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Scouting: Difference between revisions

From EVE University Wiki
Added Punting stuff
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One other small note on this: If you're scouting for a sniper-heavy fleet, you may actually sit between the target and the fleet - the idea is if you're 30Km from the target toward the fleet, the fleet can then warp to you at 50Km and they're perfect sniping distance away. Depends a lot on the situation though, and not likely to be done in a Uni fleet.  
One other small note on this: If you're scouting for a sniper-heavy fleet, you may actually sit between the target and the fleet - the idea is if you're 30Km from the target toward the fleet, the fleet can then warp to you at 50Km and they're perfect sniping distance away. Depends a lot on the situation though, and not likely to be done in a Uni fleet.  
== Punting  ==
Punting is one of the terms used for a scout to warp his unit (e.g. wing warp) directly to the probing solution.
=== Probing solution ===
The Punter has be in a ship with an expanded probe launcher and needs a probing solution.
=== Unit warp (aka Punt) ===
As a Punter you will initiate a unit warp command (e.g. "warp wing"), so you need to be the commander of a unit (SC/WC/FC). You will only warp your unit (squad, wing, fleet). To issue a unit warp command, you need to be in a warpable distance to the target. This means you have to be at least 150 km away from the target. Only those of your unit that are in warpable distance to the target themselve will be warped by your unit warp, so they need to be at least 150 km away from the target as well. Only those of your unit members that are on grid with you will get the unit warp command. They must have broken their gate cloak.
You should announce the punt including the distance before you initiate the unit warp command so those that do not want to get punted can abort that command (ctrl + space).
Usually the Punter will abort the warp command himself. Make sure to not be aligned to the target when you do not want to get warped.
=== Checklist for Punting ===
- Punter on grid with unit
- Punter as well as unit > 150 km away from the target
- Unit broke gate cloak
- Unit informed of Punting beforehand
=== Tips on Punting ===
- Add Control Towers to your ship filter (in the scanner menu). This will give you an indication whether the target might be inside a POS shield. If you do not do this, you might punt your whole unit in a POS shield where it dies a horrible death.
- Quite often a punter will initiate two punts: The first punt will unit warp to zero to the target, the second punt will be at range (e.g. 50km). This will allow snipers, Ewar, Logistics and such to stay out of harms way. You should announce your intention for multiple punts before so people can prepare to abort the first punt if they want to land at range. Some may even want to abort the 2nd punt as well and warp in later at their preferred distance.
- As a lot of targets check Dscan regularly, it helps to move in your probes into the Dscan range of the target as late as possible.
- Some ships are nearly impossible to scan down, e.g. some boosting T3 or ECCM'ed Guardians which have a low signature radius. Do not plan to punt your unit onto these targets, you will most likely not get a probing solution.
- When the targets are kiting, Punting is of limited use unless you have long range or fast tackle or enough snipers. Even when your probes are on grid and your unit is ready to warp, you need a couple of seconds for your probes to get a solution and your unit needs a couple of seconds in warp. This is usually enough time for kiters to move 30 km or so away.
- If you are combat probing, it sometimes helps to get a scan on your fleet first and ignore your fleet's results in your probing window. Note that the ship IDs change with the system so you need to do this for every system at least once. Repackaging a ship changes the ID of the ships as well. This will help to not confuse your fleet member's ships with the target's.
- If you want to punt regularly it helps to have at least Leadership 5 to pass bonuses to your squad.
- Punting is a good tactic vs. snipers and stationary targets. Punting is not so good vs. small targets as you will have a hard time getting a probing solution on those. Punting is also not great vs. fast moving targets as they are out of their initial warp to point once your unit lands. Plan accordingly.


== Freedom and Rules  ==
== Freedom and Rules  ==