Difference between revisions of "Gallente Basic Ship and Skill Overview"
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* Drones IV is recommended to start running level 2 missions. | * Drones IV is recommended to start running level 2 missions. | ||
− | * The damage control can be substituted for a third rat-specific hardener. | + | * The damage control can be substituted for a third rat-specific hardener, especially on missions with a lot of explosive damage. |
* The Drone Link Augmentor can be left out with insufficient cpu. Electronics IV and Weapon Upgrades III should provide the required cpu. | * The Drone Link Augmentor can be left out with insufficient cpu. Electronics IV and Weapon Upgrades III should provide the required cpu. | ||
Line 394: | Line 394: | ||
'''[Vexor, Basic Skills PVE] Recommended Skills'''<br> | '''[Vexor, Basic Skills PVE] Recommended Skills'''<br> | ||
+ | Acceleration Control II<br> | ||
+ | Afterburner II<br> | ||
+ | Combat Drone Operation II<br> | ||
+ | Controlled Bursts III<br> | ||
+ | Drones V<br> | ||
+ | Drone Interfacing III<br> | ||
+ | Drone Navigation III<br> | ||
Electronics IV<br> | Electronics IV<br> | ||
− | + | Energy Grid Upgrades III<br> | |
+ | Energy Management III<br> | ||
+ | Energy Systems Operation III<br> | ||
+ | Fuel Conservation II<br> | ||
+ | Gallente Cruiser III<br> | ||
+ | Gunnery III<br> | ||
+ | Hull Upgrades III<br> | ||
+ | Jury Rigging I<br> | ||
+ | Mechanic III<br> | ||
+ | Medium Hybrid Turret III<br> | ||
+ | Motion Prediction III<br> | ||
+ | Rapid Firing III<br> | ||
+ | Repair Systems IV<br> | ||
+ | Scout Drone Operation II<br> | ||
+ | Sharpshooter III<br> | ||
+ | Targeting III<br> | ||
+ | Weapon Upgrades III<br> | ||
+ | |||
+ | * This recommended skill plan should take approximately two weeks to complete, depending on learning skills trained and implants used. The Vexor can be piloted earlier to get into level 2 missions, after about one week, depending one how the character was skilled and the player's ability to pilot the ship effectively using proper kiting techniques in difficult missions. | ||
==Industrial== | ==Industrial== |
Revision as of 15:51, 11 January 2010
Introduction
This guide is meant to introduce new players to Tech 1 Gallente ships for combat missions and PvP. Required and recommended skill lists for various roles and fittings.
Rookie Ship
The rookie ship is the first ship you start with. If you are gallente, it will be a Velator. A new rookie ship is given whenever you dock at a station where you do not have any ships.
Velator
The Velator can be used to go through the first tutorial missions, although upgrading to a frigate in the Military tutorial as soon as it is offered is recommended. A civilian shield booster will suffice for the first missions, although beyond the first few missions in the tutorial, civilian modules should never be used.
[Velator, Basic Skills PVE]
Damage Control I
Civilian Shield Booster I
75mm Gatling Rail I, Antimatter Charge S
75mm Gatling Rail I, Antimatter Charge S
[Velator, Basic Skills PVE] Required skills
Hull Upgrades I
Frigates
Frigates are small fast ships, used mostly for pve in level 1 missions. They are used mostly for tackling and electronic warfare roles in pvp.
Atron
The Atron is the Gallente fast frigate, although only having two mid slots makes it unloved for tackling in pvp despite its speed and high scan resolution.
[Atron, Basic Skills PVE]
Damage Control I
Small Armor Repairer I
1MN Afterburner I
Cap Recharger I
75mm Gatling Rail I, Antimatter Charge S
75mm Gatling Rail I, Antimatter Charge S
[empty rig slot]
[empty rig slot]
[empty rig slot]
[Atron, Basic Skills PVE] Required skills
Afterburner I
Energy Grid Upgrades II
Gallente Frigate II
Hull Upgrades I
Repair Systems I
Imicus
The Imicus is the Gallente scanning frigate, though it boasts a 15 m3 drone bay, enough for 3 light drones. Some players who train drone skills early will use if for level 1 missions instead of the incursus or catalyst.
