Difference between revisions of "Nation Rebirth Facility"

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*Fleet Commander
 
*Fleet Commander
  
Note: It is not required to have a Jammer in a TPPH HQ site.  Jammers decrease DPS but also become aggro magnets when activating jamming modules.
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Note: It is not required to have a Jammer in an NRF HQ site.  Jammers decrease DPS but also become aggro magnets when activating jamming modules.
  
 
===Damage Dealer / Sniper / Drone Bunny===
 
===Damage Dealer / Sniper / Drone Bunny===

Revision as of 22:39, 26 March 2012

Intelligence Reports

Military Intelligence

Your objective is to destroy the Sansha fleet guarding the cloning facility. You will not be able to destroy the facility itself, your only objective is to remove the defensive fleet.

Background Intelligence

Although many parts of the Nation’s cloning process are still not fully documented and understood, a few central aspects of the logistics behind their battlefield applications are clearly visible. Front-line cloning is handled in complexes that self-identify as “Nation Rebirth Facilities.” Since this facility enables rapid reinforcement of the Nation’s squadrons, its tactical importance must not be underestimated. For its own part, the Nation understands this potential weakness, and has made sure that cloning facilities are both highly mobile and heavily defended.

Synopsis from ISHAEKA-0085. DED Special Operations. Authorized for Capsuleer dissemination.

Forces Required

  • 20 - 40 pilots


Preferred List

  • 8-10 Logistics
  • 10-15 Damage Dealers
  • 10-15 Snipers


Rewards

Full Fleet Headquarters Reward Payout Ratio


High Sec Payout

  • 31,500,000 ISK
  • 7,000 CONCORD LP


Low / Null Sec Payout

  • 45,000,000 ISK
  • 10,000 CONCORD LP


Achieving Objectives Successfully

Watchlist

Logistics

  • Anchor
  • Jammer *
  • Logistics Commander
  • All other Logistics
  • Fleet Commander

Note: It is not required to have a Jammer in an NRF HQ site. Jammers decrease DPS but also become aggro magnets when activating jamming modules.

Damage Dealer / Sniper / Drone Bunny

  • Anchor
  • Drone Bunny
  • Cap Chain Partner *

Note: If you need a cap chain partner, be aware of the distance necessary to facilitate the transfer properly and co-ordinate with your partner or partners for less confusion in the battlefield.


Pirates / Kill Order

Anchor



Wave 1

Full Fleet DPS (DPS and Snipers)

Mara Paleo - Sansha Logistics (Tag 0)
Uitra Telen - Sansha Booster (Tag 1)
Deltole Tegmentum - Warp Scrambler / Neut (Tag 2)
Romi Thalamus - Sansha DD (Tag 3-5)
Ostingele Tectums - Sansha High DPS DD (Tag 6-8)
Vylade Dien - Sansha Booster (Tag J) - *TRIGGER - Wave 2*


Drone Bunny

Schmaeel Medullas - Warp Scrambler / Webber
Renyn Metens - Webber

Note: After all Sansha frigates are down, Drone Bunny can start shooting DPS targets in numbered order until more frigates spawn



Wave 2

DPS Only

Uitra Telen - Sansha Booster (Tag 1)
Romi Thalamus - Sansha DD (Tag 2-4)
Ostingele Tectums - Sansha High DPS DD (Tag 5-7)


Snipers Only

4-Antem Neos (Tag A-D) DS
3-Yulai Crus Cerebi - Sansha DD (Only 3 of the 4) (Tag E-G)


Drone Bunny

Schmaeel Medullas - Warp Scrambler / Webber
Tama Cerebellums - Warp Scrambler

Note: After all Sansha frigates are down, Drone Bunny can start shooting DPS targets in numbered order until more frigates spawn


Full Fleet DPS (DPS, Snipers and Drone Bunny)

Yulai Crus Cerebi - Sansha DD (Tag J) - *TRIGGER - Wave 3*

Note: Romi Thalamus are not required to be killed in this wave, but allow for lesser DPS on the field in wave 3



Wave 3

Full Fleet DPS (DPS and Snipers)

Mara Paleo - Sansha Logistics (Tag 0-1)
Vylade Dien - Sansha Booster (Tag 2)
Antem Neos - Sansha Sniper DD (Tag 3-5)
Yulai Crus Cerebi - Sansha DD (Tag J) - *TRIGGER - Wave 4*


Drone Bunny

Tama Cerebellums - Warp Scrambler
5-Romi Thalamus (Only if they were not removed from the field in Wave 2)

Note: DB - After all Sansha frigates are down, Drone Bunny will be taking out the Romi ships from wave 2. Note: DB - When more frigates spawn, prioritize frigates, then switch back to Romi



Wave 4

Attention - This wave has a significant alpha strike. Broadcasting for shields AND CAPACITOR within seconds of being initially yellow-boxed is the only way to save your ship. Failure to do so means the death of your ship in the site

Outuni Mesen - Neut / Warp Scrambler / Webber (Tag 0-1)
Deltole Tegmentum - Warp Scrambler / Neut (Tag 2)
Ostingele Tectums - Sansha High DPS DD (Tag 3-7)


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