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Azual skoll (talk | contribs) →Sensor boosters: expanded advantages of a sensor booster (use on gates and locking before you're in range) |
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==== T1 or T2? ==== | ==== T1 or T2? ==== | ||
Using T2 modules will improve your performance, however they require somewhat better skills and are a lot more expensive and for some modules it might not be worth it on a T1 frigate. | Using T2 modules will improve your performance, however they require somewhat better skills and are a lot more expensive and for some modules it might not be worth it on a T1 frigate. As an Eve University member you are allowed to fit T2 modules to your frigates as you see fit, but should not fit anything that you're not willing to lose. | ||
Keep in mind that there are so called named versions of all modules as well (meta 1 to meta 4) which offer more performance than vanilla T1 and are easier to fit as well. The higher meta versions can be very expensive (sometimes even more than the T2 versions), but meta 1 and meta 2 modules are usually very cheap. | Keep in mind that there are so called named versions of all modules as well (meta 1 to meta 4) which offer more performance than vanilla T1 and are easier to fit as well. The higher meta versions can be very expensive (sometimes even more than the T2 versions), but meta 1 and meta 2 modules are usually very cheap. | ||
'''Note:''' A T2 warp disruptor offers 4 km more range than any T1 version and requires only 1 additional level of propulsion jamming, so it's very useful and in fact recommended for long range tacklers if you can afford it. | '''Note:''' A T2 warp disruptor offers 4 km more range than any T1 version and requires only 1 additional level of propulsion jamming, so it's very useful and in fact recommended for long range tacklers if you can afford it. T2 damage controls are also significantly better than their t1 counterparts, particularly because meta 3 and 4 damage controls tend to be very expensive. | ||
==== E-war ==== | ==== E-war ==== | ||