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The albiino (talk | contribs) added - Whelan Machorin's Ballistic Smartlink |
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== WIP == | == WIP == | ||
This is a work in process. | This is a work in process. | ||
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To-do: | To-do: | ||
1. <del>Add color to Slot and Skill</del> Done | 1. <del>Add color to Slot and Skill</del> Done | ||
2. Check existence | 2. Check existence | ||
3. Check descriptions, find a better way of writing them | 3. Check descriptions, find a better way of writing them | ||
4. Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-80#* is Slot 6 but serial number begins with 8. <br> | |||
5. Inherent Implants 'Lancer' Small Energy Turret SE-602 is wrongly labelled as SD-602 ingame. <br> | |||
<br> | <br> | ||
| Line 15: | Line 19: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! align="center" | Slot | ! align="center" | Slot | ||
! | ! width="90" scope="col" | Skill | ||
! | ! Name | ||
! Serial<br> | |||
! class="unsortable" | Description | ! class="unsortable" | Description | ||
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | |||
! style="background-color:maroon;color:white" | Armor | |||
| Inherent Implants "Noble'<br> | |||
| RS-60#<br> | |||
| A neural Interface upgrade that boosts the pilot's skill in operating armor/hull repair modules. | |||
! style="background-color:#CCCCCC;color:black" | 6 | |||
! style="background-color:maroon;color:white" | Armor | |||
| | |||
|- | |||
| ' | |||
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:lime;color:black" | Electronics | ! style="background-color:lime;color:black" | Electronics | ||
| 'Gypsy' | | Zainou 'Gypsy' Electronics | ||
| | | EE-60#<br> | ||
| A neural interface upgrade that boosts the pilot's skill at electronics. <br> | |||
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color: | ! style="background-color:lime;color:black" | Electronics | ||
| ' | | Zainou 'Gypsy' Electronics Upgrades | ||
| | | EU-60#<br> | ||
| A neural interface upgrade that boosts the pilot's skill with electronics upgrades. <br> | |||
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:teal;color:white" | Engineering | ! style="background-color:teal;color:white" | Engineering | ||
| 'Squire' | | Inherent Implants 'Squire' Energy Systems Operation<br> | ||
| | | EO60#<br> | ||
| A neural interface upgrade that boosts the pilot's skill at energy systems operation. <br> | |||
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color: | ! style="background-color:teal;color:white" | Engineering | ||
| ' | | Inherent Implants 'Squire' Engineering<br> | ||
| | | EG-60#<br> | ||
| A neural interface upgrade that boosts the pilot's skill at engineering. <br> | |||
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| ' | | Eifyr and Co. 'Gunslinger' Small Projectile Turret<br> | ||
| | | SP-60#<br> | ||
| A Eifyr and Co. gunnery hardwiring designed to enhance skill with small projectile turrets. <br> | |||
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| ' | | Inherent Implants 'Lancer' Small Energy Turret<br> | ||
| | | SE-60#<br> | ||
| A Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets. <br> | |||
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color: | ! style="background-color:red;color:white" | Gunnery | ||
| ' | | Zainou 'Deadeye' Small Hybrid Turret | ||
| | | SH-60#<br> | ||
| A Zainou gunnery hardwiring designed to enhance skill with small hybrid turrets. <br> | |||
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:orange;color:white" | Missile | ! style="background-color:orange;color:white" | Missile | ||
| ' | | Zainou 'Gnome' Launcher CPU Efficiency<br> | ||
| | | LE-60#<br> | ||
| A neural Interface upgrade that lowers launcher CPU needs. <br> | |||
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:orange;color:white" | Missile | ! style="background-color:orange;color:white" | Missile | ||
| 'Snapshot' | | Zainou 'Snapshot' Cruise Missiles<br> | ||
