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* Rigs are optional, they're a bit expensive for most newbies. The salvage tackle rigs can be changed to capacitor control circuit rigs if cap runs out too often. | * Rigs are optional, they're a bit expensive for most newbies. The salvage tackle rigs can be changed to capacitor control circuit rigs if cap runs out too often. | ||
===[Catalyst, Epic Arc Boss Killer]=== | |||
Damage Control I<br> | |||
Small Armor Repairer I<br> | |||
Capacitor Power Relay I | |||
Cap Recharger I<br> | |||
Stasis Webifier I | |||
Light Ion Blaster I, Antimatter Charge S<br> | |||
Light Ion Blaster I, Antimatter Charge S<br> | |||
Light Ion Blaster I, Antimatter Charge S<br> | |||
Light Ion Blaster I, Antimatter Charge S<br> | |||
Light Ion Blaster I, Antimatter Charge S<br> | |||
Light Ion Blaster I, Antimatter Charge S<br> | |||
Light Ion Blaster I, Antimatter Charge S<br> | |||
Light Ion Blaster I, Antimatter Charge S | |||
Small Capacitor Control Circuit I<br> | |||
Small Capacitor Control Circuit I<br> | |||
Small Capacitor Control Circuit I | |||
Hobgoblin I x1 | |||
'''[Catalyst, Epic Arc Boss Killer] Recommended Skills'''<br> | |||
Acceleration Control II<br> | |||
Controlled Bursts II<br> | |||
Destroyers I<br> | |||
Drones I<br> | |||
Energy Grid Upgrades II<br> | |||
Energy Management II<br> | |||
Energy Systems Operation II<br> | |||
Evasive Maneuvering II<br> | |||
Gallente Frigate III<br> | |||
Gunnery III<br> | |||
Hull Upgrades II<br> | |||
Mechanic III<br> | |||
Jury Rigging I<br> | |||
Motion Prediction II<br> | |||
Propulsion Jamming II<br> | |||
Rapid Firing II<br> | |||
Repair Systems II<br> | |||
Scout Drone Operation I<br> | |||
Sharpshooter II<br> | |||
Targeting II | |||
* The web is used to keep a stable orbit around Dagan. By selecting a 500m orbit, Dagan should miss quite often and inflict minimal damage. | |||
* The rigs are optional, though they will greatly increase the duration of the armor rep cycling. With Energy Management III and Energy Systems Operation III, this catalyst is cap stable with the CCC rigs. | |||
* Without rigs, two of the guns can be switched to Small Nosferatu I to make it cap stable, assuming cap skills of Energy Management II and Energy Systems Operation II. The energy vampire will require Energy Emission Systems II. | |||
=Cruiser= | =Cruiser= | ||