Energy Grid Upgrades II | Repair Systems I<br> | ||
Gallente Frigate III | |||
Hull Upgrades I | |||
Repair Systems I | |||
Scout Drone Operation I | Scout Drone Operation I | ||
'''[Incursus, Basic Skills PVP]'''<br> | |||
Damage Control I<br> | |||
[Incursus, Basic Skills PVP] | |||
Damage Control I | |||
Overdrive Injector System I | Overdrive Injector System I | ||
1MN MicroWarpdrive I | 1MN MicroWarpdrive I<br> | ||
Stasis Webifier I | Stasis Webifier I<br> | ||
Warp Disruptor I | Warp Disruptor I | ||
75mm Gatling Rail I, Lead Charge S | 75mm Gatling Rail I, Lead Charge S<br> | ||
75mm Gatling Rail I, Lead Charge S | 75mm Gatling Rail I, Lead Charge S<br> | ||
75mm Gatling Rail I, Lead Charge S | 75mm Gatling Rail I, Lead Charge S | ||
[empty rig slot] | [empty rig slot]<br> | ||
[empty rig slot] | [empty rig slot]<br> | ||
[empty rig slot] | [empty rig slot] | ||
Hobgoblin I x1 | |||
'''[Incursus, Basic Skills PVP] Required skills'''<br> | |||
Afterburner III<br> | |||
Drones I<br> | |||
Electronics IV<br> | |||
Energy Grid Upgrades II<br> | |||
Gallente Frigate III<br> | |||
High Speed Maneuvering I<br> | |||
Hull Upgrades I<br> | |||
Navigation III<br> | |||
Propulsion Jamming I<br> | |||
Repair Systems I<br> | |||
Scout Drone Operation I | |||
===Maulus=== | ===Maulus=== | ||
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The Maulus is an electronic warfare frigate, specialized in dampening. Its low locking range makes it ineffecitve at range damping snipers. However, it can resolution damp effectively with the help of ECM in the fleet. | The Maulus is an electronic warfare frigate, specialized in dampening. Its low locking range makes it ineffecitve at range damping snipers. However, it can resolution damp effectively with the help of ECM in the fleet. | ||
'''[Maulus, Basic Skills PVP]'''<br> | |||
Damage Control I<br> | |||
[Maulus, Basic Skills PVP] | |||
Damage Control I | |||
Capacitor Power Relay I | Capacitor Power Relay I | ||
Remote Sensor Dampener I, Scan Resolution Dampening | Remote Sensor Dampener I, Scan Resolution Dampening<br> | ||
Remote Sensor Dampener I, Scan Resolution Dampening | Remote Sensor Dampener I, Scan Resolution Dampening<br> | ||
Remote Sensor Dampener I, Scan Resolution Dampening | Remote Sensor Dampener I, Scan Resolution Dampening | ||
Small Nosferatu I | Small Nosferatu I<br> | ||
Small Nosferatu I | Small Nosferatu I<br> | ||
Small Nosferatu I | Small Nosferatu I | ||
[empty rig slot] | [empty rig slot]<br> | ||
[empty rig slot] | [empty rig slot]<br> | ||
[empty rig slot] | [empty rig slot] | ||
Hobgoblin I x2 | |||
'''[Maulus, Basic Skills PVP] Required skills'''<br> | |||
Afterburner I<br> | |||
Drones II<br> | |||
Energy Emission Systems I<br> | |||
Energy Grid Upgrades II<br> | |||
Gallente Frigate II<br> | |||
Hull Upgrades I<br> | |||
Repair Systems I<br> | |||
Scout Drone Operation I<br> | |||
Sensor Linking I | |||
===Tristan=== | ===Tristan=== | ||
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The tristan is an excellent pvp frigate, but requires missile skills to use effectively, which many Gallente players will not train early in their career. It is also slower and has less scan resolution than the Incursus, making it a worse tackler for typical Uni fleets. | The tristan is an excellent pvp frigate, but requires missile skills to use effectively, which many Gallente players will not train early in their career. It is also slower and has less scan resolution than the Incursus, making it a worse tackler for typical Uni fleets. | ||
'''[Tristan, Recon PVE]'''<br> | |||
Damage Control I<br> | |||
Overdrive Injector System I<br> | |||
[Tristan, Recon PVE] | |||
Damage Control I | |||
Overdrive Injector System I | |||
Overdrive Injector System I | Overdrive Injector System I | ||
1MN Afterburner I | 1MN Afterburner I<br> | ||
Small Shield Extender I | Small Shield Extender I<br> | ||
