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=Introduction= | |||
This guide is meant to introduce new players to Tech 1 Gallente ships for combat missions and PvP. Required and recommended skill lists for various roles and fittings. | This guide is meant to introduce new players to Tech 1 Gallente ships for combat missions and PvP. Required and recommended skill lists for various roles and fittings. | ||
=Rookie Ship= | |||
The rookie ship is the first ship you start with. If you are gallente, it will be a Velator. A new rookie ship is given whenever you dock at a station where you do not have any ships. | The rookie ship is the first ship you start with. If you are gallente, it will be a Velator. A new rookie ship is given whenever you dock at a station where you do not have any ships. | ||
==Velator== | |||
The Velator can be used to go through the first tutorial missions, although upgrading to a frigate in the Military tutorial as soon as it is offered is recommended. A civilian shield booster will suffice for the first missions, although beyond the first few missions in the tutorial, civilian modules should never be used. | The Velator can be used to go through the first tutorial missions, although upgrading to a frigate in the Military tutorial as soon as it is offered is recommended. A civilian shield booster will suffice for the first missions, although beyond the first few missions in the tutorial, civilian modules should never be used. | ||
===[Velator, PVE Basic Skills Velator]=== | |||
Damage Control I | Damage Control I | ||
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Hull Upgrades I | Hull Upgrades I | ||
= | =Frigate= | ||
Frigates are small fast ships, used mostly for pve in level 1 missions. They are used mostly for tackling and electronic warfare roles in pvp. | Frigates are small fast ships, used mostly for pve in level 1 missions. They are used mostly for tackling and electronic warfare roles in pvp. | ||
==Atron== | |||
The Atron is the Gallente fast frigate, although only having two mid slots makes it unloved for tackling in pvp despite its speed and high scan resolution. | The Atron is the Gallente fast frigate, although only having two mid slots makes it unloved for tackling in pvp despite its speed and high scan resolution. | ||
===[Atron, PVE Basic Skills Atron]=== | |||
Damage Control I<br> | Damage Control I<br> | ||
Small Armor Repairer I | Small Armor Repairer I | ||
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Repair Systems I | Repair Systems I | ||
==Imicus== | |||
The Imicus is the Gallente scanning frigate, and it boasts a 15 m3 drone bay, enough for 3 light drones. Some players who train drone skills early will use if for level 1 missions instead of the incursus or catalyst. | The Imicus is the Gallente scanning frigate, and it boasts a 15 m3 drone bay, enough for 3 light drones. Some players who train drone skills early will use if for level 1 missions instead of the incursus or catalyst. | ||
===[Imicus, PVE Basic Skills Imicus]=== | |||
Damage Control I<br> | Damage Control I<br> | ||
Small Armor Repairer I | Small Armor Repairer I | ||
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Scout Drone Operation I | Scout Drone Operation I | ||
==Incursus== | |||
The Incursus is the typical pve and pvp frigate for Gallente players. It is faster and has a better scan resolution than the tristan, which makes it better for tackling in pvp. | The Incursus is the typical pve and pvp frigate for Gallente players. It is faster and has a better scan resolution than the tristan, which makes it better for tackling in pvp. | ||
===[Incursus, PVE Basic Skills Incursus]=== | |||
Damage Control I<br> | Damage Control I<br> | ||
Small Armor Repairer I | Small Armor Repairer I | ||
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Scout Drone Operation I | Scout Drone Operation I | ||
===[Incursus, PVP Basic Skills Incursus]=== | |||
Damage Control I<br> | Damage Control I<br> | ||
Overdrive Injector System I | Overdrive Injector System I | ||
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* For Uni fleets, ammo that gives an optimal range of approximately 7,500m is ideal to orbit battleships at this distance to avoid smartbomb range. This may vary according to skills. Although dealing damage is not a tackler's priority, and cap should not be wasted on guns if it is needed to maintain tackle in prolonged encounters. | * For Uni fleets, ammo that gives an optimal range of approximately 7,500m is ideal to orbit battleships at this distance to avoid smartbomb range. This may vary according to skills. Although dealing damage is not a tackler's priority, and cap should not be wasted on guns if it is needed to maintain tackle in prolonged encounters. | ||
