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The Way of the Tackler: Difference between revisions

From EVE University Wiki
Caldari frigates: updated merlin fits based on inferno changes
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==== Caldari frigates ====
==== Caldari frigates ====
Caldari ships are usually shield tankers due to the lack of lowslots while having plenty of midslots which also allows the use of webifiers and/or e-war modules in addition to the warp disruptor/scrambler.<br>
Caldari ships are excellent tacklers thanks to their large number of mid slots letting you fit plenty of tackle modules as well as a solid shield tank.<br>
The fits posted below are both based on the Merlin hull. It's a very good all-rounder, but of course you can use some of the other frigates to set up a tackler if you want.<br>
The fits posted below are both based on the Merlin hull. It's a very good all-rounder, but of course you can use some of the other frigates to set up a tackler if you want.<br>


<table class="collapsible collapsed">
<table class="collapsible collapsed">
<tr>
<tr>
   <th>Merlin fitted for survivability</th>
   <th>Merlin fitted for close range tackle</th>
</tr>
</tr>
<tr>
<tr>
   <td>
   <td>
----
----
[Merlin, fleet tackler - survivor]<br>
[Merlin, t1 tackler]<br>
Damage Control I<br>
Damage Control I<br>
Micro Auxiliary Power Core I<br>
Micro Auxiliary Power Core I<br>
Overdrive Injector System I<br>
<br>
<br>
1MN Afterburner I<br>
Limited 1MN MicroWarpdrive I<br>
Warp Disruptor I<br>
Warp Scrambler I<br>
Tracking Disruptor I<br>
Stasis Webifier I<br>
Medium Shield Extender I<br>
Medium Shield Extender I<br>
<br>
<br>
Light Electron Blaster I, Antimatter Charge S<br>
75mm Gatling Rail I, Antimatter Charge S<br>
Light Electron Blaster I, Antimatter Charge S<br>
75mm Gatling Rail I, Antimatter Charge S<br>
Rocket Launcher I, Gremlin Rocket<br>
75mm Gatling Rail I, Antimatter Charge S<br>
[empty high slot]<br>
<br>
<br>
[empty rig slot]<br>
Small Anti-EM Screen Reinforcer I<br>
[empty rig slot]<br>
Small Anti-Thermal Screen Reinforcer I<br>
[empty rig slot]<br>
Small Anti-Kinetic Screen Reinforcer I<br>
<br>
<br>
The idea is to stay at range (15-20 km) while orbiting the target with an AB and using the tracking disruptor to make it harder for turret based ships to hit you. The short range weapons cannot be used against your primary target at that range and should be used only to kill drones or enemy ships that got too close. You could try to fit long range weapons if you want to be able to apply damage to your primary target directly.<br>
Thanks to its shield resistance bonus, the merlin is one of the best tackler frigs around. With a medium shield extender this merlin fit is very tough, while it also has plenty of mid slots for tackle and electronic warfare.<br>
If you got the skills you should fit an additional rocket launcher, the posted fit is missing one to allow the ship to be used with minimum skills.<br>
This fit has plenty of CPU spare, so you can easily swap that stasis webifier for a tracking disruptor or other ewar module if you prefer.<br>
Also you could replace the e-war module with any other e-war module of your choice, since the Merlin hull provides no bonus to any specific type of e-war.<br>
If you have reasonably good fitting skills and want to do some more damage, you might be able to squeeze some blasters on there instead of the 75mm rails.<br>
If you want to convert the fit for short range you should replace the warp disruptor with a warp scram and maybe replace the e-war module with a stasis webifier.<br>
----
----
</tr>
</tr>
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<table class="collapsible collapsed">
<table class="collapsible collapsed">
<tr>
<tr>
   <th>Merlin fitted for speed</th>
   <th>Merlin fitted fast locking</th>
</tr>
</tr>
<tr>
<tr>
   <td>
   <td>
----
----
[Merlin, fleet tackler - speed]<br>
[Merlin, t1 fast-locking tackler]<br>
Damage Control I<br>
Damage Control I<br>
Micro Auxiliary Power Core I<br>
Micro Auxiliary Power Core I<br>
Overdrive Injector System I<br>
<br>
<br>
1MN MicroWarpdrive I<br>
1MN Afterburner I<br>
Warp Scrambler I<br>
Warp Disruptor I<br>
Stasis Webifier I<br>
Sensor Booster I, Scan Resolution Script<br>
Medium Shield Extender I<br>
Medium Shield Extender I<br>
<br>
<br>
125mm Gatling AutoCannon I, Phased Plasma S<br>
75mm Gatling Rail I, Antimatter Charge S<br>
125mm Gatling AutoCannon I, Phased Plasma S<br>
75mm Gatling Rail I, Antimatter Charge S<br>
[empty high slot]<br>
75mm Gatling Rail I, Antimatter Charge S<br>
[empty high slot]<br>
<br>
<br>
[empty rig slot]<br>
Small Anti-EM Screen Reinforcer I<br>
[empty rig slot]<br>
Small Anti-Thermal Screen Reinforcer I<br>
[empty rig slot]<br>
Small Anti-Kinetic Screen Reinforcer I<br>
<br>
<br>
This setup is supposed to chase high speed ships like MWDing cruisers and slow them down as much as possible to allow your slower fleet members to catch up.<br>
While it looks quite similar to the fit above, this merlin is designed for something very different. Thanks to its sensor booster and warp disruptor, this ship is excellent for grabbing targets coming in through a stargate, while it is still just as tough as the first setup.<br>
The Merlin is not the fastest frigate, however unlike some of the high speed frigates this setup still provides a good tank and thus will allow you to keep your target tackled for a while even if you are being attacked directly.<br>
Since it doesn't need to chase targets to get into range, the afterburner allows this ship to avoid more damage while orbiting its victim.<br>
To allow the setup to be used with minimum skills it uses only two autocannons. If you got the skills you could fit blasters to get a bit more range, however adding some missile launchers should be more important.<br>
----
----
</tr>
</tr>
</table>
</table>


==== Gallente frigates ====
==== Gallente frigates ====