Medium Shield Extender I | Medium Shield Extender I | ||
[empty high slot] | [empty high slot]<br> | ||
[empty high slot] | [empty high slot]<br> | ||
[empty high slot] | [empty high slot]<br> | ||
[empty high slot] | [empty high slot] | ||
[empty rig slot] | [empty rig slot]<br> | ||
[empty rig slot] | [empty rig slot]<br> | ||
[empty rig slot] | [empty rig slot] | ||
* This fitting is made specifically for the Recon missions (level 2). Since they require no fighting, a quick frigate with moderate tank will perform best to complete the missions quickly with minimal risk. | |||
'''[Tristan, Recon PVE] Required Skills'''<br> | |||
Afterburner I<br> | |||
Gallente Frigate III<br> | |||
Hull Upgrades I<br> | |||
Shield Upgrades I | |||
==Destroyer== | ==Destroyer== | ||
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It is also used as a suicide gank ship by outlaws who participate in the Hulkageddon event. | It is also used as a suicide gank ship by outlaws who participate in the Hulkageddon event. | ||
'''[Catalyst, Basic Skills PVE]'''<br> | |||
Damage Control I<br> | |||
Small Armor Repairer I<br> | |||
[Catalyst, Basic Skills PVE] | |||
Damage Control I | |||
Small Armor Repairer I | |||
Micro Auxiliary Power Core I | Micro Auxiliary Power Core I | ||
1MN Afterburner I | 1MN Afterburner I<br> | ||
Cap Recharger I | Cap Recharger I | ||
125mm Railgun I, Antimatter Charge S | 125mm Railgun I, Antimatter Charge S<br> | ||
125mm Railgun I, Antimatter Charge S | 125mm Railgun I, Antimatter Charge S<br> | ||
125mm Railgun I, Antimatter Charge S | 125mm Railgun I, Antimatter Charge S<br> | ||
125mm Railgun I, Antimatter Charge S | 125mm Railgun I, Antimatter Charge S<br> | ||
125mm Railgun I, Antimatter Charge S | 125mm Railgun I, Antimatter Charge S<br> | ||
125mm Railgun I, Antimatter Charge S | 125mm Railgun I, Antimatter Charge S<br> | ||
125mm Railgun I, Antimatter Charge S | 125mm Railgun I, Antimatter Charge S<br> | ||
125mm Railgun I, Antimatter Charge S | 125mm Railgun I, Antimatter Charge S | ||
[empty rig slot] | [empty rig slot]<br> | ||
[empty rig slot] | [empty rig slot]<br> | ||
[empty rig slot] | [empty rig slot] | ||
Hobgoblin I x1 | Hobgoblin I x1 | ||
* Switch the Micro Auxiliary Power Core I to Adaptive Nano Plating I (omni tanking) or Reactive Plating I (to fill the explosive hole in armor tanking) if you have sufficient powergrid. | * Switch the Micro Auxiliary Power Core I to Adaptive Nano Plating I (omni tanking) or Reactive Plating I (to fill the explosive hole in armor tanking) if you have sufficient powergrid. | ||
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* Fit three Small Capacitor Control Circuit I rigs if you can afford it (requires Jury Rigging I). | * Fit three Small Capacitor Control Circuit I rigs if you can afford it (requires Jury Rigging I). | ||
'''[Catalyst, Basic Skills PVE] Required Skills'''<br> | |||
Afterburner I<br> | |||
Destroyers I<br> | |||
Drones I<br> | |||
Energy Grid Upgrades II<br> | |||
Energy Management II<br> | |||
Gallente Frigate III<br> | |||
Hull Upgrades I<br> | |||
Repair Systems I<br> | |||
Scout Drone Operation I | |||
'''[Catalyst, Salvaging Boat]'''<br> | |||
Capacitor Power Relay I<br> | |||
Capacitor Power Relay I<br> | |||
[Catalyst, Salvaging Boat] | |||
Capacitor Power Relay I | |||
Capacitor Power Relay I | |||
Co-Processor I | Co-Processor I | ||
1MN MicroWarpdrive I | 1MN MicroWarpdrive I<br> | ||
Cap Recharger I | Cap Recharger I | ||
Small Tractor Beam I | Small Tractor Beam I<br> | ||
Small Tractor Beam I | Small Tractor Beam I<br> | ||
Small Tractor Beam I | Small Tractor Beam I<br> | ||
Small Tractor Beam I | Small Tractor Beam I<br> | ||
Salvager I | Salvager I<br> | ||
Salvager I | Salvager I<br> | ||
Salvager I | Salvager I<br> | ||
Salvager I | Salvager I | ||
Small Salvage Tackle I | Small Salvage Tackle I<br> | ||
Small Salvage Tackle I | Small Salvage Tackle I<br> | ||
