Difference between revisions of "User:Cassiel Seraphim"

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= Offgrid booster statistics =
 
 
Just a little something I'm putting together to see the various combinations for offgrid boosting, in regards to ships and implants.
 
Just a little something I'm putting together to see the various combinations for offgrid boosting, in regards to ships and implants.
  
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The numbers in parenthesis is if you have the appropriate warfare implant. So a Claymore running the Skirmish Warfare Mindlink would boost the previous +32,34% web range up to +48,52% web range. The siege and armour gang links are combined, since their effects are identical to either themselves (if using racial links) or the Claymore (if using non-racial links).
 
The numbers in parenthesis is if you have the appropriate warfare implant. So a Claymore running the Skirmish Warfare Mindlink would boost the previous +32,34% web range up to +48,52% web range. The siege and armour gang links are combined, since their effects are identical to either themselves (if using racial links) or the Claymore (if using non-racial links).
 +
 +
== Relevant skills ==
 +
{| class="wikitable" style="font-size:90%;"
 +
! Warfare Gang Links
 +
! Strategic cruisers
 +
! Command Ships
 +
! Warfare Mindlink implants
 +
|- valign="top"
 +
|
 +
* Leadership V
 +
* <racial> Warfare V
 +
* <racial> Warfare Specialist V
 +
|
 +
* Mechanics V
 +
* Electronics V
 +
* Engineering V
 +
* Navigation V
 +
* Gunnery V ''(for all but the Tengu)''
 +
* Drones III ''(for Legions & Proteus)''
 +
* Missile Launcher Operation III ''(for Lokis)''
 +
* Missile Launcher Operation V ''(for Tengu)''
 +
* Shield Operation III
 +
* Spaceship Command III
 +
* <racial> Cruiser V
 +
|
 +
* Spaceship Command V
 +
* Mechanics V
 +
* Engineering V
 +
* Leadership V
 +
* Assault Ships IV
 +
* Heavy Assault Ships IV
 +
* <racial> Cruiser V
 +
* Battlecruisers V
 +
* Command Ships V
 +
|
 +
* Science III ''(for Cybernetics)''
 +
* Cybernetics V
 +
|}
 +
  
 
== Command Ships ==
 
== Command Ships ==
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|- align="center"
 
|- align="center"
 
! rowspan=2 | Command Ships
 
! rowspan=2 | Command Ships
! colspan=2 | Skirmish Warfare Links
+
! colspan=2 | Skirmish Links
! Armour/Siege Warfare Links
+
! Armour/Siege Links
 
! rowspan=2 | Practical effects (bonus with correct implant):
 
! rowspan=2 | Practical effects (bonus with correct implant):
 
|- style="background:#222222;" align="center"
 
|- style="background:#222222;" align="center"
 
| Web range
 
| Web range
 
| Signature
 
| Signature
| Resist, reduced cycle & cap
+
| Resists, cycle & cap
 
|- align="center"
 
|- align="center"
 
| '''Claymore''' (skirmish)
 
| '''Claymore''' (skirmish)
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|- align="center"
 
|- align="center"
 
| '''Damnation''' (armour)<br>'''Vulture''' (shield)
 
| '''Damnation''' (armour)<br>'''Vulture''' (shield)
| +%<br>(%)
+
| +28,13%<br>(+42,19%)
| +%<br>(%)
+
| -18,75%<br>(-28,12%)
| +%21<br>(%)
+
| +%21,56%<br>(+32,34%)
| align="left"| ...<br>...<br>...
+
| align="left"| Federation webs go from 14km to 17,9 km (19,9 km).<br>Meta 4 reps go from 5 sec to 3,9 sec (3,4 sec).<br>Tech 2 reps go from 4,5 to 3,7 sec (3,0 sec).
 
|}
 
|}
  
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|- align="center"
 
|- align="center"
 
! rowspan=2 | Strategic Cruisers
 
! rowspan=2 | Strategic Cruisers
! colspan=2 | Skirmish Warfare Links
+
! colspan=2 | Skirmish Links
! Armour/Siege Warfare Links
+
! Armour/Siege Links
 
! rowspan=2 | Practical effects:
 
! rowspan=2 | Practical effects:
 
|- style="background:#222222;" align="center"
 
|- style="background:#222222;" align="center"
 
| Web range
 
| Web range
 
| Signature
 
| Signature
| Resist, reduced cycle & cap
+
| Resists, cycle & cap
 
|- align="center"
 
|- align="center"
 
| '''Loki''' (skirmish)
 
| '''Loki''' (skirmish)

Revision as of 11:55, 8 March 2012

Just a little something I'm putting together to see the various combinations for offgrid boosting, in regards to ships and implants.

It will assume you have all the relevant skills trained to V and using tech 2 gang links, then show the difference between the various ships with or without the appropriate skirmish mindlink implant.

The numbers in parenthesis is if you have the appropriate warfare implant. So a Claymore running the Skirmish Warfare Mindlink would boost the previous +32,34% web range up to +48,52% web range. The siege and armour gang links are combined, since their effects are identical to either themselves (if using racial links) or the Claymore (if using non-racial links).

Relevant skills

Warfare Gang Links Strategic cruisers Command Ships Warfare Mindlink implants
  • Leadership V
  • <racial> Warfare V
  • <racial> Warfare Specialist V
  • Mechanics V
  • Electronics V
  • Engineering V
  • Navigation V
  • Gunnery V (for all but the Tengu)
  • Drones III (for Legions & Proteus)
  • Missile Launcher Operation III (for Lokis)
  • Missile Launcher Operation V (for Tengu)
  • Shield Operation III
  • Spaceship Command III
  • <racial> Cruiser V
  • Spaceship Command V
  • Mechanics V
  • Engineering V
  • Leadership V
  • Assault Ships IV
  • Heavy Assault Ships IV
  • <racial> Cruiser V
  • Battlecruisers V
  • Command Ships V
  • Science III (for Cybernetics)
  • Cybernetics V


Command Ships

Command Ships Skirmish Links Armour/Siege Links Practical effects (bonus with correct implant):
Web range Signature Resists, cycle & cap
Claymore (skirmish) +32,34%
(+48,52%)
-21,56%
(-32,34%)
+18,75%
(+28,12%)
Federation webs go from 14km to 18,5 km (20,8 km).
Meta 4 reps go from 5 sec to 4,1 sec (3,6 sec).
Tech 2 reps go from 4,5 to 3,7 sec (3,2 sec).
Damnation (armour)
Vulture (shield)
+28,13%
(+42,19%)
-18,75%
(-28,12%)
+%21,56%
(+32,34%)
Federation webs go from 14km to 17,9 km (19,9 km).
Meta 4 reps go from 5 sec to 3,9 sec (3,4 sec).
Tech 2 reps go from 4,5 to 3,7 sec (3,0 sec).

Strategic Cruisers

Strategic Cruisers Skirmish Links Armour/Siege Links Practical effects:
Web range Signature Resists, cycle & cap
Loki (skirmish) +%
(%)
+%
(%)
+%
(%)
...
...
...
Legion (armour)
Tengu (shield)
+%
(%)
+%
(%)
+%
(%)
...
...
...