Difference between revisions of "ORE Basic Ship and Skill Overview"

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Revision as of 19:11, 15 March 2012

Template:UwcThis guide provides general information and recommendations for T1 ships of a single player faction.

For more advanced and in-depth information on specific ships refer to EVE ships. This guide simply gathers the characteristics and overview of racial lineups in an easy to browse format for the very new player.

Basic Ship and Skill Overviews -- Amarr | Caldari | Gallente | Minmatar | ORE | Pirate

Fitting Overview

For more in-depth discussion of the purpose and use of some specific ORE ships, please see the Mining Ships and Orca pages.

The fits given try to fit Mining Upgrades where possible; you can replace these with Expanded Cargoholds depending on preference. Also, Warrior drones will be used since Aldrat's local rats are Angels. You will probably want to swap these for Hobgoblins in other regions. Medium Cargohold Optimizations will be added to all fits; these are useful but optional. You'll probably want to skip them if you're thinking of reselling a ship quickly, especially the Procurer and/or Covetor.

Skills

Required skills for ORE ships vary depending on the ship class. All mining-related ships require Mining Barge and Astrogeology to some level, though, and the Orca and Rorqual require leadership skills in order to give bonuses. The Primae does not require any skills to pilot, but the Noctis will require a new skill: ORE Industrial, which is available at the npc seeded price of 1.6 million at all stations that sell skillbooks.

Most ORE ships (with the notable exceptions of the Orca and Rorqual) are shield tanked. For hisec mining around Aldrat, you'll only need a tank with some decent EHP and 5 or 6 peak DPS, along with decent drone skills, in order to keep the rats away. Launch the drones when you arrive in the belt and set them to aggressive to make sure they attack rats as soon as possible; but if you don't have a few levels in Drone Durability then you'll need to keep an eye on your drone window to see if any of them are taking damage and pull in the ones that are.

The Orca and Rorqual are also shield tanked, but most of their EHP comes from a large hull buffer that is greatly extended by fitting a DCU2.

Mining Barge

Mining barges are the first level of ORE mining ships, and follow a natural progression from Procurer to Covetor. Mining Barges require various levels of Science Astrogeology and Spaceship Command Mining Barge to pilot.

Procurer

Mining Barge: INFORMATION
Procurer
Outer Ring Excavations
RELATED UNI-WIKI REFERENCES
fittings
2
high slots
highs
0
launcher hardpoints
launchers
0
turret hardpoints
turrets
2
middle slots
mediums
3
low slots
lows
drones & cargo
100 m³
drone capacity
drones
50 Mbit/sec
drone bandwidth
b/w
350 m³
cargo capacity
cargo
defense
6,000 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
5,000 HP
armor
armor electromagnetic resistance
60
armor thermal resistance
35
armor kinetic resistance
25
armor explosive resistance
10
target & nav
60 km
max. targeting range
tgt. range
200 m
ship signature radius
sig. radius
100 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Mining Barge bonuses (per skill level):
6% bonus to ship shield hitpoints
2% bonus to Strip Miner Yield
2% reduction in Ice Harvester Duration
2% reduction in Gas Harvester Duration
Role Bonus:
50% bonus to drone damage and hitpoints

The mining barge was designed by ORE to facilitate advancing the mining profession to a whole new level. Each barge was created to excel at a specific function, the Procurer's being durability and self-defense. Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.

The Procurer is the smallest and cheapest of the mining barges, and is often skipped in favour of the Retriever due to the Retriever's relatively low additional training time and the Procurer's low advantage over a mining cruiser. For those who love the strip miner's 3min cycles, aren't training for mining cruisers, or just like how damn cute it looks, though, the Procurer can be a worthy ship to fly.