| | | CM-60#<br> | ||
| A neural interface upgrade that boosts the pilot's skill with cruise missiles. <br> | |||
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color: | ! style="background-color:orange;color:white" | Missile | ||
| ' | | Zainou 'Snapshot' Torpedoes<br> | ||
| | | TD-60#<br> | ||
| A neural interface upgrade that boosts the pilot's skill with torpedoes. <br> | |||
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:aqua;color:black" | Navigation | ! style="background-color:aqua;color:black" | Navigation | ||
| 'Rogue' | | Eifyr and Co. 'Rogue' Acceleration Control<br> | ||
| | | AC-60#<br> | ||
| Improves speed boosting velocity. <br> | |||
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:aqua;color:black" | Navigation | ! style="background-color:aqua;color:black" | Navigation | ||
| 'Rogue' | | Eifyr and Co. 'Rogue' Afterburner | ||
| | | AB-60#<br> | ||
| A neural interface upgrade that boosts the pilot's skill with afterburners. | |||
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:aqua;color:black" | Navigation | ! style="background-color:aqua;color:black" | Navigation | ||
| 'Rogue' | | Eifyr and Co. 'Rogue' Navigation | ||
| | | NN-60#<br> | ||
| A Eifyr and Co hardwiring designed to enhance pilot navigation skill. <br> | |||
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:aqua;color:black" | Navigation | ! style="background-color:aqua;color:black" | Navigation | ||
| 'Rogue' | | Eifyr and Co. 'Rogue' Warp Drive Operation<br> | ||
| | | WD-60#<br> | ||
| A neural interface upgrade that boosts the pilot's skill at warp drive operation. <br> | |||
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:aqua;color:black" | Navigation | ! style="background-color:aqua;color:black" | Navigation | ||
| | | Eifyr and Co. 'Rogue' Warp Drive Speed | ||
| | | WS-60#<br> | ||
| A neural interface upgrade that boosts the pilot's skill at warp navigation. <br> | |||
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:green;color:white" | Science | ! style="background-color:green;color:white" | Science | ||
| 'Prospector' | | Poteque ' Prospector' Astrometric Pinpointing<br> | ||
| | | AP-602 / 606 / 610<br> | ||
| A neural Interface upgrade that boosts the pilots scanning skills. <br> | |||
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:green;color:white" | Science | ! style="background-color:green;color:white" | Science | ||
| 'Beancounter' | | Zainou 'Beancounter' Research | ||
| | | RR-601 / 603 / 605<br> | ||
| A neural Interface upgrade that boosts the pilots research skills. <br> | |||
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:blue;color:white" | Shield | ! style="background-color:blue;color:white" | Shield | ||
| 'Gnome' | | Zainou 'Gnome' Shield Upgrades | ||
| | | SU-60#<br> | ||
| A neural Interface upgrade that reduces the shield upgrade module power needs. <br> | |||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:maroon;color:white" | Armor | ! style="background-color:maroon;color:white" | Armor | ||
| 'Noble' ZET2# | | 'Noble' ZET2# | ||
| <br> | |||
| Reduce Capacitor Need for Remote Repair (-1%/-3%/-5%) | | Reduce Capacitor Need for Remote Repair (-1%/-3%/-5%) | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:lime;color:black" | Electronics | ! style="background-color:lime;color:black" | Electronics | ||
| 'Gypsy' KNB-# | | 'Gypsy' KNB-# | ||
| <br> | |||
| Increase Scan Resolution (+1%/+3%/+5%) | | Increase Scan Resolution (+1%/+3%/+5%) | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:teal;color:white" | Engineering | ! style="background-color:teal;color:white" | Engineering | ||
| 'Squire' EE# | | 'Squire' EE# | ||
| <br> | |||
| Reduce Capacitor Need for Energy Emissions (-1%/-3%/-5%) | | Reduce Capacitor Need for Energy Emissions (-1%/-3%/-5%) | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:teal;color:white" | Engineering | ! style="background-color:teal;color:white" | Engineering | ||
| 'Squire' EP# | | 'Squire' EP# | ||
| <br> | |||
