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Ibeau renoir (talk | contribs) m →Defense: typo |
→Offense: adding notes about blasters / ammo types |
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Structures that are placed outside the POS are vulnerable to attack by the enemy even when the POS tower's bubble is intact. When placing defenses outside the POS bubble, you should spread them far enough apart that a battleship cannot easily attack all of them simultaneously with smartbombs. This generally means a 4-6km separation between elements (which is 4-6 "green boxes" apart as each step is 960m). While smartbombs are not very fast at killing batteries, it's an option in cases where there are no defenses other then ECM. | Structures that are placed outside the POS are vulnerable to attack by the enemy even when the POS tower's bubble is intact. When placing defenses outside the POS bubble, you should spread them far enough apart that a battleship cannot easily attack all of them simultaneously with smartbombs. This generally means a 4-6km separation between elements (which is 4-6 "green boxes" apart as each step is 960m). While smartbombs are not very fast at killing batteries, it's an option in cases where there are no defenses other then ECM. | ||
===Hybrid Batteries=== | Which batteries to use: | ||
* Amarr (including Blood/Sansha) towers should use laser batteries due to bonuses. | |||
* Minmatar (Angel/Domination) should use projectile batteries due to their bonuses. | |||
* Gallente (Serpentis/Shadow) can use rails, but should use projectile autocannons for short-range. Blaster batteries are not suitable due to range issues. | |||
* Caldari (Guristas) should never use Torpedo / Cruise Missile batteries. Instead, they should fit with projectile batteries (possibly with a few Hybrid Rail batteries). | |||
Ammunition choice: | |||
* Damage type done by the battery is affected by the type of ammunition loaded. | |||
* Damage amount is also affected by the type of ammunition loaded. | |||
* The range bonus/penalty of ammunition affects range. | |||
* All distance calculations for optimal/falloff are calculated '''from the control tower'''. | |||
* All traversal calculations are calculated '''from the control tower'''. | |||
===Hybrid Batteries (Blaster) === | |||
'''Never use small blaster batteries'''. Because of the incredibly short range of blasters and because range is calculated from the control tower (not the battery itself) you should never use small blaster batteries. | |||
===Hybrid Batteries (Rail) === | |||
* Small: | |||
* Medium: | |||
* Large: | |||
===Laser Batteries=== | ===Laser Batteries=== | ||
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One downside to using Laser Batteries is that the active crystal cannot be removed when you need to unanchor and move the battery. Inactive crystals can be removed before you unanchor. | One downside to using Laser Batteries is that the active crystal cannot be removed when you need to unanchor and move the battery. Inactive crystals can be removed before you unanchor. | ||
===Missile Batteries=== | ===Missile Batteries (Cruise) === | ||
'''Never use Cruise Missile batteries'''. The cruise missile batteries use CPU in order to function. This means that once the tower goes into reinforced mode, those batteries go offline and are useless. | |||
===Missile Batteries (Torpedo) === | |||
'''Never use Torpedo batteries'''. The torpedo batteries use CPU in order to function. This means that once the tower goes into reinforced mode, those batteries go offline and are useless. | |||
===Projectile Batteries=== | ===Projectile Batteries=== | ||