==Maulus== | |||
The Maulus is an electronic warfare frigate, specialized in dampening. Its low locking range makes it ineffecitve at range damping snipers. However, it can resolution damp effectively with the help of ECM in the fleet. | The Maulus is an electronic warfare frigate, specialized in dampening. Its low locking range makes it ineffecitve at range damping snipers. However, it can resolution damp effectively with the help of ECM in the fleet. | ||
===[Maulus, PVP Basic Skills Maulus]=== | |||
Damage Control I<br> | Damage Control I<br> | ||
Capacitor Power Relay I | Capacitor Power Relay I | ||
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Sensor Linking I | Sensor Linking I | ||
==Tristan== | |||
The tristan is an excellent pvp frigate, but requires missile skills to use effectively, which many Gallente players will not train early in their career. It is also slower and has less scan resolution than the Incursus, making it a worse tackler for typical Uni fleets. | The tristan is an excellent pvp frigate, but requires missile skills to use effectively, which many Gallente players will not train early in their career. It is also slower and has less scan resolution than the Incursus, making it a worse tackler for typical Uni fleets. | ||
===[Tristan, PVE Recon Tristan]=== | |||
Damage Control I<br> | Damage Control I<br> | ||
Overdrive Injector System I<br> | Overdrive Injector System I<br> | ||
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Shield Upgrades I | Shield Upgrades I | ||
=Destroyer= | |||
Destroyers are ships slightly larger than frigates. They use the same sized modules as frigates, have more high slots. They are often used in pve for level 1 missions. They are rarely used in pvp, as their DPS is unimpressive without high skills, although they sometimes fill the role of anti-interceptor. | Destroyers are ships slightly larger than frigates. They use the same sized modules as frigates, have more high slots. They are often used in pve for level 1 missions. They are rarely used in pvp, as their DPS is unimpressive without high skills, although they sometimes fill the role of anti-interceptor. | ||
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Flying destroyers is not recommended for typical Uni fleets, unless it is for a specialized Thrasher Hit & Run fleet. | Flying destroyers is not recommended for typical Uni fleets, unless it is for a specialized Thrasher Hit & Run fleet. | ||
==Catalyst== | |||
The Catalyst has 8 high slots, all of which can be fitted with guns. It is the typical level 1 mission runner ship for Gallente pilots once they have amassed enough ISK to purchase it and fit it out. | The Catalyst has 8 high slots, all of which can be fitted with guns. It is the typical level 1 mission runner ship for Gallente pilots once they have amassed enough ISK to purchase it and fit it out. | ||
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It is also used as a suicide gank ship by outlaws who participate in the Hulkageddon event. | It is also used as a suicide gank ship by outlaws who participate in the Hulkageddon event. | ||
===[Catalyst, PVE Basic Skills Catalyst]=== | |||
Damage Control I<br> | Damage Control I<br> | ||
Small Armor Repairer I<br> | Small Armor Repairer I<br> | ||
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Scout Drone Operation I | Scout Drone Operation I | ||
===[Catalyst, Salvaging Boat]=== | |||
Capacitor Power Relay I<br> | Capacitor Power Relay I<br> | ||
Capacitor Power Relay I<br> | Capacitor Power Relay I<br> | ||
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The low slots and rigs on a salvaging boat can vary. The co-processor is only needed if you are lacking cpu. The capacitor power relays help running the modules for longer periods of time, especially if cap skills are low. Some people will insist on putting cargo expanders in low slots, but this usually only becomes necessary in level 4 missions where battleship-sized loot requires more cargo space to store. The salvage tackle rigs can be changed to capacitor control circuit rigs if cap runs out too often. | The low slots and rigs on a salvaging boat can vary. The co-processor is only needed if you are lacking cpu. The capacitor power relays help running the modules for longer periods of time, especially if cap skills are low. Some people will insist on putting cargo expanders in low slots, but this usually only becomes necessary in level 4 missions where battleship-sized loot requires more cargo space to store. The salvage tackle rigs can be changed to capacitor control circuit rigs if cap runs out too often. | ||