Small Salvage Tackle I | Small Salvage Tackle I | ||
'''[Catalyst, Salvaging Boat] Required Skills'''<br> | |||
Afterburner III<br> | |||
Armor Rigging I<br> | |||
Destroyers I<br> | |||
Electronics Upgrades I<br> | |||
Energy Grid Upgrades II<br> | |||
Gallente Frigate III<br> | |||
High Speed Maneuvering I<br> | |||
Jury Rigging III<br> | |||
Navigation III<br> | |||
Salvaging I<br> | |||
The low slots and rigs on a salvaging boat can vary. The co-processor is only needed if you are lacking cpu. The capacitor power relays help running the modules for longer periods of time, especially if cap skills are low. Some people will insist on putting cargo expanders in low slots, but this usually only becomes necessary in level 4 missions where battleship-sized loot requires more cargo space to store. The salvage tackle rigs can be changed to capacitor control circuit rigs if cap runs out too often. | The low slots and rigs on a salvaging boat can vary. The co-processor is only needed if you are lacking cpu. The capacitor power relays help running the modules for longer periods of time, especially if cap skills are low. Some people will insist on putting cargo expanders in low slots, but this usually only becomes necessary in level 4 missions where battleship-sized loot requires more cargo space to store. The salvage tackle rigs can be changed to capacitor control circuit rigs if cap runs out too often. | ||
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The Thorax is the first ship newbie pilots should look at to fill a damage dealing role in pvp fleets. Its bonus to MWD cap and high DPS potential make it an excellent heavy tackler. | The Thorax is the first ship newbie pilots should look at to fill a damage dealing role in pvp fleets. Its bonus to MWD cap and high DPS potential make it an excellent heavy tackler. | ||
'''[Thorax, Basic Skills PVP]'''<br> | |||
Damage Control I<br> | |||
Magnetic Field Stabilizer I<br> | |||
Magnetic Field Stabilizer I<br> | |||
Magnetic Field Stabilizer I<br> | |||
[Thorax, Basic Skills PVP] | |||
Damage Control I | |||
Magnetic Field Stabilizer I | |||
Magnetic Field Stabilizer I | |||
Magnetic Field Stabilizer I | |||
400mm Reinforced Steel Plates I | 400mm Reinforced Steel Plates I | ||
10MN MicroWarpdrive I | 10MN MicroWarpdrive I<br> | ||
Stasis Webifier I | Stasis Webifier I<br> | ||
Warp Scrambler I | Warp Scrambler I | ||
Heavy Ion Blaster I, Caldari Navy Antimatter Charge M | Heavy Ion Blaster I, Caldari Navy Antimatter Charge M<br> | ||
Heavy Ion Blaster I, Caldari Navy Antimatter Charge M | Heavy Ion Blaster I, Caldari Navy Antimatter Charge M<br> | ||
Heavy Ion Blaster I, Caldari Navy Antimatter Charge M | Heavy Ion Blaster I, Caldari Navy Antimatter Charge M<br> | ||
Heavy Ion Blaster I, Caldari Navy Antimatter Charge M | Heavy Ion Blaster I, Caldari Navy Antimatter Charge M<br> | ||
Heavy Ion Blaster I, Caldari Navy Antimatter Charge M | Heavy Ion Blaster I, Caldari Navy Antimatter Charge M | ||
Hammerhead I x5 | Hammerhead I x5 | ||
* If you're missing CPU due to not having Electronics IV and Weapon Upgrades IV, you can upgrade some modules to a higher meta level to reduce cpu required. You could also use a 200mm plate instead of the 400mm. | * If you're missing CPU due to not having Electronics IV and Weapon Upgrades IV, you can upgrade some modules to a higher meta level to reduce cpu required. You could also use a 200mm plate instead of the 400mm. | ||
* Faction ammo is not required, but the benefit to DPS is substantial. A full load of Caldari Navy Antimatter Charge M (600 rounds total, 120 rounds per gun) costs around 600,000 ISK. More rounds are rarely needed, but having 2000 additional standard antimatter rounds in case of ratting or long engagements is recommended. | * Faction ammo is not required, but the benefit to DPS is substantial. A full load of Caldari Navy Antimatter Charge M (600 rounds total, 120 rounds per gun) costs around 600,000 ISK. More rounds are rarely needed, but having 2000 additional standard antimatter rounds in case of ratting or long engagements is recommended. | ||