[Imicus, Basic Skills PVE]
Damage Control I
Small Armor Repairer I
1MN Afterburner I
Cap Recharger I
75mm Gatling Rail I, Antimatter Charge S
75mm Gatling Rail I, Antimatter Charge S
[empty rig slot]
[empty rig slot]
[empty rig slot]
Hobgoblin I x3
[Imicus, Basic Skills PVE] Required skills
Afterburner I
Drones III
Energy Grid Upgrades II
Gallente Frigate II
Hull Upgrades I
Repair Systems I
Scout Drone Operation I
Incursus
The Incursus is the typical pve and pvp frigate for Gallente players. It is faster and has a better scan resolution than the tristan, which makes it better for tackling in pvp.
[Incursus, Basic Skills PVE]
Damage Control I
Small Armor Repairer I
1MN Afterburner I
Cap Recharger I
Cap Recharger I
125mm Railgun I, Antimatter Charge S
125mm Railgun I, Antimatter Charge S
125mm Railgun I, Antimatter Charge S
[empty rig slot]
[empty rig slot]
[empty rig slot]
Hobgoblin I x1
[Incursus, Basic Skills PVE] Required skills
Afterburner I
Drones I
Energy Grid Upgrades II
Gallente Frigate III
Hull Upgrades I
Repair Systems I
Scout Drone Operation I
[Incursus, Basic Skills PVP]
Damage Control I
Overdrive Injector System I
1MN MicroWarpdrive I
Stasis Webifier I
Warp Disruptor I
75mm Gatling Rail I, Lead Charge S
75mm Gatling Rail I, Lead Charge S
75mm Gatling Rail I, Lead Charge S
[empty rig slot]
[empty rig slot]
[empty rig slot]
Hobgoblin I x1
[Incursus, Basic Skills PVP] Required skills
Afterburner III
Drones I
Energy Grid Upgrades II
Gallente Frigate III
High Speed Maneuvering I
Hull Upgrades I
Navigation III
Propulsion Jamming I
Repair Systems I
Scout Drone Operation I
- Electronics IV is required to fit the third 75mm railgun with listed fitting. With Electronics III two 75mm rails will do.
- For Uni fleets, ammo that gives an optimal range of approximately 7,500m is ideal to orbit battleships at this distance to avoid smartbomb range. This may vary according to skills. Although dealing damage is not a tackler's priority, and cap should not be wasted on guns if it is needed to mainting tackle in prolonged encounters.
Maulus
The Maulus is an electronic warfare frigate, specialized in dampening. Its low locking range makes it ineffecitve at range damping snipers. However, it can resolution damp effectively with the help of ECM in the fleet.
[Maulus, Basic Skills PVP]
Damage Control I
Capacitor Power Relay I
Remote Sensor Dampener I, Scan Resolution Dampening
Remote Sensor Dampener I, Scan Resolution Dampening
Remote Sensor Dampener I, Scan Resolution Dampening
Small Nosferatu I
Small Nosferatu I
Small Nosferatu I
[empty rig slot]
[empty rig slot]
[empty rig slot]
Hobgoblin I x2
[Maulus, Basic Skills PVP] Required skills
Afterburner I
Drones II
Energy Emission Systems I
Energy Grid Upgrades II
Gallente Frigate II
Hull Upgrades I
Repair Systems I
Scout Drone Operation I
Sensor Linking I
Tristan
The tristan is an excellent pvp frigate, but requires missile skills to use effectively, which many Gallente players will not train early in their career. It is also slower and has less scan resolution than the Incursus, making it a worse tackler for typical Uni fleets.
[Tristan, Recon PVE]
Damage Control I
Overdrive Injector System I
Overdrive Injector System I
1MN Afterburner I
Small Shield Extender I
Medium Shield Extender I
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
[empty rig slot]
[empty rig slot]
[empty rig slot]
- This fitting is made specifically for the Recon missions (level 2). Since they require no fighting, a quick frigate with moderate tank will perform best to complete the missions quickly with minimal risk.