= | =Cruiser= | ||
==Celestis== | |||
The Celestis the the Gallente EW cruiser. It is little loved with reason. Damps have a poor optimal, and even in falloff, it has difficulty applying damps at typical sniper range. Although it can do well with range damping against mid-range snipers up to 100 km or so. It can resolution damp, but this is not terribly useful without ECM on the field as well. | The Celestis the the Gallente EW cruiser. It is little loved with reason. Damps have a poor optimal, and even in falloff, it has difficulty applying damps at typical sniper range. Although it can do well with range damping against mid-range snipers up to 100 km or so. It can resolution damp, but this is not terribly useful without ECM on the field as well. | ||
==Exequror== | |||
The Exequror is the Gallente logistics cruiser. It is not often used in pvp. It has a cargo bay bonus which can make it useful for players on trial accounts who cannot train industrial ships. An Exequror fitted with Expanded Cargohold in low slots can haul over 1000 m3 in its cargo bay. | The Exequror is the Gallente logistics cruiser. It is not often used in pvp. It has a cargo bay bonus which can make it useful for players on trial accounts who cannot train industrial ships. An Exequror fitted with Expanded Cargohold in low slots can haul over 1000 m3 in its cargo bay. | ||
==Thorax== | |||
The Thorax is the first ship newbie pilots should look at to fill a damage dealing role in pvp fleets. Its bonus to MWD cap and high DPS potential make it an excellent heavy tackler. | The Thorax is the first ship newbie pilots should look at to fill a damage dealing role in pvp fleets. Its bonus to MWD cap and high DPS potential make it an excellent heavy tackler. | ||
===[Thorax, PVP Basic Skills Thorax]=== | |||
Damage Control I<br> | Damage Control I<br> | ||
Magnetic Field Stabilizer I<br> | Magnetic Field Stabilizer I<br> | ||
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* With the recommended skill list, EFT calculates DPS at 355 and EHP at 11,495. Cap stable at 49% with MWD inactive. New pilots looking to get into the Thorax early should aim for 300 dps and 10k EHP minimum. | * With the recommended skill list, EFT calculates DPS at 355 and EHP at 11,495. Cap stable at 49% with MWD inactive. New pilots looking to get into the Thorax early should aim for 300 dps and 10k EHP minimum. | ||
==Vexor== | |||
The Vexor, like the Mymidon and Dominix, is a drone boat. The drone boats are excellent pve ships, and they are also good pvp ships. Drone boats are sometimes fitted with tractors and salvagers to salvage wrecks during missions, this lowers dps, and thus increases mission completion time. Although it also saves time from not having to return to the mission site in another ship to salvage, but wether this saves time in total or merely makes it more convenient is debatable. | The Vexor, like the Mymidon and Dominix, is a drone boat. The drone boats are excellent pve ships, and they are also good pvp ships. Drone boats are sometimes fitted with tractors and salvagers to salvage wrecks during missions, this lowers dps, and thus increases mission completion time. Although it also saves time from not having to return to the mission site in another ship to salvage, but wether this saves time in total or merely makes it more convenient is debatable. | ||
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The Vexor is also an excellent pvp ship. For low skill pilots, it is usually easier to get DPS out of the Thorax, even with more skills in drones than gunnery. | The Vexor is also an excellent pvp ship. For low skill pilots, it is usually easier to get DPS out of the Thorax, even with more skills in drones than gunnery. | ||
===[Vexor, PVE Basic Skills Vexor]=== | |||
Damage Control I<br> | Damage Control I<br> | ||
Armor Thermic Hardener I<br> | Armor Thermic Hardener I<br> | ||
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* This recommended skill plan should take approximately two weeks to complete, depending on learning skills trained and implants used. The Vexor can be piloted earlier to get into level 2 missions, after about one week, depending one how the character was skilled and the player's ability to pilot the ship effectively using proper kiting techniques in difficult missions. | * This recommended skill plan should take approximately two weeks to complete, depending on learning skills trained and implants used. The Vexor can be piloted earlier to get into level 2 missions, after about one week, depending one how the character was skilled and the player's ability to pilot the ship effectively using proper kiting techniques in difficult missions. | ||