| Reduce Duration for Energy Pulse Weapons (-1%/-3%/-5%) | | Reduce Duration for Energy Pulse Weapons (-1%/-3%/-5%) | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:teal;color:white" | Engineering | ! style="background-color:teal;color:white" | Engineering | ||
| 'Squire' GU# | | 'Squire' GU# | ||
| <br> | |||
| Reduce CPU for Energy Grid Upgrades (-1%/-3%/-5%) | | Reduce CPU for Energy Grid Upgrades (-1%/-3%/-5%) | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| 'Gunslinger' AX-# | | 'Gunslinger' AX-# | ||
| <br> | |||
| Increase Turret Tracking Speed (+1%/+3%/+5%) | | Increase Turret Tracking Speed (+1%/+3%/+5%) | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| 'Lancer' G#-Beta | | 'Lancer' G#-Beta | ||
| <br> | |||
| Reduce Turret Capacitor Usage (-1%/-3%/-5%) | | Reduce Turret Capacitor Usage (-1%/-3%/-5%) | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| 'Deadeye' ZGC# | | 'Deadeye' ZGC# | ||
| <br> | |||
| Increase Turret Falloff (+1%/+3%/+5%) | | Increase Turret Falloff (+1%/+3%/+5%) | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| Ogdin's Eye Coordination Enhancer | | Ogdin's Eye Coordination Enhancer | ||
| <br> | |||
| Increase Turret Tracking Speed (+6%) | | Increase Turret Tracking Speed (+6%) | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:yellow;color:black" | Industry | ! style="background-color:yellow;color:black" | Industry | ||
| Michi's Excavation Augmentor | | Michi's Excavation Augmentor | ||
| <br> | |||
| Increase Mining Yield (+5%) | | Increase Mining Yield (+5%) | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:orange;color:white" | Missile | ! style="background-color:orange;color:white" | Missile | ||
| 'Deadeye' ZMC# | | 'Deadeye' ZMC# | ||
| <br> | |||
| Increase Flight Range (+1%/+3%/+5%) | | Increase Flight Range (+1%/+3%/+5%) | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:orange;color:white" | Missile | ! style="background-color:orange;color:white" | Missile | ||
| 'Deadeye' ZML# | | 'Deadeye' ZML# | ||
| <br> | |||
| Increase Maximum Velocity (+1%/+3%/+5%) | | Increase Maximum Velocity (+1%/+3%/+5%) | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:orange;color:white" | Missile | ! style="background-color:orange;color:white" | Missile | ||
| 'Snapshot' ZME# | | 'Snapshot' ZME# | ||
| <br> | |||
| Increase Heavy Assault Missile Damage (+1%/+3%/+5%) | | Increase Heavy Assault Missile Damage (+1%/+3%/+5%) | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:orange;color:white" | Missile | ! style="background-color:orange;color:white" | Missile | ||
| 'Snapshot' ZMH# | | 'Snapshot' ZMH# | ||
| <br> | |||
| Increase Heavy Missile Damage (+1%/+3%/+5%) | | Increase Heavy Missile Damage (+1%/+3%/+5%) | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:aqua;color:black" | Navigation | ! style="background-color:aqua;color:black" | Navigation | ||
| 'Rogue' AY-# | | 'Rogue' AY-# | ||
| <br> | |||
| Increase Ship Agility (+1%/+3%/+5%) | | Increase Ship Agility (+1%/+3%/+5%) | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:aqua;color:black" | Navigation | ! style="background-color:aqua;color:black" | Navigation | ||
| Zor's Custom Navigation Link | | Zor's Custom Navigation Link | ||
| <br> | |||
| Increase Afterburner Duration (+10%) | | Increase Afterburner Duration (+10%) | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:green;color:white" | Science | ! style="background-color:green;color:white" | Science | ||
| 'Prospector' PPG-# | | 'Prospector' PPG-# | ||
| <br> | |||
| Reduce Probe Scanning Time (-2%/-6%/-10%) | | Reduce Probe Scanning Time (-2%/-6%/-10%) | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:green;color:white" | Science | ! style="background-color:green;color:white" | Science | ||
| 'Beancounter' J# | | 'Beancounter' J# | ||
| <br> | |||
| Reduce Material Efficiency Research Time (-1%/-3%/-5%) | | Reduce Material Efficiency Research Time (-1%/-3%/-5%) | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
! style="background-color:blue;color:white" | Shield | ! style="background-color:blue;color:white" | Shield | ||
