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You've found a low-sec area that might have hostile pilots. You've chosen your baitship. Now you just need a bite. | You've found a low-sec area that might have hostile pilots. You've chosen your baitship. Now you just need a bite. | ||
The first | The first rule of baiting is: Try not to look like bait. | ||
If you're hanging around where you don't really belong, doing nothing in particular, then hostiles are going to suspect you're bait. This has a few disadvantages: | If you're hanging around where you don't really belong, doing nothing in particular, then hostiles are going to suspect you're bait. This has a few disadvantages: | ||
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* Foes might decide it's not worth the risk. | * Foes might decide it's not worth the risk. | ||
This sort of baiting can still work. Foes might be overconfident, spoiling for a fight, or just figure it's worth the risk. However, if you can make your presence look like an accident, then foes are less likely to be cautious. Even better if you can add some time pressure, such as a vulnerable ship dropping out of warp and crawling to the gate (on "autopilot"), or a heavy ship wandering into a gate camp and quickly trying to warp off. If the foe feels that he must get it now before it gets away, he's more likely to make a hasty decision | This sort of baiting can still work. Foes might be overconfident, spoiling for a fight, or just figure it's worth the risk. They might assume you're overconfident, or spoiling for a fight, or just a bit dim. However, if you can make your presence look like an accident, or if you're doing some sort of legitimate PvE activity like ratting, then foes are less likely to be cautious. Even better if you can add some time pressure, such as a vulnerable ship dropping out of warp and crawling to the gate (on "autopilot"), or a heavy ship wandering into a gate camp and quickly trying to warp off. If the foe feels that he must get it now before it gets away, he's more likely to make a hasty decision. | ||
==Baitship Fitting== | ==Baitship Fitting== | ||