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→Fitting Scheme for Wolf Pack Destroyers: language and formatting fixes - was this copied from somewhere? formatting looked really weird |
→Fitting Scheme for Wolf Pack Destroyers: missed a part |
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''Secondary:'' tracking disruptors, sensor dampeners, sensor boosters (bring scripts for these), warp disruptors (don't bother with scramblers), webifiers. Preferably, bring several choices and keep the unused in your cargo hold for fast refitting. | ''Secondary:'' tracking disruptors, sensor dampeners, sensor boosters (bring scripts for these), warp disruptors (don't bother with scramblers), webifiers. Preferably, bring several choices and keep the unused in your cargo hold for fast refitting. | ||
'''Low Slots:''' | '''Low Slots:''' | ||
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''Primary:'' CPU & power grid upgrades (if necessary to fit high and mid slots) | ''Primary:'' CPU & power grid upgrades (if necessary to fit high and mid slots) | ||
''Secondary:'' weapon upgrades: heat sinks, tracking enhancers, etc. | ''Secondary:'' weapon upgrades: heat sinks, tracking enhancers, etc. Remember: increasing your alpha strike capabilities is your goal. The faster you kill ships, the lower the chance you'll get blown up yourself. | ||
''Tertiary:'' damage control, speed and agility modules: nanofiber internal structures, overdrive injectors | ''Tertiary:'' damage control, speed and agility modules: nanofiber internal structures, overdrive injectors | ||
The important point in fitting is to have the highest alpha strike so you should first and foremost focus on increasing volley damage. Micro Auxiliary Power Cores and Co-processors are your tools to upgrade your grids to fit more guns. However, if fittings are tight, always check whether using lower-damage guns with more upgrades gives you more damage than high-damage guns without upgrades (that you cannot fit because the guns used all your CPU and grid). | |||
= Sample Fits for Wolf Pack Destroyers = | = Sample Fits for Wolf Pack Destroyers = | ||