[Tristan, Recon PVE] Required Skills
Afterburner I
Gallente Frigate III
Hull Upgrades I
Shield Upgrades I
Destroyer
Destroyers are ships slightly larger than frigates. They use the same sized modules as frigates, have more high slots. They are often used in pve for level 1 missions. They are rarely used in pvp, as their damage dealing is unimpressive, although they sometimes fill the role of anti-interceptor. Not recommended for typical Uni fleets.
Catalyst
The Catalyst has 8 high slots, all of which can be fitted with guns. It is the typical level 1 mission runner ship for Gallente pilots once they have amassed enough ISK to purchase it and fit it out.
The Catalyst is also used as a salvaging boat.
It is also used as a suicide gank ship by outlaws who participate in the Hulkageddon event.
[Catalyst, Basic Skills PVE]
Damage Control I
Small Armor Repairer I
Micro Auxiliary Power Core I
1MN Afterburner I
Cap Recharger I
125mm Railgun I, Antimatter Charge S
125mm Railgun I, Antimatter Charge S
125mm Railgun I, Antimatter Charge S
125mm Railgun I, Antimatter Charge S
125mm Railgun I, Antimatter Charge S
125mm Railgun I, Antimatter Charge S
125mm Railgun I, Antimatter Charge S
125mm Railgun I, Antimatter Charge S
[empty rig slot]
[empty rig slot]
[empty rig slot]
Hobgoblin I x1
- Switch the Micro Auxiliary Power Core I to Adaptive Nano Plating I (omni tanking) or Reactive Plating I (to fill the explosive hole in armor tanking) if you have sufficient powergrid.
- Fit three Small Capacitor Control Circuit I rigs if you can afford it (requires Jury Rigging I and Mechanic III).
[Catalyst, Basic Skills PVE] Required Skills
Afterburner I
Destroyers I
Drones I
Energy Grid Upgrades II
Energy Management II
Gallente Frigate III
Hull Upgrades I
Repair Systems I
Scout Drone Operation I
[Catalyst, Salvaging Boat]
Capacitor Power Relay I
Capacitor Power Relay I
Co-Processor I
1MN MicroWarpdrive I
Cap Recharger I
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I
Salvager I
Salvager I
Salvager I
Salvager I
Small Salvage Tackle I
Small Salvage Tackle I
Small Salvage Tackle I
[Catalyst, Salvaging Boat] Required Skills
Afterburner III
Armor Rigging I
Destroyers I
Electronics Upgrades I
Energy Grid Upgrades II
Gallente Frigate III
High Speed Maneuvering I
Jury Rigging III
Mechanic III
Navigation III
Salvaging I
The low slots and rigs on a salvaging boat can vary. The co-processor is only needed if you are lacking cpu. The capacitor power relays help running the modules for longer periods of time, especially if cap skills are low. Some people will insist on putting cargo expanders in low slots, but this usually only becomes necessary in level 4 missions where battleship-sized loot requires more cargo space to store. The salvage tackle rigs can be changed to capacitor control circuit rigs if cap runs out too often.
Cruisers
Celestis
The Celestis the the Gallente EW cruiser. It is little loved with reason. Damps have a poor optimal, and even in falloff, it has difficulty applying damps at typical sniper range. Although it can do well with range damping against mid-range snipers up to 100 km or so. It can resolution damp, but this is not terribly useful without ECM on the field as well.
Exequror
The Exequror is the Gallente logistics cruiser. It is not often used in pvp. It has a cargo bay bonus which can make it useful for players on trial accounts who cannot train industrial ships. An Exequror fitted with Expanded Cargohold in low slots can haul over 1000 m3 in its cargo bay.
Thorax
The Thorax is the first ship newbie pilots should look at to fill a damage dealing role in pvp fleets. Its bonus to MWD cap and high DPS potential make it an excellent heavy tackler.
