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Copied info from http://www.eve-ivy.com/forums//viewtopic.php?p=225628#p225628 and http://www.eve-ivy.com/forums//viewtopic.php?p=223943#p223943 |
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As mentioned before, bandwidth limits the drones you are controlling in space, where as drone bay size limits the size & amount of drones you can take. Example: The Vexor has 100m3 of drone bay space, so it can hold 4 heavy scout drones. However, it only has 75 mbit/sec of bandwidth. Since heavy scout drones require 25 mbit/sec of bandwidth, the Vexor can only have 3 of the 4 heavy scout drones flying at one time. | As mentioned before, bandwidth limits the drones you are controlling in space, where as drone bay size limits the size & amount of drones you can take. Example: The Vexor has 100m3 of drone bay space, so it can hold 4 heavy scout drones. However, it only has 75 mbit/sec of bandwidth. Since heavy scout drones require 25 mbit/sec of bandwidth, the Vexor can only have 3 of the 4 heavy scout drones flying at one time. | ||
== Drones and Missioning == | |||
Different rats (NPCs) have different levels of resistance to different damage types (see [http://www.eve-ivy.com/oog/missions/rat.html Kelduum's Rat Info]). Using the correct damage dealing type for the right NPC is important, as it is with missiles and ammo/charges. However, different drones also have different damage modifications (Gallente drones have the highest) as well as different speeds. Sentry drones also have very different optimal ranges. | |||
As such, it is not always best to simply use the drones which deal the damage to which the NPCs you are facing are most vulnerable. | |||
=== Light Scout Drones === | |||
[[File:Drones.jpg|200px|thumb|right|Scout drones]] | |||
The table uses the lowest resists found on that type of rat (typical of 375k bounty battleships). | |||
* Serpentis shares the Guristas profile. | |||
* Sansha are a bit different in that their shield and armor resistances are different but they are similar to Blood Raiders. | |||
Summary: | |||
* Warriors are a clear winner against angels (with a 7.5% increase over Hornets and 21.9% increase over Hobgoblins.) | |||
* Hobgoblins win for Blood Raiders / Sansha. (Even for the most elite ships, Hobgoblins win over Acolytes) | |||
* Hornets actually edge out ahead of Hobgoblins for Guristas / Serpentis by 8.75% | |||
Keep in mind that as ship bounties rise, their resistances will too but the proportions will change. For example, raiders may go up to 50/60/70/80. This gives greater benefit to the corresponding damage type. | |||
However, even against the most elite Blood Raiders and Sansha ships, Hobgoblins still win over Acolytes in terms of raw damage. | |||
=== Sentry Drones === | |||
[[File:Sentrydrones2.jpg|200px|thumb|right|Sentry drones]] | |||
* X-axis is distance in km. | |||
* Y-axis is irrelevant. It's the ratios that matter here. | |||
* Resists used are same as table above. | |||
Cruiser stats: 242 m/s transversal, 135m sig | |||
BS stats: 161 m/s transversal, 340m sig | |||
Drones were ''tech 2 variants'', with maxed skills in tracking/optimal etc. | |||
Graphs assume no drone mods except for 2 DLAs. | |||
<font color="cyan">Cyan</font>: Garde | |||
<font color="green">Green</font>: Curator | |||
<font color="Red">Red</font>: Warden | |||
<font color="blue">Blue</font>: Bouncer | |||
From best to worst: | |||
* Damage Modifier: Garde, Bouncer, Curator, Warden | |||
* Optimal / Falloff: Warden, Boucer, Curator, Garde | |||
* Tracking: Garde, Curator, Bouncer / Warden | |||
'''Summary:''' | |||
Gardes are pretty much the best for missions since rats get within 40km pretty quick. | |||
The insane tracking that Gardes have makes them best suited for this. | |||
Curators would be good to pick off frigs and cruisers in the 40-60km range. | |||
* Gardes are awesome at sub 40km ranges against everything. | |||
* For Angels, use bouncers against BSs from ~23km and cruisers from 45km. Gardes for anything lower. | |||
* For Guristas / Serpentis, Gardes up to ~40km, then Wardens for anything greater. | |||
* For Blood Raiders / Sansha, Gardes up to ~30km and Curators the rest of the way. | |||
The other limit, as mentioned earlier, is the 5 drone limit. Using the Vexor as example again, the Vexor can carry 10 medium scout drones. Even with 75 mbit/sec bandwidth, the 5 drone limit prevents the Vexor from flying more than 5 at a time. | The other limit, as mentioned earlier, is the 5 drone limit. Using the Vexor as example again, the Vexor can carry 10 medium scout drones. Even with 75 mbit/sec bandwidth, the 5 drone limit prevents the Vexor from flying more than 5 at a time. | ||
All this, of course, is limited from the start by the pilot’s "Drones" skill level. Regardless of ship, drone bay & bandwidth, a pilot cannot control more drones than their Drones skill level. Drones Level 1 allows a pilot to control 1 drone, level 2 controls 2 drones and so on. To control 5, you must train drones to level 5. | All this, of course, is limited from the start by the pilot’s "Drones" skill level. Regardless of ship, drone bay & bandwidth, a pilot cannot control more drones than their Drones skill level. Drones Level 1 allows a pilot to control 1 drone, level 2 controls 2 drones and so on. To control 5, you must train drones to level 5. | ||