| 'Gnome' KVA# | | 'Gnome' KVA# | ||
| <br> | |||
| Increase Shield Capacity (+1%/+3%/+5%) | | Increase Shield Capacity (+1%/+3%/+5%) | ||
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:maroon;color:white" | Armor | ! style="background-color:maroon;color:white" | Armor | ||
| 'Noble' ZET3# | | 'Noble' ZET3# | ||
| <br> | |||
| Increase Hull Hit Points (+1%/+3%/+5%) | | Increase Hull Hit Points (+1%/+3%/+5%) | ||
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:lime;color:black" | Electronics | ! style="background-color:lime;color:black" | Electronics | ||
| 'Gypsy' KPB-# | | 'Gypsy' KPB-# | ||
| <br> | |||
| Increase Targeting Range (+1%/+3%/+5%) | | Increase Targeting Range (+1%/+3%/+5%) | ||
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:lime;color:black" | Electronics | ! style="background-color:lime;color:black" | Electronics | ||
| 'Gypsy' KQB-# | | 'Gypsy' KQB-# | ||
| <br> | |||
| Reduce Propulsion Jamming Modules Capacitor Usage (+1%/+3%/+5%) | | Reduce Propulsion Jamming Modules Capacitor Usage (+1%/+3%/+5%) | ||
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:teal;color:white" | Engineering | ! style="background-color:teal;color:white" | Engineering | ||
| 'Squire' CC# | | 'Squire' CC# | ||
| <br> | |||
| Increase Capacitor (+1%/+3%/+5%) | | Increase Capacitor (+1%/+3%/+5%) | ||
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| 'Lancer' G#-Gamma | | 'Lancer' G#-Gamma | ||
| <br> | |||
| Increase Medium Energy Turret Damage (+1%/+3%/+5%) | | Increase Medium Energy Turret Damage (+1%/+3%/+5%) | ||
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| 'Deadeye' ZGM# | | 'Deadeye' ZGM# | ||
| <br> | |||
| Increase Medium Hybrid Turret Damage (+1%/+3%/+5%) | | Increase Medium Hybrid Turret Damage (+1%/+3%/+5%) | ||
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| 'Gunslinger' MX-# | | 'Gunslinger' MX-# | ||
| <br> | |||
| Increase Medium Projectile Turret Damage (+1%/+3%/+5%) | | Increase Medium Projectile Turret Damage (+1%/+3%/+5%) | ||
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:yellow;color:black" | Industry | ! style="background-color:yellow;color:black" | Industry | ||
| 'Alchemist' ZA-# | | 'Alchemist' ZA-# | ||
| <br> | |||
| Reduce Gas Harvester Cycle Time (-1%/-3%/-5%) | | Reduce Gas Harvester Cycle Time (-1%/-3%/-5%) | ||
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:yellow;color:black" | Industry | ! style="background-color:yellow;color:black" | Industry | ||
| 'Beancounter' F# | | 'Beancounter' F# | ||
| <br> | |||
| Reduce Manufacturing Time (-1%/-2%/-4%) | | Reduce Manufacturing Time (-1%/-2%/-4%) | ||
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:yellow;color:black" | Industry | ! style="background-color:yellow;color:black" | Industry | ||
| 'Beancounter' H# | | 'Beancounter' H# | ||
| | | | ||
| educe Refinery Waste (-1%/-2%/-4%) | |||
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:orange;color:white" | Missile | ! style="background-color:orange;color:white" | Missile | ||
| 'Deadeye' ZMA# | | 'Deadeye' ZMA# | ||
| <br> | |||
| Reduce Signature Radius Factor (-1%/-3%/-5%) | | Reduce Signature Radius Factor (-1%/-3%/-5%) | ||
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:orange;color:white" | Missile | ! style="background-color:orange;color:white" | Missile | ||
| 'Snapshot' ZMD# | | 'Snapshot' ZMD# | ||
| <br> | |||
| Increase Defender Missile Velocity (+1%/+3%/+5%) | | Increase Defender Missile Velocity (+1%/+3%/+5%) | ||
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:aqua;color:black" | Navigation | ! style="background-color:aqua;color:black" | Navigation | ||
| 'Rogue' DY-# | | 'Rogue' DY-# | ||
| <br> | |||
| Reduce Afterburner Capacitor Usage (-1%/-3%/-5%) | | Reduce Afterburner Capacitor Usage (-1%/-3%/-5%) | ||
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:aqua;color:black" | Navigation | ! style="background-color:aqua;color:black" | Navigation | ||
| Zor's Custom Navigation Hyper-Link | | Zor's Custom Navigation Hyper-Link | ||