[Thorax, Basic Skills PVP]
Damage Control I
Magnetic Field Stabilizer I
Magnetic Field Stabilizer I
Magnetic Field Stabilizer I
400mm Reinforced Steel Plates I
10MN MicroWarpdrive I
Stasis Webifier I
Warp Scrambler I
Heavy Ion Blaster I, Caldari Navy Antimatter Charge M
Heavy Ion Blaster I, Caldari Navy Antimatter Charge M
Heavy Ion Blaster I, Caldari Navy Antimatter Charge M
Heavy Ion Blaster I, Caldari Navy Antimatter Charge M
Heavy Ion Blaster I, Caldari Navy Antimatter Charge M
Hammerhead I x5
- If you're missing CPU due to not having Electronics IV and Weapon Upgrades IV, you can upgrade some modules to a higher meta level to reduce cpu required. You could also use a 200mm plate instead of the 400mm.
- Faction ammo is not required, but the benefit to DPS is substantial. A full load of Caldari Navy Antimatter Charge M (600 rounds total, 120 rounds per gun) costs around 600,000 ISK. More rounds are rarely needed, but having 2000 additional standard antimatter rounds in case of ratting or long engagements is recommended.
[Thorax, Basic Skills PVP] Required Skills
Drones V
Electronics IV
Gallente Cruisers III
Gunnery III
High Speed Maneuvering I
Hull Upgrades II
Medium Hybrid Turret I
Propulsion Jamming I
Scout Drone Operation I
Weapon Upgrades IV
Vexor
The Vexor, like the Mymidon and Dominix, is a drone boat. The drone boats are excellent pve ships, and they are also good pvp ships. Drone boats are sometimes fitted with tractors and salvagers to salvage wrecks during missions, this lowers dps, and thus increases mission completion time. Although it also saves time from not having to return to the mission site in another ship to salvage, but wether this saves time in total or merely makes it more convenient is debatable.
The Vexor is also an excellent pvp ship. For low skill pilots, it is usually easier to get DPS out of the Thorax, even with more skills in drones than gunnery.
[Vexor, Basic Skills PVE]
Damage Control I
Armor Thermic Hardener I
Armor Kinetic Hardener I
Medium Armor Repairer I
10MN Afterburner I
Cap Recharger I
Cap Recharger I
Dual 150mm Railgun I, Antimatter Charge M
Dual 150mm Railgun I, Antimatter Charge M
Dual 150mm Railgun I, Antimatter Charge M
Dual 150mm Railgun I, Antimatter Charge M
Drone Link Augmentor I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Hammerhead I x4
Hobgoblin I x4
- Drones IV is recommended to start running level 2 missions.
- The damage control can be substituted for a third rat-specific hardener, especially on missions with a lot of explosive damage.
- The Drone Link Augmentor can be left out with insufficient cpu. Electronics IV and Weapon Upgrades III should provide the required cpu.
- Rigs are relatively expensive and they can be left out when starting level 2 missions if you have insufficient ISK.
[Vexor, Basic Skills PVE] Required Skills
Afterburner I
Drones IV
Energy Grid Upgrades II
Gallente Cruiser II
Gallente Frigate IV
Gunnery III
Hull Upgrades III
Medium Hybrid Turret I
Repair Systems I
[Vexor, Basic Skills PVE] Recommended Skills
Acceleration Control II
Afterburner II
Combat Drone Operation II
Controlled Bursts III
Drones V
Drone Interfacing III
Drone Navigation III
Electronics IV
Energy Grid Upgrades III
Energy Management III
Energy Systems Operation III
Fuel Conservation II
Gallente Cruiser III
Gunnery III
Hull Upgrades III
Jury Rigging I
Mechanic III
Medium Hybrid Turret III
Motion Prediction III
Rapid Firing III
Repair Systems IV
Scout Drone Operation II
Sharpshooter III
Targeting III
Weapon Upgrades III
- This recommended skill plan should take approximately two weeks to complete, depending on learning skills trained and implants used. The Vexor can be piloted earlier to get into level 2 missions, after about one week, depending one how the character was skilled and the player's ability to pilot the ship effectively using proper kiting techniques in difficult missions.