Template:ShipGuideFittings

Retriever

Mining Barge: INFORMATION
Retriever
Outer Ring Excavations
RELATED UNI-WIKI REFERENCES
fittings
2
high slots
highs
0
launcher hardpoints
launchers
0
turret hardpoints
turrets
2
middle slots
mediums
3
low slots
lows
drones & cargo
50 m³
drone capacity
drones
50 Mbit/sec
drone bandwidth
b/w
450 m³
cargo capacity
cargo
defense
4,000 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
3,000 HP
armor
armor electromagnetic resistance
60
armor thermal resistance
35
armor kinetic resistance
25
armor explosive resistance
10
target & nav
40.00 km
max. targeting range
tgt. range
200 m
ship signature radius
sig. radius
125 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Mining Barge bonuses (per skill level):
3% bonus to Strip Miner yield
2% reduction in Ice and Gas Harvester duration
5% bonus to ship ore hold capacity
Role Bonus:
10% bonus in Strip Miner yield
12.5% reduction in Ice and Gas Harvester duration

The mining barge was designed by ORE to facilitate advancing the mining profession to a new level. Each barge was created to excel at a specific function, the Retriever's being storage. A massive ore hold allows the Retriever to operate for extended periods without requiring as much support as other barges. Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.

The Retriever is most player's first Mining Barge, giving a much bigger advantage over non-barges than the Procurer. It also has a tank comparable to a mining cruiser, though some average drone skills will be required to successfully fend off belt rats rather than warping out.

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Covetor

Mining Barge: INFORMATION
Covetor
Outer Ring Excavations
RELATED UNI-WIKI REFERENCES
fittings
2
high slots
highs
0
launcher hardpoints
launchers
0
turret hardpoints
turrets
2
middle slots
mediums
3
low slots
lows
drones & cargo
50 m³
drone capacity
drones
50 Mbit/sec
drone bandwidth
b/w
350 m³
cargo capacity
cargo
defense
3,000 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
2,000 HP
armor
armor electromagnetic resistance
60
armor thermal resistance
35
armor kinetic resistance
25
armor explosive resistance
10
target & nav
40 km
max. targeting range
tgt. range
200 m
ship signature radius
sig. radius
150 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Mining Barge bonuses (per skill level):
3% bonus to Strip Miner yield
3% reduction Ice and Gas Harvester duration
6% bonus to Strip Miner and Ice Harvester range
Role Bonus:
30% reduction in Ice and Gas Harvester duration
25% reduction in Strip Miner duration and activation cost.

The mining barge was designed by ORE to facilitate advancing the mining profession to a new level. Each barge was created to excel at a specific function, the Covetor's being mining yield. This additional yield comes at a price, as the Covetor has weaker defenses and a smaller ore bay than the other mining barges.
Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.

The Covetor suffers a similar problem to the Procurer: Once skills have been acquired to fly the Covetor, the Hulk can be trained with not much aditional time: around 25 days later. However, unlike the Procurer, the Covetor is still a large upgrade over the Retriever and is much cheaper than the Hulk, so can be useful when the pilot doesn't want to invest or risk the ISK for a Hulk.

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Template:ShipGuideFittings

Exhumer

Exhumers are the T2 versions of Mining Barges. However, only the Hulk is a direct upgrade from a Mining Barge; the Skiff and Mackinaw serve specialized purposes. Exhumers all require various level of the Spaceship Command Exhumers skill to operate.

Skiff

Exhumer: INFORMATION
Skiff
CornerT2h.png
Outer Ring Excavations
RELATED UNI-WIKI REFERENCES
fittings
2
high slots
highs
0
launcher hardpoints
launchers
0
turret hardpoints
turrets
4
middle slots
mediums
3
low slots
lows
drones & cargo
100 m³
drone capacity
drones
50 Mbit/sec
drone bandwidth
b/w
350 m³
cargo capacity
cargo
defense
6,500 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
6,000 HP
armor
armor electromagnetic resistance
60
armor thermal resistance
35
armor kinetic resistance
25
armor explosive resistance
10
target & nav
67.5 km
max. targeting range
tgt. range
200 m
ship signature radius
sig. radius
110 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Mining Barge bonuses (per skill level):
6% bonus to ship shield hitpoints
2% bonus in Strip Miner yield
4% reduction in Ice Harvester duration
Exhumers bonuses (per skill level):
4% bonus to all shield resistances
2% bonus in Strip Miner yield
3% reduction in Gas Harvester duration
Role Bonus:
50% bonus to drone damage and hitpoints

The exhumer is the second generation of mining vessels created by ORE. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Skiff's being durability and self-defense. Advanced shielding and drone control systems make the Skiff the toughest mining ship in the cluster. Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.