| <br> | |||
| Increase Afterburner / MWD Speed (+5%) | | Increase Afterburner / MWD Speed (+5%) | ||
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:green;color:white" | Science | ! style="background-color:green;color:white" | Science | ||
| 'Alchemist' WA-# | | 'Alchemist' WA-# | ||
| <br> | |||
| Increase Booster Duration (+5%/+10%) | | Increase Booster Duration (+5%/+10%) | ||
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:green;color:white" | Science | ! style="background-color:green;color:white" | Science | ||
| 'Prospector' PPH-# | | 'Prospector' PPH-# | ||
| <br> | |||
| Increase Scan Probe Strength (+2%/+6%/+10%) | | Increase Scan Probe Strength (+2%/+6%/+10%) | ||
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:green;color:white" | Science | ! style="background-color:green;color:white" | Science | ||
| 'Beancounter' K# | | 'Beancounter' K# | ||
| <br> | |||
| Reduce Blueprint Copy Time (-1%/-3%/-5%) | | Reduce Blueprint Copy Time (-1%/-3%/-5%) | ||
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
! style="background-color:blue;color:white" | Shield | ! style="background-color:blue;color:white" | Shield | ||
| 'Gnome' KXA# | | 'Gnome' KXA# | ||
| <br> | |||
| Reduce Shield Emission Capacitor Usage (-1%/-3%/-5%) | | Reduce Shield Emission Capacitor Usage (-1%/-3%/-5%) | ||
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:maroon;color:white" | Armor | ! style="background-color:maroon;color:white" | Armor | ||
| 'Noble' ZET4# | | 'Noble' ZET4# | ||
| <br> | |||
| Increase Armor Repair Amount (+1%/+3%/+5%) | | Increase Armor Repair Amount (+1%/+3%/+5%) | ||
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:lime;color:black" | Electronics | ! style="background-color:lime;color:black" | Electronics | ||
| 'Gypsy' KOB-# | | 'Gypsy' KOB-# | ||
| <br> | |||
| Reduce Electronic Warfare Capacitor Usage (-1%/-3%/-5%) | | Reduce Electronic Warfare Capacitor Usage (-1%/-3%/-5%) | ||
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:lime;color:black" | Electronics | ! style="background-color:lime;color:black" | Electronics | ||
| 'Gypsy' KRB-# | | 'Gypsy' KRB-# | ||
| <br> | |||
| Reduce Sensor Linking Capacitor Usage (-1%/-3%/-5%) | | Reduce Sensor Linking Capacitor Usage (-1%/-3%/-5%) | ||
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:lime;color:black" | Electronics | ! style="background-color:lime;color:black" | Electronics | ||
| 'Gypsy' KSB-# | | 'Gypsy' KSB-# | ||
| <br> | |||
| Reduce Weapon Disruption Capacitor Usage (-1%/-3%/-5%) | | Reduce Weapon Disruption Capacitor Usage (-1%/-3%/-5%) | ||
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:lime;color:black" | Electronics | ! style="background-color:lime;color:black" | Electronics | ||
| 'Gypsy' KTB-# | | 'Gypsy' KTB-# | ||
| <br> | |||
| Reduce Target Painting Capacitor Usage (-1%/-3%/-5%) | | Reduce Target Painting Capacitor Usage (-1%/-3%/-5%) | ||
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| 'Gunslinger' CX-# | | 'Gunslinger' CX-# | ||
| <br> | |||
| Increase All Turret Damage (+1%/+3%/+5%) | | Increase All Turret Damage (+1%/+3%/+5%) | ||
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| 'Lancer' G#-Delta | | 'Lancer' G#-Delta | ||
| <br> | |||
| Increase Turret Rate of Fire (+1%/+3%/+5%) | | Increase Turret Rate of Fire (+1%/+3%/+5%) | ||
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| 'Deadeye' ZGA# | | 'Deadeye' ZGA# | ||
| <br> | |||
| Increase Turret Optimal Range (+1%/+3%/+5%) | | Increase Turret Optimal Range (+1%/+3%/+5%) | ||
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| Pashan's Turret Customization Mindlink | | Pashan's Turret Customization Mindlink | ||
| <br> | |||
| Increase Turret Rate of Fire (+7%) | | Increase Turret Rate of Fire (+7%) | ||
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:orange;color:white" | Missile | ! style="background-color:orange;color:white" | Missile | ||
| 'Deadeye' ZMS# | | 'Deadeye' ZMS# | ||
| <br> | |||