Industrial
Iteron
The Iteron line of ships, from I to V, are excellent haulers. The Iteron V when rigged is the industrial ship with the largest cargo capacity, although for most players and Iteron I or III will suffice. Industrials can be used to store mission loot and salvage, to haul at a later time and sell at a trade hub for more ISK than can be made in most backwater mission stations.
[Iteron Mark III, Hauler]
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Medium Shield Extender I
Medium Shield Extender I
Medium Shield Extender I
[empty high slot]
[empty high slot]
Medium Cargohold Optimization I
Medium Cargohold Optimization I
Medium Cargohold Optimization I
[Iteron Mark III, Hauler] Required Skills
Astronautics Rigging I
Gallente Industrial III
Hull Upgrades II
Jury Rigging III
Mechanic III
Shield Upgrades I
- An Iteron III fitted like this is a moderate skill investement, and can carry up to 17,672 m3.
- A repackaged frigate is 2,500 m3, a repackaged destroyer is 5,000 m3, a repackaged cruiser is 10,000 m3, and a repackaged battlecruiser is 15,000 m3.
- For war time hauling, a hauling alt is recommended. For this purpose, an Amarr pilot trained for a Bestower is best for a minimal skill investment.
Battlecruiser
Brutix
The Brutix is reknowned for its high DPS potential in pvp. It is also a popular suicide gank ship.
Although Gallente ships are usually better armor tanked, the Brutix benifits from a shield tank in several areas. Low slots can be dedicated to gank modules to increase DPS. The shield tank Brutix also has the advantage of being faster than an armor tank, which means it can get into the short blaster range faster.
[Brutix, Intermediate Skills PVP Shield Tank]
Damage Control I
Magnetic Field Stabilizer I
Magnetic Field Stabilizer I
Magnetic Field Stabilizer I
Tracking Enhancer I
10MN MicroWarpdrive I
Warp Scrambler I
Large Shield Extender I
Invulnerability Field I
Heavy Ion Blaster I, Caldari Navy Antimatter Charge M
Heavy Ion Blaster I, Caldari Navy Antimatter Charge M
Heavy Ion Blaster I, Caldari Navy Antimatter Charge M
Heavy Ion Blaster I, Caldari Navy Antimatter Charge M
Heavy Ion Blaster I, Caldari Navy Antimatter Charge M
Heavy Ion Blaster I, Caldari Navy Antimatter Charge M
Heavy Ion Blaster I, Caldari Navy Antimatter Charge M
Hammerhead I x5
[Brutix, Advanced Skills PVP Shield Tank]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
10MN MicroWarpdrive II
Invulnerability Field II
Large Shield Extender II
Warp Scrambler II
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I
Medium Anti-EM Screen Reinforcer I
Hammerhead II x5
- For large Uni fleets with its abundance of warp jammers and webs, the warp scrambler can be dropped for a second Large Shield Extender II, though this may require a Reactor Control I instead of the Tracking Enhancer II to fit. A second shield extender will give about 10k more EHP. For most gangs, the scrambler is recommended.
Myrmidon
The Mymidon is the typical level 3 missioning ship. It can fit a passive shield tank like the Drake, but most Gallente players will focus on armor tanking skills, and its armor repair cap bonus make it an excellent armor tanker. The myrmidon should be fitted with Hobgolins and Hammerheads, as well as Minmatar or Caldari drake depending if the rats are weak to explosive or kinetic damage.
The Myrmidon can also be an excellent pvp ship, though the damage potential is much less than the Brutix. It can have a decent buffer, and some myrmidon pvp fits have double or triple repair modules. Myrmidons can also be fit and rigged for speed with a shield tank.
