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The Way of the Tackler: Difference between revisions

From EVE University Wiki
Gallente frigates: updated fits based on inferno - the incursus is currently the best choice for gallente tacklers
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==== Gallente frigates ====
==== Gallente frigates ====
Gallente frigates got a balanced slot layout, so you have enough midslots for various module combinations while you use the lowslots for tank and maybe speed.<br>
Gallente frigates have balanced slot layouts and are relatively fast, making them good tacklers. The incursus is currently the best choice for a gallente tackler frig thanks to its high speed and good slot layout.<br>
Also don't forget to make use of the drone bay each gallente frigate has.<br>
Don't forget to make use of the drone bay each gallente frigate has!<br>


<table class="collapsible collapsed">
<table class="collapsible collapsed">
<tr>
<tr>
   <th>Tristan fitted for survivability</th>
   <th>Incursus with shield tank and high speed</th>
</tr>
</tr>
<tr>
<tr>
   <td>
   <td>
----
----
[Tristan, fleet tackler - survivor]<br>
[Incursus, t1 tackler]<br>
Damage Control I<br>
Damage Control I<br>
Adaptive Nano Plating I<br>
Overdrive Injector System I<br>
200mm Reinforced Steel Plates I<br>
Overdrive Injector System I<br>
Nanofiber Internal Structure I<br>
<br>
<br>
1MN Afterburner I<br>
Limited 1MN MicroWarpdrive I<br>
Warp Disruptor I<br>
Warp Scrambler I<br>
Remote Sensor Dampener I<br>
Medium Shield Extender I<br>
<br>
<br>
75mm Gatling Rail I, Antimatter Charge S<br>
75mm Gatling Rail I, Antimatter Charge S<br>
75mm Gatling Rail I, Antimatter Charge S<br>
75mm Gatling Rail I, Antimatter Charge S<br>
[empty high slot]<br>
75mm Gatling Rail I, Antimatter Charge S<br>
[empty high slot]<br>
<br>
Small Anti-EM Screen Reinforcer I<br>
Small Anti-Thermal Screen Reinforcer I<br>
Small Anti-Kinetic Screen Reinforcer I<br>
<br>
<br>
Warrior I x1<br>
<br>
The incursus is a great tackler thanks to its three mid slots and good speed. Despite having a bonus to armour repairers, a tackler incursus works very well with a shield tank. Like the tormentor, it has plenty of powergrid allowing you to fit a medium shield without needing a micro auxiliary power core to do so.<br>
This ship has a reasonable amount of cpu left, meaning you can fit a warp disruptor if you prefer.<br>
----
</tr>
</table>
 
<table class="collapsible collapsed">
<tr>
  <th>Incursus with armour tank for close range</th>
</tr>
<tr>
  <td>
----
[Incursus, t1 tackler armour]<br>
Damage Control I<br>
200mm Reinforced Steel Plates I<br>
Adaptive Nano Plating I<br>
Overdrive Injector System I<br>
<br>
Limited 1MN MicroWarpdrive I<br>
Warp Scrambler I<br>
Stasis Webifier I<br>
<br>
Light Ion Blaster I, Antimatter Charge S<br>
Light Ion Blaster I, Antimatter Charge S<br>
Light Ion Blaster I, Antimatter Charge S<br>
<br>
<br>
[empty rig slot]<br>
[empty rig slot]<br>
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<br>
<br>
<br>
<br>
Hobgoblin I x1<br>
Warrior I x1<br>
<br>
<br>
This setup is designed to be used at range (15-20 km) while orbiting the target with an AB to make it harder to be hit. It's got a decent buffer tank and uses an e-war module to increase the fleet value of the ship. <br>
Thanks to its large number of low slots, the incursus also makes a good armour tanker. This takes less powergrid than the shield tanked version, letting you fit blasters for some close range damage as well as freeing up a mid slot for another tackle or ewar mod.<br>
The posted setup is very tight on CPU when used with just the minimum skills, with better skills you should add some missile launchers or maybe replace the long range railguns with short range blasters so you're able to fight off drones and fast ships that got too close to you. Though if you stick with long range weapons you might be able to hit your primary target from distance, especially if you can upgrade to bigger railguns. In theory you could also use short range autocannons with just the minimum skills, but the ship grants both a damage and a tracking bonus to hybrid weapons, so you should use those.<br>
The armour incursus is slower and more fragile than the shield tanked version, and the shield incursus is probably a better choice for tackling.<br>
The Tristan hull does not provide a bonus to any specific e-war so feel free to replace the sensor dampener with any e-war module of your choice.<br>
----
----
</tr>
</tr>
</table>
</table>
<br>


<table class="collapsible collapsed">
<table class="collapsible collapsed">
<tr>
<tr>
   <th>Incursus fitted for speed</th>
   <th>Incursus fit for fast locking</th>
</tr>
</tr>
<tr>
<tr>
   <td>
   <td>
----
----
[Incursus, fleet tackler - speed]<br>
[Incursus, t1 tackler long range]<br>
Damage Control I<br>
Damage Control I<br>
200mm Reinforced Steel Plates I<br>
Adaptive Nano Plating I<br>
Overdrive Injector System I<br>
Overdrive Injector System I<br>
<br>
<br>
1MN MicroWarpdrive I<br>
1MN Afterburner I<br>
Warp Disruptor I<br>
Warp Disruptor I<br>
Sensor Booster I, Scan Resolution<br>
Sensor Booster I, Scan Resolution Script<br>
<br>
<br>
75mm Gatling Rail I, Antimatter Charge S<br>
125mm Railgun I, Antimatter Charge S<br>
75mm Gatling Rail I, Antimatter Charge S<br>
125mm Railgun I, Antimatter Charge S<br>
75mm Gatling Rail I, Antimatter Charge S<br>
125mm Railgun I, Antimatter Charge S<br>
<br>
<br>
[empty rig slot]<br>
[empty rig slot]<br>
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<br>
<br>
<br>
<br>
Hobgoblin I x1<br>
Warrior I x1<br>
<br>
<br>
This setup is designed to get a warp disruptor on a target as fast as possible, before it manages to warp off. The sensor booster increases your locking speed and the warp disruptor has a good range, so you can cover a good part of a gate for example and will have a good chance to tackle any ship that jumps through that gate before it can warp off.<br>
This fit is designed to lock targets quickly, and is very effective for catching ships coming through a stargate thanks to its warp disruptor and sensor booster.<br>
Also the MWD allows you to chase high speed enemies, though you wont be able to slow them down yourself.<br>
Since this fit does not need to chase targets to get into range, the afterburner allows helps keep it alive while orbiting its victim.<br>
This setup provides only a light tank and no AB to orbit at high speed, so chances to survive a fight are relatively low and because of that this setup is not recommended for unexperienced pilots.<br>
You could convert this setup to be used at short range with a warp scrambler and a stasis webifier so you can slow your target down as much as possible. To increase survivability you could use an AB.<br>
----
----
</tr>
</tr>
</table>
</table>
 
<br>


==== Minmatar frigates ====
==== Minmatar frigates ====