The Skiff is the smallest of the mining Exhumers and only requires Exhumer I to fly. It has been designed to fly in 0.0 space and mine the Mercoxit that can only naturally be found there. It is the only ORE ship to have a builtin +2 to warp strength, which makes it a bit more survivable in nullsec.

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Mackinaw

Exhumer: INFORMATION
Mackinaw
CornerT2h.png
Outer Ring Excavations
RELATED UNI-WIKI REFERENCES
fittings
2
high slots
highs
0
launcher hardpoints
launchers
0
turret hardpoints
turrets
4
middle slots
mediums
3
low slots
lows
drones & cargo
50 m³
drone capacity
drones
50 Mbit/sec
drone bandwidth
b/w
450 m³
cargo capacity
cargo
defense
5,500 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
5,000 HP
armor
armor electromagnetic resistance
60
armor thermal resistance
35
armor kinetic resistance
25
armor explosive resistance
10
target & nav
45 km
max. targeting range
tgt. range
200 m
ship signature radius
sig. radius
130 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Mining Barge bonuses (per skill level):
5% bonus to ship ore hold capacity
3% bonus in Strip Miner yield
4% reduction in Ice Harvester duration
3% reduction in Gas Harvester duration
Exhumers bonuses (per skill level):
2.5% bonus to ship ore hold capacity
4% bonus to all shield resistances
3% reduction in Gas Harvester duration
4% bonus to Strip Miner yield
Role Bonus
10% reduction in Strip Miner duration
12.5% reduction in Ice and Gas Harvester duration

The exhumer is the second generation of mining vessels created by ORE. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Mackinaw's being storage. A massive ore hold allows the Mackinaw to operate for extended periods without requiring as much support as other exhumers. Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.

The Mackinaw is the medium size Exhumer and is specialized for mining ice. It mines 2 blocks of ice per cycle per laser, but has a speed penalty to the ice miners that decreases to 0 with Exhumers V. Generally, the Mackinaw is best ship for ice mining when using a jetcan or orca, but the Hulk can be more efficient otherwise due to its larger cargohold which allows it to warp to the station less.

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Template:ShipGuideFittings

Hulk

Exhumer: INFORMATION
Hulk
CornerT2h.png
Outer Ring Excavations
RELATED UNI-WIKI REFERENCES
fittings
2
high slots
highs
0
launcher hardpoints
launchers
0
turret hardpoints
turrets
4
middle slots
mediums
3
low slots
lows
drones & cargo
50 m³
drone capacity
drones
50 Mbit/sec
drone bandwidth
b/w
350 m³
cargo capacity
cargo
defense
4,500 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
3,000 HP
armor
armor electromagnetic resistance
60
armor thermal resistance
35
armor kinetic resistance
25
armor explosive resistance
10
target & nav
55 km
max. targeting range
tgt. range
200 m
ship signature radius
sig. radius
160 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Mining Barge bonuses (per skill level):
3% bonus in Strip Miner yield
6% bonus to Strip Miner and Ice Harvester range
3% reduction Ice and Gas Harvester duration
Exhumers bonuses (per skill level):
4% bonus to all shield resistances
6% bonus to Strip Miner yield
3% reduction in Strip Miner and Gas Harvester duration
4% reduction in Ice Harvester duration
Role Bonus:
25% reduction in Strip Miner and Ice Harvester activation cost
30% reduction in Ice and Gas Harvester duration
15% reduction in Strip Miner Duration

The exhumer is the second generation of mining vessels created by ORE. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Hulk's being mining yield and mining laser range. The additional yield comes at a price, as the Hulk has weaker defenses and a smaller ore bay than the other exhumers. Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.

With many mining bonuses and a solid tank for most situations, the Hulk is the ultimate mining vessel for most players, and is a direct upgrade from the Retriever and/or Covetor.

Template:ShipGuideFittings

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Industrial

Primae

Hauler: INFORMATION
Primae
Outer Ring Excavations
RELATED UNI-WIKI REFERENCES
fittings
0
high slots
highs
0
launcher hardpoints
launchers
0
turret hardpoints
turrets
0
middle slots
mediums
4
low slots
lows
drones & cargo
No drone bay
100 m³
cargo capacity
cargo
defense
1,000 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
1,000 HP
armor
armor electromagnetic resistance
50
armor thermal resistance
35
armor kinetic resistance
35
armor explosive resistance
10
target & nav
60 km
max. targeting range
tgt. range
150 m
ship signature radius
sig. radius
200 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Has a bay for holding Planetary Commodities.