[Myrmidon, Intermediate Skills PVE]
Medium Armor Repairer II
Medium Armor Repairer II
Armor Explosive Hardener II
Armor Explosive Hardener II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
10MN Afterburner II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
200mm Railgun I, Antimatter Charge M
200mm Railgun I, Antimatter Charge M
200mm Railgun I, Antimatter Charge M
200mm Railgun I, Antimatter Charge M
200mm Railgun I, Antimatter Charge M
Drone Link Augmentor I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Hobgoblin II x5
Hammerhead II x5
Warrior II x5
Valkyrie II x5
[Myrmidon, Intermediate Skills PVE] Required Skills
Afterburner IV
Battlecruisers II
Drones V
Energy Grid Upgrades III
Gallente Cruisers III
Gallente Drone Specialization II
Gunnery III
Hull Upgrades V
Jury Rigging I
Mechanic IV
Medium Hybrid Turret I
Minmatar Drone Specialization II
Repair Systems IV
Scout Drone Operation V
Battleship
Dominix
Megathron
Ammunition, Range, and Kiting
You should carry 3 types of ammo during missions, and switch when required. By default, close range (antimatter or plutonium) ammo should be used. If you are taking too much damage at close range, switch to medium range (lead or thorium) or long (iron or tungsten) range ammo and fire from further away. Guns can suffer from tracking issues, so I would recommend using the 'keep at range' option instead of the 'orbit' option. With the amount of enemies in missions, orbiting is less likely to mitigate the total incoming damage from rats. Even close to optimal, when using close range ammo, guns can have difficulty tracking enemies. Enemies should be kept close to optimal, this should keep angular velocity low to avoid suffering from tracking issues, and as long as enemies are within optimal there will be no reduction in damage.
Antimatter requires the most cap, has the shortest range, and does the most damage. Lead requires the least cap, has no range modifier, and does middling damage. Iron has the longest range, and the least damage.
To find out your optimal with ammo, load ammo in your guns, then right click and show info. The optimal displayed in the attributes will be adjusted for ammo and skills.
Tech and Meta Levels
These fittings were made using Tech 1 Meta 0 modules, or Tech 2 when required. This is partly to avoid confusion with higher meta names. Also, this insures that ship fittings are relatively cheap to get into without spending too much for new players with cash flow difficulties. And during war, pvp fittings using Tech 1 Meta 0 modules are provided by the university.
Higher Meta items up to meta 4 will often be easier to fit. Tech 2 is Meta 5, and harder to fit. Meta 3 and 4 are expensive, often more expensive than Tech 2. Meta 1 and 2 will often be less expensive than Meta 0, due to supply and demand on the market.
Damage Resistance
Different rats (NPC pirates) factions have different damage type resistances, and deal different damage types.
Drones
Never use amarr drones, due to their low damage multiplier, they are useless even against enemies who's lowest resistance is EM damage. Gallente drones have the highest damage multiplier, and thermal damage is the best or second best damage to deal against most rat types. For level 1 to 3 missions, gallente drones are fine to use exclusively, although switching drones will make more efficient runs. At level 4 missions, it is strongly recommended to always fit the best drone types to match rat weaknesses.
Drone aggro should be watched. When arriving in a mission room, aggro should be aquired by approaching enemies and shooting them with guns.
Hot keys are recommended for drone management. They need to be initially launched manually from the drone window, though hot keys can be set for attack and return to drone bay.
Drone aggro can be used by griefers to flag you for pvp.
In pvp, Gallente and Minmatar drones are used almost exclusively. Gallente drones for their damage potential, Minmatar drones for their speed and explosive damage which armor tankers will not always patch.
Salvaging Boats
Salvaging boats are usually used to clean up rooms after missions are complete. To do so, make sure you bookmark one wreck for each room in the mission, since the acceleration gates will disappear after the mission has be turned in at the agent. Once the mission is turned in, the MWD can be used to propel the salvaging boat within tractor range faster.
For level 4 missions, many players switch from the destroyer to a battlecruiser. Unfortunately, the Gallente battlecruisers have 6 or 7 high slots, instead of 8 like for some other races. The hurricane is well liked as a salvaging boat for its speed (for a BC sized ship) and 8 high slots.