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For Orcas, the standard fit is (2) Adaptive Invulnerability Field II and (2) Large Shield Extender II, with a DC2 in the low-slot. This takes your ship from around 60-70k EHP up to about 140k EHP. The addition of a Reinforced Bulkhead II will boost that up to 220-240k EHP. A fit using shield extender rigs instead of cargo rigs tops out at around 285k EHP. With the addition of the non-scannable and non-lootable corporate hangar, these are a good choice for small volume high value hauling where you need to hide what you are hauling. | For Orcas, the standard fit is (2) Adaptive Invulnerability Field II and (2) Large Shield Extender II, with a DC2 in the low-slot. This takes your ship from around 60-70k EHP up to about 140k EHP. The addition of a Reinforced Bulkhead II will boost that up to 220-240k EHP. A fit using shield extender rigs instead of cargo rigs tops out at around 285k EHP. With the addition of the non-scannable and non-lootable corporate hangar, these are a good choice for small volume high value hauling where you need to hide what you are hauling. | ||
Alternatively, you can fit a 100mn MWD that can be used | Alternatively, you can fit a 100mn MWD that can be used to significantly reduce align times by activating it for 1 cycle while aligning. It does however require a powergrid fitting mod, and you likely won't be able to fit large shield extenders. The vast majority of the Orcas tank come from the hull though, so that's not a problem as long as you have a DCII. | ||
Blockade runners rely on good bookmarks, crafty use of their Covert Ops Cloak, [[MWD]], and not fitting anything that would increase signature radius (no shield extenders). Due to their use of a covops cloak, well-flown blockade runners can be almost impossible to catch in hi-sec / lo-sec. So they are a good choice for more expensive cargo runs. But they are also very flimsy and can easily be ganked if you leave them uncloaked at a gate. | Blockade runners rely on good bookmarks, crafty use of their Covert Ops Cloak, [[MWD]], and not fitting anything that would increase signature radius (no shield extenders). Due to their use of a covops cloak, well-flown blockade runners can be almost impossible to catch in hi-sec / lo-sec. So they are a good choice for more expensive cargo runs. But they are also very flimsy and can easily be ganked if you leave them uncloaked at a gate. | ||