'''[Thorax, Basic Skills PVP] Required Skills'''<br> | |||
Drones V<br> | |||
Electronics IV<br> | |||
Gallente Cruisers III<br> | |||
Gunnery III<br> | |||
High Speed Maneuvering I<br> | |||
Hull Upgrades II<br> | |||
Medium Hybrid Turret I<br> | |||
Propulsion Jamming I<br> | |||
Scout Drone Operation I<br> | |||
Weapon Upgrades IV | |||
===Vexor=== | ===Vexor=== | ||
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The Vexor is also an excellent pvp ship. For low skill pilots, it is usually easier to get DPS out of the Thorax, even with more skills in drones than gunnery. | The Vexor is also an excellent pvp ship. For low skill pilots, it is usually easier to get DPS out of the Thorax, even with more skills in drones than gunnery. | ||
'''[Vexor, Basic Skills PVE]'''<br> | |||
Damage Control I<br> | |||
Armor Thermic Hardener I<br> | |||
Armor Kinetic Hardener I<br> | |||
[Vexor, Basic Skills PVE] | |||
Damage Control I | |||
Armor Thermic Hardener I | |||
Armor Kinetic Hardener I | |||
Medium Armor Repairer I | Medium Armor Repairer I | ||
10MN Afterburner I | 10MN Afterburner I<br> | ||
Cap Recharger I | Cap Recharger I<br> | ||
Cap Recharger I | Cap Recharger I | ||
Dual 150mm Railgun I, Antimatter Charge M | Dual 150mm Railgun I, Antimatter Charge M<br> | ||
Dual 150mm Railgun I, Antimatter Charge M | Dual 150mm Railgun I, Antimatter Charge M<br> | ||
Dual 150mm Railgun I, Antimatter Charge M | Dual 150mm Railgun I, Antimatter Charge M<br> | ||
Dual 150mm Railgun I, Antimatter Charge M | Dual 150mm Railgun I, Antimatter Charge M<br> | ||
Drone Link Augmentor I | Drone Link Augmentor I | ||
Medium Capacitor Control Circuit I<br> | |||
Medium Capacitor Control Circuit I<br> | |||
Medium Capacitor Control Circuit I | Medium Capacitor Control Circuit I | ||
Hammerhead I x4 | Hammerhead I x4<br> | ||
Hobgoblin I x4 | Hobgoblin I x4 | ||
* Drones IV is recommended to start running level 2 missions. | * Drones IV is recommended to start running level 2 missions. | ||
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* Rigs are relatively expensive and they can be left out when starting level 2 missions if you have insufficient ISK. | * Rigs are relatively expensive and they can be left out when starting level 2 missions if you have insufficient ISK. | ||
'''[Vexor, Basic Skills PVE] Required Skills'''<br> | |||
Afterburner I<br> | |||
Drones IV<br> | |||
Energy Grid Upgrades II<br> | |||
Gallente Cruiser II<br> | |||
Gallente Frigate IV<br> | |||
Gunnery III<br> | |||
Hull Upgrades III<br> | |||
Medium Hybrid Turret I<br> | |||
Repair Systems I | |||
'''[Vexor, Basic Skills PVE] Recommended Skills'''<br> | |||
Electronics IV<br> | |||
Weapons Upgrades III | |||
==Industrial== | ==Industrial== | ||
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The Iteron line of ships, from I to V, are excellent haulers. The Iteron V when rigged is the industrial ship with the largest cargo capacity, although for most players and Iteron I or III will suffice. Industrials can be used to store mission loot and salvage, to haul at a later time and sell at a trade hub for more ISK than can be made in most backwater mission stations. | The Iteron line of ships, from I to V, are excellent haulers. The Iteron V when rigged is the industrial ship with the largest cargo capacity, although for most players and Iteron I or III will suffice. Industrials can be used to store mission loot and salvage, to haul at a later time and sell at a trade hub for more ISK than can be made in most backwater mission stations. | ||
'''[Iteron Mark III, Hauler]'''<br> | |||
Expanded Cargohold II<br> | |||
Expanded Cargohold II<br> | |||
[Iteron Mark III, Hauler] | |||
Expanded Cargohold II | |||
Expanded Cargohold II | |||