=Industrial= | |||
==Iteron== | |||
The Iteron line of ships, from I to V, are excellent haulers. The Iteron V when rigged is the industrial ship with the largest cargo capacity, although for most players and Iteron I or III will suffice. Industrials can be used to store mission loot and salvage, to haul at a later time and sell at a trade hub for more ISK than can be made in most backwater mission stations. | The Iteron line of ships, from I to V, are excellent haulers. The Iteron V when rigged is the industrial ship with the largest cargo capacity, although for most players and Iteron I or III will suffice. Industrials can be used to store mission loot and salvage, to haul at a later time and sell at a trade hub for more ISK than can be made in most backwater mission stations. | ||
===[Iteron Mark III, Hauler]=== | |||
Expanded Cargohold II<br> | Expanded Cargohold II<br> | ||
Expanded Cargohold II<br> | Expanded Cargohold II<br> | ||
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* Industrial ships are easily suicide ganked in highsec. Suicide ganks are more likely close to trade hubs, or on paths between trade hubs, especially in 0.5 or 0.6 systems. If you are carrying less than 20 million ISK in goods, a suicide gank is extremely unlikely. Many suicide gankers will not bother with cargo worth less than 50 million ISK, but some will. Some suicide gankers will do it simply to cause grief rather than for profit. The shield tank fitted is mostly to avoid random suicide ganks from ships with low firepower or untargeted smartbomb suicide ganks. See 'The Dark Side of Eve' in the [http://classes.eve-ivy.com/ Audio Library] for more information about suicide ganking and how to avoid it. | * Industrial ships are easily suicide ganked in highsec. Suicide ganks are more likely close to trade hubs, or on paths between trade hubs, especially in 0.5 or 0.6 systems. If you are carrying less than 20 million ISK in goods, a suicide gank is extremely unlikely. Many suicide gankers will not bother with cargo worth less than 50 million ISK, but some will. Some suicide gankers will do it simply to cause grief rather than for profit. The shield tank fitted is mostly to avoid random suicide ganks from ships with low firepower or untargeted smartbomb suicide ganks. See 'The Dark Side of Eve' in the [http://classes.eve-ivy.com/ Audio Library] for more information about suicide ganking and how to avoid it. | ||
=Battlecruiser= | |||
==Brutix== | |||
The Brutix is reknowned for its high DPS potential in pvp. It is also a popular suicide gank ship. | The Brutix is reknowned for its high DPS potential in pvp. It is also a popular suicide gank ship. | ||
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Although Gallente ships are usually better armor tanked, the Brutix benefits from a shield tank in several areas. Low slots can be dedicated to gank modules to increase DPS. The shield tank Brutix also has the advantage of being faster than an armor tank, which means it can get into the short blaster range sooner. | Although Gallente ships are usually better armor tanked, the Brutix benefits from a shield tank in several areas. Low slots can be dedicated to gank modules to increase DPS. The shield tank Brutix also has the advantage of being faster than an armor tank, which means it can get into the short blaster range sooner. | ||
===[Brutix, PVP T1 Shield Tank Brutix]=== | |||
Damage Control I<br> | Damage Control I<br> | ||
Magnetic Field Stabilizer I<br> | Magnetic Field Stabilizer I<br> | ||
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* This fit is not suitable for war time in the Uni due to T1 tank. | * This fit is not suitable for war time in the Uni due to T1 tank. | ||
===[Brutix, PVP T2 Shield Tank Brutix]=== | |||
Damage Control II<br> | Damage Control II<br> | ||
Magnetic Field Stabilizer II<br> | Magnetic Field Stabilizer II<br> | ||
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* This version pump out around 700 dps with 50k EHP with recommended skills, or up to 60k EHP with double shield extenders. | * This version pump out around 700 dps with 50k EHP with recommended skills, or up to 60k EHP with double shield extenders. | ||
==Myrmidon== | |||
