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Hobgoblin I x1 | Hobgoblin I x1 | ||
'''[Incursus, Basic Skills PVE] Required skills'''<br> | '''[Incursus, Basic Skills PVE] Required skills'''<br> | ||
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Afterburner III<br> | Afterburner III<br> | ||
Drones I<br> | Drones I<br> | ||
Energy Grid Upgrades II<br> | Energy Grid Upgrades II<br> | ||
Gallente Frigate III<br> | Gallente Frigate III<br> | ||
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Repair Systems I<br> | Repair Systems I<br> | ||
Scout Drone Operation I | Scout Drone Operation I | ||
* Electronics IV is required to fit the third 75mm railgun with listed fitting. With Electronics III two 75mm rails will do. | |||
* For Uni fleets, ammo that gives an optimal range of approximately 7,500m is ideal to orbit battleships at this distance to avoid smartbomb range. This may vary according to skills. Although dealing damage is not a tackler's priority, and cap should not be wasted on guns if it is needed to mainting tackle in prolonged encounters. | |||
===Maulus=== | ===Maulus=== | ||