Expanded Cargohold II | Expanded Cargohold II | ||
Medium Shield Extender I | Medium Shield Extender I<br> | ||
Medium Shield Extender I | Medium Shield Extender I<br> | ||
Medium Shield Extender I | Medium Shield Extender I | ||
[empty high slot] | [empty high slot]<br> | ||
[empty high slot] | [empty high slot] | ||
Medium Cargohold Optimization I<br> | |||
Medium Cargohold Optimization I<br> | |||
Medium Cargohold Optimization I | Medium Cargohold Optimization I | ||
'''[Iteron Mark III, Hauler] Required Skills'''<br> | |||
Astronautics Rigging I<br> | |||
Gallente Industrial III<br> | |||
Hull Upgrades II<br> | |||
Jury Rigging III<br> | |||
Shield Upgrades I | |||
* An Iteron III fitted like this is a moderate skill investement, and can carry up to 17,672 m3. | * An Iteron III fitted like this is a moderate skill investement, and can carry up to 17,672 m3. | ||
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Although Gallente ships are usually better armor tanked, the Brutix benifits from a shield tank in several areas. Low slots can be dedicated to gank modules to increase DPS. The shield tank Brutix also has the advantage of being faster than an armor tank, which means it can get into the short blaster range faster. | Although Gallente ships are usually better armor tanked, the Brutix benifits from a shield tank in several areas. Low slots can be dedicated to gank modules to increase DPS. The shield tank Brutix also has the advantage of being faster than an armor tank, which means it can get into the short blaster range faster. | ||
'''[Brutix, Intermediate Skills PVP Shield Tank]'''<br> | |||
[Brutix, Intermediate Skills PVP Shield Tank] | Damage Control I<br> | ||
Damage Control I | Magnetic Field Stabilizer I<br> | ||
Magnetic Field Stabilizer I | Magnetic Field Stabilizer I<br> | ||
Magnetic Field Stabilizer I | Magnetic Field Stabilizer I<br> | ||
Magnetic Field Stabilizer I | |||
Tracking Enhancer I | Tracking Enhancer I | ||
10MN MicroWarpdrive I | 10MN MicroWarpdrive I<br> | ||
Warp Scrambler I | Warp Scrambler I<br> | ||
Large Shield Extender I | Large Shield Extender I<br> | ||
Invulnerability Field I | Invulnerability Field I | ||
Heavy Ion Blaster I, Caldari Navy Antimatter Charge M<br> | |||
Heavy Ion Blaster I, Caldari Navy Antimatter Charge M<br> | |||
Heavy Ion Blaster I, Caldari Navy Antimatter Charge M<br> | |||
Heavy Ion Blaster I, Caldari Navy Antimatter Charge M<br> | |||
Heavy Ion Blaster I, Caldari Navy Antimatter Charge M<br> | |||
Heavy Ion Blaster I, Caldari Navy Antimatter Charge M<br> | |||
Heavy Ion Blaster I, Caldari Navy Antimatter Charge M | Heavy Ion Blaster I, Caldari Navy Antimatter Charge M | ||
Hammerhead I x5 | Hammerhead I x5 | ||
'''[Brutix, Advanced Skills PVP Shield Tank]'''<br> | |||
Damage Control II<br> | |||
[Brutix, Shield | Magnetic Field Stabilizer II<br> | ||
Damage Control II | Magnetic Field Stabilizer II<br> | ||
Magnetic Field Stabilizer II | Magnetic Field Stabilizer II<br> | ||
Magnetic Field Stabilizer II | |||
Magnetic Field Stabilizer II | |||
Tracking Enhancer II | Tracking Enhancer II | ||
10MN MicroWarpdrive II | 10MN MicroWarpdrive II<br> | ||
Invulnerability Field II | Invulnerability Field II<br> | ||
Large Shield Extender II | Large Shield Extender II<br> | ||
Warp Scrambler II | Warp Scrambler II | ||
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M | Heavy Ion Blaster II, Caldari Navy Antimatter Charge M<br> | ||
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M | Heavy Ion Blaster II, Caldari Navy Antimatter Charge M<br> | ||
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M | Heavy Ion Blaster II, Caldari Navy Antimatter Charge M<br> | ||
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M | Heavy Ion Blaster II, Caldari Navy Antimatter Charge M<br> | ||
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M | Heavy Ion Blaster II, Caldari Navy Antimatter Charge M<br> | ||