| Reduce Target Velocity Factor (-1%/-3%/-5%) | | Reduce Target Velocity Factor (-1%/-3%/-5%) | ||
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:orange;color:white" | Missile | ! style="background-color:orange;color:white" | Missile | ||
| 'Snapshot' ZMN# | | 'Snapshot' ZMN# | ||
| <br> | |||
| Increase Standard Missile Damage (+1%/+3%/+5%) | | Increase Standard Missile Damage (+1%/+3%/+5%) | ||
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:orange;color:white" | Missile | ! style="background-color:orange;color:white" | Missile | ||
| 'Snapshot' ZMR# | | 'Snapshot' ZMR# | ||
| <br> | |||
| Increase Rockets Damage (+1%/+3%/+5%) | | Increase Rockets Damage (+1%/+3%/+5%) | ||
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:aqua;color:black" | Navigation | ! style="background-color:aqua;color:black" | Navigation | ||
| 'Rogue' GY-# | | 'Rogue' GY-# | ||
| <br> | |||
| Reduce MWD Capacitor Usage (-1%/-3%/-5%) | | Reduce MWD Capacitor Usage (-1%/-3%/-5%) | ||
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:green;color:white" | Science | ! style="background-color:green;color:white" | Science | ||
| 'Alchemist' YA-# | | 'Alchemist' YA-# | ||
| <br> | |||
| Reduce Booster Side Effects (-3%/-5%) | | Reduce Booster Side Effects (-3%/-5%) | ||
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:green;color:white" | Science | ! style="background-color:green;color:white" | Science | ||
| 'Prospector' PPW-1 | | 'Prospector' PPW-1 | ||
| <br> | |||
| Increase Chance of Archaeological find (+5%) | | Increase Chance of Archaeological find (+5%) | ||
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:green;color:white" | Science | ! style="background-color:green;color:white" | Science | ||
| 'Prospector' PPX-1 | | 'Prospector' PPX-1 | ||
| <br> | |||
| Increase Chance of Data Retrieval (+5%) | | Increase Chance of Data Retrieval (+5%) | ||
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:green;color:white" | Science | ! style="background-color:green;color:white" | Science | ||
| 'Prospector' PPY-1 | | 'Prospector' PPY-1 | ||
| <br> | |||
| Increase Chance of Salvage Retrieval (+5%) | | Increase Chance of Salvage Retrieval (+5%) | ||
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||
! style="background-color:blue;color:white" | Shield | ! style="background-color:blue;color:white" | Shield | ||
| 'Gnome' KYA# | | 'Gnome' KYA# | ||
| <br> | |||
| Reduce Shield Recharge Time (-1%/-3%-5%) | | Reduce Shield Recharge Time (-1%/-3%-5%) | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:maroon;color:white" | Armor | ! style="background-color:maroon;color:white" | Armor | ||
| 'Noble' ZET5# | | 'Noble' ZET5# | ||
| <br> | |||
| Increase Armor Hit Points (+1%/+3%/+5%) | | Increase Armor Hit Points (+1%/+3%/+5%) | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:maroon;color:white" | Armor | ! style="background-color:maroon;color:white" | Armor | ||
| Akemon's Modified 'Noble' ZET5000 | | Akemon's Modified 'Noble' ZET5000 | ||
| <br> | |||
| Increase Armor Hit Points (+8%) | | Increase Armor Hit Points (+8%) | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:red;color:white;" | Gunnery | ! style="background-color:red;color:white;" | Gunnery | ||
| 'Lancer' G#-Epsilon | | 'Lancer' G#-Epsilon | ||
| <br> | |||
| Increase Large Energy Turret Damage (+1%/+3%/+5%) | | Increase Large Energy Turret Damage (+1%/+3%/+5%) | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| 'Deadeye' ZGL# | | 'Deadeye' ZGL# | ||
| <br> | |||
| Increase Large Hybrid Turret Damage (+1%/+3%/+5%) | | Increase Large Hybrid Turret Damage (+1%/+3%/+5%) | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| 'Gunslinger' LX-# | | 'Gunslinger' LX-# | ||
| <br> | |||
| Increase Large Projectile Turret Damage (+1%/+3%/+5%) | | Increase Large Projectile Turret Damage (+1%/+3%/+5%) | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| 'Gnome' KZA# | | 'Gnome' KZA# | ||
| <br> | |||
| Reduce Turret CPU Needs (-1%/-3%/-5%) | | Reduce Turret CPU Needs (-1%/-3%/-5%) | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:red;color:white;" | Gunnery | ! style="background-color:red;color:white;" | Gunnery | ||