The Mymidon is the typical level 3 missioning ship. It can fit a passive shield tank like the Drake, but most Gallente players will focus on armor tanking skills, and its armor repair cap bonus make it an excellent armor tanker. The myrmidon should be fitted with Hobgolins and Hammerheads, as well as Minmatar or Caldari drake depending if the rats are weak to explosive or kinetic damage. | The Mymidon is the typical level 3 missioning ship. It can fit a passive shield tank like the Drake, but most Gallente players will focus on armor tanking skills, and its armor repair cap bonus make it an excellent armor tanker. The myrmidon should be fitted with Hobgolins and Hammerheads, as well as Minmatar or Caldari drake depending if the rats are weak to explosive or kinetic damage. | ||
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The Myrmidon can also be an excellent pvp ship, though the damage potential is much less than the Brutix. It can have a decent buffer, and some myrmidon pvp fits have double or triple repair modules. Myrmidons can also be fit and rigged for speed with a shield tank. | The Myrmidon can also be an excellent pvp ship, though the damage potential is much less than the Brutix. It can have a decent buffer, and some myrmidon pvp fits have double or triple repair modules. Myrmidons can also be fit and rigged for speed with a shield tank. | ||
===[Myrmidon, PVE T2 Tank Myrmidon]=== | |||
Medium Armor Repairer II<br> | Medium Armor Repairer II<br> | ||
Medium Armor Repairer II<br> | Medium Armor Repairer II<br> | ||
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Scout Drone Operation V | Scout Drone Operation V | ||
=Battleship= | |||
==Dominix== | |||
===[Dominix, PVE High Tank Dominix]=== | |||
Large Armor Repairer II<br> | Large Armor Repairer II<br> | ||
Large Armor Repairer II<br> | Large Armor Repairer II<br> | ||
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Bouncer I x5 | Bouncer I x5 | ||
===[Dominix, PVE Low Tank Dominix]=== | |||
Magnetic Field Stabilizer II<br> | Magnetic Field Stabilizer II<br> | ||
Magnetic Field Stabilizer II<br> | Magnetic Field Stabilizer II<br> | ||
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Bouncer I x5 | Bouncer I x5 | ||
===[Dominix, PVP Neut Domi RR]=== | |||
Armor Explosive Hardener II<br> | Armor Explosive Hardener II<br> | ||
Damage Control II<br> | Damage Control II<br> | ||
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EC-600 x5 | EC-600 x5 | ||
==Megathron== | |||
===[Megathron, PVP Blasterthron RR]=== | |||
Damage Control II<br> | Damage Control II<br> | ||
1600mm Reinforced Rolled Tungsten Plates I<br> | 1600mm Reinforced Rolled Tungsten Plates I<br> | ||
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* Requires Advanced Weapon Upgrades IV and a 3% powergrid implant. | * Requires Advanced Weapon Upgrades IV and a 3% powergrid implant. | ||
=Ammunition, Range, and Kiting= | |||
You should carry 3 types of ammo during missions, and switch when required. By default, close range (antimatter or plutonium) ammo should be used. If you are taking too much damage at close range, switch to medium range (lead or thorium) or long (iron or tungsten) range ammo and fire from further away. Guns can suffer from tracking issues, so I would recommend using the 'keep at range' option instead of the 'orbit' option. With the amount of enemies in missions, orbiting is less likely to mitigate the total incoming damage from rats. Even close to optimal, when using close range ammo, guns can have difficulty tracking enemies. Enemies should be kept close to optimal, this should keep angular velocity low to avoid suffering from tracking issues, and as long as enemies are within optimal there will be no reduction in damage. | You should carry 3 types of ammo during missions, and switch when required. By default, close range (antimatter or plutonium) ammo should be used. If you are taking too much damage at close range, switch to medium range (lead or thorium) or long (iron or tungsten) range ammo and fire from further away. Guns can suffer from tracking issues, so I would recommend using the 'keep at range' option instead of the 'orbit' option. With the amount of enemies in missions, orbiting is less likely to mitigate the total incoming damage from rats. Even close to optimal, when using close range ammo, guns can have difficulty tracking enemies. Enemies should be kept close to optimal, this should keep angular velocity low to avoid suffering from tracking issues, and as long as enemies are within optimal there will be no reduction in damage. | ||
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To find out your optimal with ammo, load ammo in your guns, then right click and show info. The optimal displayed in the attributes will be adjusted for ammo and skills. | To find out your optimal with ammo, load ammo in your guns, then right click and show info. The optimal displayed in the attributes will be adjusted for ammo and skills. | ||
=Tech and Meta Levels= | |||
