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Azual skoll (talk | contribs) →Tanking Your Tackler: developed the tanking section to stress the importance of tanking tacklers (particularly shield tanks) |
Azual skoll (talk | contribs) →Sensor boosters: expanded advantages of a sensor booster (use on gates and locking before you're in range) |
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==== Sensor boosters ==== | ==== Sensor boosters ==== | ||
Sensor boosters increase the scan resolution of your ship and thus allow you to lock a target faster and/or the increase the locking range of your ship. Increased locking range is usually not necessary, most T1 frigates can lock targets beyond 24 km which is the range of a T2 warp disruptor. | Sensor boosters increase the scan resolution of your ship and thus allow you to lock a target faster and/or the increase the locking range of your ship. Increased locking range is usually not necessary, most T1 frigates can lock targets beyond 24 km which is the range of a T2 warp disruptor. It can however be useful since it allows you to lock a target while you're still approaching it so that you can tackle as soon as you get into range. It can also help you lock cloaky targets before the can turn their cloak on (once locked, they will not be able to cloak). However, a sensor booster on a tackling frigate is usually used to increase scan resolution allowing you to lock and tackle your target faster, hopefully before it warps off. This is particularly useful when tackling targets coming through a stargate. A sensor booster is a viable option if you have a spare midslot, but should not take priority over tackle or tanking modules. | ||
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