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M | Heavy Ion Blaster II, Caldari Navy Antimatter Charge M<br> | ||
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M | Heavy Ion Blaster II, Caldari Navy Antimatter Charge M | ||
Medium Core Defence Field Extender I | Medium Core Defence Field Extender I<br> | ||
Medium Core Defence Field Extender I | Medium Core Defence Field Extender I<br> | ||
Medium Anti-EM Screen Reinforcer I | Medium Anti-EM Screen Reinforcer I | ||
Hammerhead II x5 | Hammerhead II x5 | ||
* For large Uni fleets with its abundance of warp jammers and webs, the warp scrambler can be dropped for a second Large Shield Extender II, though this may require a Reactor Control I instead of the Tracking Enhancer II to fit. A second shield extender will give about 10k more EHP. For most gangs, the scrambler is recommended. | * For large Uni fleets with its abundance of warp jammers and webs, the warp scrambler can be dropped for a second Large Shield Extender II, though this may require a Reactor Control I instead of the Tracking Enhancer II to fit. A second shield extender will give about 10k more EHP. For most gangs, the scrambler is recommended. | ||
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The Myrmidon can also be an excellent pvp ship, though the damage potential is much less than the Brutix. It can have a decent buffer, and some myrmidon pvp fits have double or triple repair modules. Myrmidons can also be fit and rigged for speed with a shield tank. | The Myrmidon can also be an excellent pvp ship, though the damage potential is much less than the Brutix. It can have a decent buffer, and some myrmidon pvp fits have double or triple repair modules. Myrmidons can also be fit and rigged for speed with a shield tank. | ||
'''[Myrmidon, Intermediate Skills PVE]'''<br> | |||
Medium Armor Repairer II<br> | |||
Medium Armor Repairer II<br> | |||
Armor Explosive Hardener II<br> | |||
Armor Explosive Hardener II<br> | |||
Armor Kinetic Hardener II<br> | |||
[Myrmidon, Intermediate Skills PVE] | |||
Medium Armor Repairer II | |||
Medium Armor Repairer II | |||
Armor Explosive Hardener II | |||
Armor Explosive Hardener II | |||
Armor Kinetic Hardener II | |||
Armor Kinetic Hardener II | Armor Kinetic Hardener II | ||
10MN Afterburner II | 10MN Afterburner II<br> | ||
Cap Recharger II | Cap Recharger II<br> | ||
Cap Recharger II | Cap Recharger II<br> | ||
Cap Recharger II | Cap Recharger II<br> | ||
Cap Recharger II | Cap Recharger II | ||
200mm Railgun I, Antimatter Charge M | 200mm Railgun I, Antimatter Charge M<br> | ||
200mm Railgun I, Antimatter Charge M | 200mm Railgun I, Antimatter Charge M<br> | ||
200mm Railgun I, Antimatter Charge M | 200mm Railgun I, Antimatter Charge M<br> | ||
200mm Railgun I, Antimatter Charge M | 200mm Railgun I, Antimatter Charge M<br> | ||
200mm Railgun I, Antimatter Charge M | 200mm Railgun I, Antimatter Charge M<br> | ||
Drone Link Augmentor I | Drone Link Augmentor I | ||
Medium Capacitor Control Circuit I | Medium Capacitor Control Circuit I<br> | ||
Medium Capacitor Control Circuit I | Medium Capacitor Control Circuit I<br> | ||
Medium Capacitor Control Circuit I | Medium Capacitor Control Circuit I | ||
Hobgoblin II x5<br> | |||
Hammerhead II x5<br> | |||
Warrior II x5<br> | |||
Valkyrie II x5 | |||
'''[Myrmidon, Intermediate Skills PVE] Required Skills'''<br> | |||
Afterburner IV<br> | |||
Battlecruisers II<br> | |||
Drones V<br> | |||
Energy Grid Upgrades III<br> | |||
Gallente Cruisers III<br> | |||
Gallente Drone Specialization II<br> | |||
Gunnery III<br> | |||
Hull Upgrades V<br> | |||
Jury Rigging I<br> | |||
Mechanic IV<br> | |||
Medium Hybrid Turret I<br> | |||
Minmatar Drone Specialization II<br> | |||
Repair Systems IV<br> | |||
Scout Drone Operation V | |||
==Battleship== | ==Battleship== | ||
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==Tank & Gank== | ==Tank & Gank== | ||