| Pashan's Turret Handling Mindlink | | Pashan's Turret Handling Mindlink | ||
| <br> | |||
| Increase Large Energy Turret Damage (+7%) | | Increase Large Energy Turret Damage (+7%) | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:yellow;color:black" | Industry | ! style="background-color:yellow;color:black" | Industry | ||
| 'Highwall' HX-# | | 'Highwall' HX-# | ||
| <br> | |||
| Increase Mining Yield (+1%/+3%/+5%) | | Increase Mining Yield (+1%/+3%/+5%) | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:yellow;color:black" | Industry | ! style="background-color:yellow;color:black" | Industry | ||
| 'Highwall' HY-# | | 'Highwall' HY-# | ||
| <br> | |||
| Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%) | | Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%) | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:yellow;color:black" | Industry | ! style="background-color:yellow;color:black" | Industry | ||
| 'Yeti' BX-# | | 'Yeti' BX-# | ||
| <br> | |||
| Reduce Ice Harvester Cycle Time (-1%/-3%/-5%) | | Reduce Ice Harvester Cycle Time (-1%/-3%/-5%) | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:purple;color:white" | Leadership | ! style="background-color:purple;color:white" | Leadership | ||
| Armored Warfare Mindlink | | Armored Warfare Mindlink | ||
| <br> | |||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:purple;color:white" | Leadership | ! style="background-color:purple;color:white" | Leadership | ||
| Information Warfare Mindlink | | Information Warfare Mindlink | ||
| <br> | |||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:purple;color:white" | Leadership | ! style="background-color:purple;color:white" | Leadership | ||
| Siege Warfare Mindlink | | Siege Warfare Mindlink | ||
| <br> | |||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:purple;color:white" | Leadership | ! style="background-color:purple;color:white" | Leadership | ||
| Skirmish Warfare Mindlink | | Skirmish Warfare Mindlink | ||
| <br> | |||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:purple;color:white" | Leadership | ! style="background-color:purple;color:white" | Leadership | ||
| Mining Foreman Mindlink | | Mining Foreman Mindlink | ||
| <br> | |||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:orange;color:white" | Missile | ! style="background-color:orange;color:white" | Missile | ||
| 'Deadeye' ZMM# | | 'Deadeye' ZMM# | ||
| <br> | |||
| Increase Launcher Rate of Fire (+1%/+3%/+5%) | | Increase Launcher Rate of Fire (+1%/+3%/+5%) | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:orange;color:white" | Missile | ! style="background-color:orange;color:white" | Missile | ||
| 'Snapshot' ZMF# | | 'Snapshot' ZMF# | ||
| <br> | |||
| Reduce Explosion Radius of F.o.F. Missiles (-1%/-3%/-5%) | | Reduce Explosion Radius of F.o.F. Missiles (-1%/-3%/-5%) | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:orange;color:white" | Missile | ! style="background-color:orange;color:white" | Missile | ||
| Whelan Machorin's Ballistic Smartlink | | Whelan Machorin's Ballistic Smartlink | ||
| <br> | |||
| Increase Launcher Rate of Fire (+5%) | | Increase Launcher Rate of Fire (+5%) | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:green;color:white" | Science | ! style="background-color:green;color:white" | Science | ||
| 'Alchemist' XA-# | | 'Alchemist' XA-# | ||
| <br> | |||
| Reduce Booster Chance of Negative Side Effects (-3%/-5%) | | Reduce Booster Chance of Negative Side Effects (-3%/-5%) | ||
|- | |- | ||
! style="background-color:#111111;color:white" | 10 | ! style="background-color:#111111;color:white" | 10 | ||
! style="background-color:green;color:white" | Science | ! style="background-color:green;color:white" | Science | ||
| 'Prospector' PPZ-1 | | 'Prospector' PPZ-1 | ||
| <br> | |||
| Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%) | | Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%) | ||
|} | |} | ||