The Primae is a repurposed ORE design intended to ease the task of extracting resources from planetbound environments. Initially devised as a deep space salvage vessel for large-scale ore retrieval from destroyed ORE fleets in pirate-occupied areas, its previous incarnation was made all but obsolete by the arrival of capsuleers on the interstellar scene. Realizing that the ship could, with a few minor modifications, be made into an efficient resource harvesting aid, ORE wasted no time in revamping the design.

A low signature radius (a holdover from its earlier manifestation) adds a layer of defense to the Primae's already decent plating. In addition, the ship's two large bays have been re-engineered to hold equipment for planetside resource extraction and processed materials, making it an especially useful complement to any planetside harvesting endeavor.

The Primae was a free ship given out along with the Tyrannis expansion. While it can be useful if the player doesn't have another industrial ship available, it is generally thought of as too specialized and an easy target for gankers.

Template:ShipGuideFittings

Noctis

Hauler: INFORMATION
Noctis
Outer Ring Excavations
RELATED UNI-WIKI REFERENCES
fittings
8
high slots
highs
0
launcher hardpoints
launchers
0
turret hardpoints
turrets
2
middle slots
mediums
3
low slots
lows
drones & cargo
25 m³
drone capacity
drones
25 Mbit/sec
drone bandwidth
b/w
1,460 m³
cargo capacity
cargo
defense
1,700 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
2,200 HP
armor
armor electromagnetic resistance
50
armor thermal resistance
35
armor kinetic resistance
35
armor explosive resistance
10
target & nav
75.00 km
max. targeting range
tgt. range
250 m
ship signature radius
sig. radius
155 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

ORE Hauler bonuses (per skill level):
5% reduction in Tractor Beam duration
60% bonus to Tractor Beam range and velocity
5% reduction in Salvager duration
Role Bonus:
90% reduction to effective distance traveled for jump fatigue

The Noctis marks Outer Ring Excavations' entry into the lucrative bulk salvaging market. Building on their successes integrating Marauder-class tractor technology into the Orca command platform, and innovations in automated salvaging technology, they designed a compact, affordable wreck recovery solution.

A refined version of the successful limited-run Primae design made the perfect hull to house this new equipment, as its salvaging heritage and advanced sensor suites complement and enhance the new technologies. The increased sensor footprint of the new vessel is more than compensated for by its incredible efficiency at retrieving and reclaiming wreckage.

The Noctis can fit up to five Salvage Drones, further enhancing its salvaging capabilities.

The Noctis is the newest ORE ship released with the first part of the "Incursion" expansion in November 2010. It requires the skillbook "Ore Industrial" to fly and blueprints are available at ORE stations in the Outer Ring Region. While generally an excellent salvage ship, it has been derided for not being able to fit a MWD, an analyzer and a codebreaker in three midslots, making it less than perfect for exploration use.

Template:ShipGuideFittings

Industrial Command Ships

Orca

Industrial Command Ship: INFORMATION
Orca
Outer Ring Excavations
RELATED UNI-WIKI REFERENCES
fittings
6
high slots
highs
0
launcher hardpoints
launchers
0
turret hardpoints
turrets
5
middle slots
mediums
2
low slots
lows
drones & cargo
200 m³
drone capacity
drones
50 Mbit/sec
drone bandwidth
b/w
30,000 m³
cargo capacity
cargo
defense
30,000 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
7,000 HP
armor
armor electromagnetic resistance
50
armor thermal resistance
35
armor kinetic resistance
35
armor explosive resistance
10
target & nav
70 km
max. targeting range
tgt. range
1000 m
ship signature radius
sig. radius
60 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Industrial Command Ships bonuses (per skill level):
5% bonus to ship cargo and ore hold capacity
5% reduction in fuel consumption for Large Industrial Core
3% bonus to Mining Foreman Burst effect strength and duration
1% bonus to Shield Command Burst effect strength and duration
5% bonus in Mining Foreman Burst range
10% bonus to Drone hitpoints and damage
15% bonus to Drone ore mining yield
5% reduction in Drone ice harvesting cycle time
Role Bonus:
• Can fit Large Industrial Core
100% bonus to Drone damage
400% bonus to Remote Shield Booster optimal range
90% reduction to effective distance traveled for jump fatigue
• Can use three Command Burst modules
50% bonus to Command and Mining Foreman Burst area of effect range
250% bonus to Tractor Beam range
100% bonus to Tractor Beam velocity
500% bonus to Survey Scanner range

