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Electronic Countermeasures: Difference between revisions

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== Fitting Fleet Blackbirds ==
== Fitting Fleet Blackbirds ==
The Blackbird cruiser is the most common ECM ship in University fleets, though new ECM pilots often begin with the Griffin (you can find a Griffin fitting suggestion in the corporation fittings section of your saved fittings). This section discusses possible fleet fittings for a Blackbird.
The Blackbird cruiser is the most common ECM ship in University fleets, though new ECM pilots often begin with the Griffin (you can find a Griffin fitting suggestion in the corporation fittings section of your saved fittings). This section discusses fitting a blackbird for fleet use step-by-step.


=== High slots (4) ===
=== Jammers ===
Weapons should be fit after all other modules -- dealing damage is not your main concern -- and they should be weapons which consume no capacitor. For most Caldari pilots this makes [[Missile Launchers|missile launchers]] ideal: Heavy Missile Launchers have a nice long range to match your ECM ranges, Assault Missile Launchers have a medium range and can really hurt enemy frigates; Heavy Assault Missile Launchers are a pain to fit and have very short ranges.
An ECM fit is nothing without at least some jammers, and almost any Blackbird will fit at least 4 jammers, allowing a rainbow fit, taking up 4 mids.


Energy neutralizers can be a great addition but remember they use a lot of cap (when in doubt, don't fit them). Other options include a salvager in your spare high slot to clean up wrecks after fighting, or a medium remote armor repairer to help patch allies up after fighting (but not during battle, when your attention, and your capacitor, should be running your ECM).
=== Tank ===
This is where the first decision lies. Normally a blackbird will fit either a 1600mm armor plate in a low or a Large Shield Extender in a mid. If you're not doing that then your blackbird will likely be short lived unless you're very very careful with it. The shield tank gives more speed and manoeuvrability while the armor plate gives slightly more survivability. A Damage Control will give considerable extra buffer, but isn't essential.


Fitting an Auto Targeting System can increase your maximum targets by 3 - an ease of use improvement for a multitasking pilot (having more potential targets locked).
=== Propulsion Module ===
Most PvP ships will include either an afterburner or microwarpdrive to give you some control over range to the enemy or to close short distances quickly (such as burning to a gate). In null security space a MWD is recommended. Fitting an afterburner gives some damage mitigation and gives more fitting options down the line.


Keep in mind that your main role as an ECM pilot is to disable enemy ships through the use of your jamming modules.  You will not be expected to significantly contribute to the overall DPS capacity of the fleet, so it's perfectly acceptable to use your high slots to fit whichever modules you think will best protect your ship, even if this compromises your offensive capabilities.
=== Remaining Low Slots ===
Depending on your tank decisions, you will have 0-2 low slots left. These should be filled up with Signal Distortion Amplifiers.


=== Mid slots (6) ===
=== Remaining Mid Slots ===
Standard Blackbird fits mount four ECM modules, either 4 multispectrals or 1 of each racial ECM module (a.k.a 'Rainbow ECM'). It is strongly recommended to go with the rainbow since despite the lower chance of jamming a single target, in fights where it really matters where you have multiple hostiles, you can generally find enough different racial targets to make your rainbow more effective, at a lower cap cost and longer range.
Depending on your tank decisions you will have 0-1 mid slots left. A last mid can be filled with an extra jammer, or a sensor booster for lock range and speed.


This leaves two further midslots free. It is often useful to have a propulsion module, most commonly a Microwarpdrive, to help you move around the battlefield and control range to some extent. Remember that a MWD reduces your total cap when you fit it, and uses a lot of cap when running -- pulse it, don't leave it on. MWDs are indispensible in nullsec fleets, where they can help you burn out of warp disruption bubbles.
=== Rigs ===
The most effective rigs for a blackbird are generally Electronic Superiority rigs. The downside of these rigs is that they reduce your shield capacity, which can be a serious blow if you opted for a LSE as your buffer tank. The 3 electronics superiority rigs of most interest are Particle Dispersion Projectors, Particle Dispersion Augmentors and Ionic Field Projectors. Particle Dispersion Projectors increase the range of your jammers, Ionic Field Projectors increase your targeting range, which can easily fall under your jammers' optimal with projector rigs, and Particle Dispersion Augmentors increase jammer strength. A mix of Dispersion Projectors and Ionic Field Projectors is generally recommended to maximize range, and also because they're cheap.


A Sensor Booster will increase your scan resolution (helping you lock enemies quicker) or your targeting range. You can use a Scan Resolution script to get even faster locking with lower targeting range, or a Targeting Range script to get even longer targeting range with a penalty to your locking time. If you fit a Sensor Booster you should load one script (probably Scan Resolution) and carry the other one in your cargo for quick swapping if necessary.
If you're shield fit and don't want to compromise your tank then Low Friction Nozzle Joints can be fitted to improve align time or shield resist rigs to improve tank. Both of these are also cheap.


There are other options: a Large Shield Extender can give you a bit more buffer to survive in time to warp out if you're primaried, without slowing you down like an armor plate would (a LSE will, however, increase your signature radius, making it easier to lock and hit you); a fifth jammer helps you cause even more mayhem at the cost of the utility module you could otherwise have fitted in its place; if the enemy often field their own ECM ships, you may want to fit an ECCM module.
=== High Slots ===
High slots are filled up after whatever you can fit with your remaining CPU and powergrid, and preferably without using capacitor so as not to give problems running your jammers. A shield fit can fit Heavy Missile Launchers to add some DPS at a range comparable to your jammers, while rapid light missile launchers will give some defence against frigates. A 1600mm plate fit will be very low on powergrid (and may actually have 0 remaining grid with a 1600 plate and a MWD fitted) so will be limited to small weapons. Other options are energy neutralizers for defence against tacklers, Auto Targeting Systems for extra locked targets, salvagers and remote armor repair systems to clean up after combat, or an expanded probe launcher if your fleet is lacking a prober.


There is no one perfect fit that will work in all situations, and with experience you will be able to more accurately guess which kind of fit will suit a particular fleet. You can't go far wrong with four racial jammers, a Sensor Booster and a MWD.
Keep in mind that your main role as an ECM pilot is to disable enemy ships through the use of your jamming modules. You will not be expected to significantly contribute to the overall DPS capacity of the fleet.
 
=== Low slots (2) ===
Usually a fleet Blackbird will fit two Signal Distortion Amplifiers. However, some pilots like to fit one SDA and one 1600mm armor plate (which requires Hull Upgrades 3). A 1600mm armor plate gives you considerably more buffer, giving you a better chance of warping out if you're primaried, though the plate will make you slower and less agile, and the loss of one SDA cuts your jamming range and strength.


=== EFT Fitting ===
=== EFT Fitting ===
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   ECM - Ion Field Projector I
   ECM - Ion Field Projector I
   ECM - White Noise Generator I
   ECM - White Noise Generator I
   Sensor Booster I, Scan Resolution
   Large Shield Extender I
   10MN MicroWarpdrive I
   10MN MicroWarpdrive I
    
    
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   Salvager I
   Salvager I


This fit does not have rigs.  Revised [http://wiki.eveuniversity.org/SOP Wartime Standard Operating Procedures] now allow rigs on T1 ships larger than a frigate or destroyer, subject to limitations defined in the WSOP. 


You will want to carry one or two spares of each kind of jammer in your hold for quick refits if your fleet gets intelligence about the enemy's ships.
You will want to carry one or two spares of each kind of jammer in your hold for quick refits if your fleet gets intelligence about the enemy's ships.