More actions
→Shield Hulls: Note on Ferox |
→Tank: Added modules & rigs to use for shield tank |
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Once resistances are above 70%, it is time to add to EHP. There are two ways to do this one is through rigs and the other is modules. Which a pilot goes with in the end depends on how they balance with other considerations, such as damage, speed, and signature radius. A good way to start is to add the rigs and then use modules to top it off. Again using the shield example, 2 Medium Core Defense Shield Extenders and a Large Shield Extender II suffice. Once a pilot is comfortable with a ship and has improved skills, tweaking these modules is acceptable, keeping in mind the general principles mentioned above. | Once resistances are above 70%, it is time to add to EHP. There are two ways to do this one is through rigs and the other is modules. Which a pilot goes with in the end depends on how they balance with other considerations, such as damage, speed, and signature radius. A good way to start is to add the rigs and then use modules to top it off. Again using the shield example, 2 Medium Core Defense Shield Extenders and a Large Shield Extender II suffice. Once a pilot is comfortable with a ship and has improved skills, tweaking these modules is acceptable, keeping in mind the general principles mentioned above. | ||
====Shield Modules & Rigs==== | |||
*Damage Control II | |||
*Adaptive Invulnerability Field II | |||
*EM Ward Field II | |||
**EM Ward Amplifier II | |||
*Medium Anti-Thermal Screen Reinforcer I | |||
*Large Shield Extender II | |||
**Republic Fleet Large Shield Extender | |||
**Caldari Navy Large Shield Extender | |||
**Large F-S9 Regolith Shield Induction | |||
*Medium Core Defense Field Extender I | |||
====Armor Modules & Rigs==== | |||
(Under Construction) | |||
===Weapons=== | ===Weapons=== | ||