The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed. The Orca is also capable of using a large industrial core to substantially increase its industrial capabilities, while empowering its defenses during deployment in a static configuration. A key element of the industrial capacity unlocked by activating an industrial core is the ability to use compressor modules, with the Orca having the flexibility to use a number of specialized large compressors. The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs.

The Orca is a command ship designed to support mining fleets, but can be fill many support roles due to its large cargoholds and ship maintenance bay.

Template:ShipGuideFittings

Template:ShipGuideFittings

Template:ShipGuideFittings

Capital Industrial Ships

Rorqual

Capital Industrial Ship: INFORMATION
Rorqual
Outer Ring Excavations
RELATED UNI-WIKI REFERENCES
fittings
8
high slots
highs
0
launcher hardpoints
launchers
0
turret hardpoints
turrets
7
middle slots
mediums
4
low slots
lows
drones & cargo
8,800 m³
drone capacity
drones
125 Mbit/sec
drone bandwidth
b/w
40,000 m³
cargo capacity
cargo
defense
90,000 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
60,000 HP
armor
armor electromagnetic resistance
50
armor thermal resistance
35
armor kinetic resistance
35
armor explosive resistance
10
target & nav
200 km
max. targeting range
tgt. range
11,500 m
ship signature radius
sig. radius
60 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Capital Industrial Ships bonuses (per skill level):
5% bonus to Mining Foreman burst effect strength and duration
3% bonus to Shield Command Burst effect strength and duration
5% reduction in fuel consumption for Capital Industrial Core
6% reduction in Drone ice harvesting cycle time
10% bonus to Drone hitpoints, damage, and ore mining yield
Industrial Commandship bonuses (per skill level):
5% bonus in Mining Foreman Burst range
Role Bonus:
400% bonus to Capital Remote Shield Booster optimal range
90% reduction to effective distance traveled for jump fatigue
• Can fit Capital Industrial Core
• Can fit Clone Vat Bay
• Can operate 'Excavator' Drones
• Can fit 3 Command Burst modules
• Can fit one Pulse Activated Nexus Invulnerability Core module
50% bonus to command and mining foreman burst area of effect range
5x penalty to entosis link cycle time
900% bonus to Survey Scanner range
200% bonus to Cargo Scanners range

The Rorqual was conceived and designed by Outer Ring Excavations in response to a growing need for capital industry platforms with the ability to support and sustain large-scale mining operations in uninhabited areas of space. The Rorqual is notably capable of using a capital industrial core to substantially increase its industrial capabilities, while empowering its defenses during deployment in a static configuration. A key element of the industrial capacity unlocked by activating an industrial core is the ability to use compressor modules, with the Rorqual able to use the powerful and logistically impressive capital compressors. Additionally, the Rorqual is able to fit a capital tractor beam unit, capable of pulling in cargo containers from far greater distances and at far greater speeds than smaller beams can. It also possesses a sizeable drone bay, jump drive capability and the capacity to fit a clone vat bay. This combination of elements makes the Rorqual the ideal nexus to build deep space mining operations around. Due to its specialization towards industrial operations, its ship maintenance bay is able to accommodate only industrial ships, mining barges and their tech 2 variants.

The Rorqual is a capital version of the Orca, and is generally only seen in nullsec. As well as fielding similar bonuses to the Orca, it can carry a mining fleet to their destination and compress ore to make it easier to haul. Often, though, the Rorqual is seen as too risky to deploy in an asteroid belt and is set up within a POS shield instead; miners still get the bonuses and ore compression, and most pilots see this as a worthwhile tradeoff.

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Related Links

Ship Skill and Fitting Overviews -- Amarr | Caldari | Gallente | Minmatar | ORE | Pirate Factions