These fittings were made using Tech 1 Meta 0 modules, or Tech 2 when required. This is partly to avoid confusion with higher meta names. Also, this insures that ship fittings are relatively cheap to get into without spending too much for new players with cash flow difficulties. And during war, pvp fittings using Tech 1 Meta 0 modules are provided by the university. | These fittings were made using Tech 1 Meta 0 modules, or Tech 2 when required. This is partly to avoid confusion with higher meta names. Also, this insures that ship fittings are relatively cheap to get into without spending too much for new players with cash flow difficulties. And during war, pvp fittings using Tech 1 Meta 0 modules are provided by the university. | ||
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Higher Meta items up to meta 4 will often be easier to fit. Tech 2 is Meta 5, and harder to fit. Meta 3 and 4 are expensive, often more expensive than Tech 2. Meta 1 and 2 will often be less expensive than Meta 0, due to supply and demand on the market. | Higher Meta items up to meta 4 will often be easier to fit. Tech 2 is Meta 5, and harder to fit. Meta 3 and 4 are expensive, often more expensive than Tech 2. Meta 1 and 2 will often be less expensive than Meta 0, due to supply and demand on the market. | ||
=Drones= | |||
Never use Amarr drones, due to their low damage multiplier, they are useless even against enemies who's lowest resistance is EM damage. Gallente drones have the highest damage multiplier, and thermal damage is the best or second best damage to deal against most rat types. For level 1 to 3 missions, gallente drones are fine to use exclusively, although switching drones will make more efficient runs. At level 4 missions, it is strongly recommended to always fit the best drone types to match rat weaknesses. | Never use Amarr drones, due to their low damage multiplier, they are useless even against enemies who's lowest resistance is EM damage. Gallente drones have the highest damage multiplier, and thermal damage is the best or second best damage to deal against most rat types. For level 1 to 3 missions, gallente drones are fine to use exclusively, although switching drones will make more efficient runs. At level 4 missions, it is strongly recommended to always fit the best drone types to match rat weaknesses. | ||
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In pvp, Gallente and Minmatar drones are used almost exclusively. Gallente drones for their damage potential, Minmatar drones for their speed and explosive damage which armor tankers will not always patch. | In pvp, Gallente and Minmatar drones are used almost exclusively. Gallente drones for their damage potential, Minmatar drones for their speed and explosive damage which armor tankers will not always patch. | ||
=Salvaging After the Mission= | |||
Salvaging boats are usually used to clean up rooms after missions are complete. To do so, make sure you bookmark one wreck for each room in the mission, since the acceleration gates will disappear after the mission has be turned in at the agent. Once the mission is turned in, the MWD can be used to propel the salvaging boat within tractor range faster. | Salvaging boats are usually used to clean up rooms after missions are complete. To do so, make sure you bookmark one wreck for each room in the mission, since the acceleration gates will disappear after the mission has be turned in at the agent. Once the mission is turned in, the MWD can be used to propel the salvaging boat within tractor range faster. | ||
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For level 4 missions, many players switch from the destroyer to a battlecruiser. Unfortunately, the Gallente battlecruisers have 6 or 7 high slots, instead of 8 like for some other races. The hurricane is well liked as a salvaging boat for its speed (for a BC sized ship) and 8 high slots. | For level 4 missions, many players switch from the destroyer to a battlecruiser. Unfortunately, the Gallente battlecruisers have 6 or 7 high slots, instead of 8 like for some other races. The hurricane is well liked as a salvaging boat for its speed (for a BC sized ship) and 8 high slots. | ||
=Tank & Gank= | |||
Different rats (NPC pirates) factions have different damage type resistances, and deal different damage types. | Different rats (NPC pirates) factions have different damage type resistances, and deal different damage types. | ||
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Drones and hardeners should be switched around based on rat types. | Drones and hardeners should be switched around based on rat types. | ||
=Learning & Social Skills= | |||
Basic Learning Skills<br> | Basic Learning Skills<br> | ||