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The Way of the Tackler: Difference between revisions

From EVE University Wiki
Minmatar frigates: modified fits to be more in line with the other examples
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==== Minmatar frigates ====
==== Minmatar frigates ====
Minmatar frigates tend to be pretty fast and they have a balanced slot layout allowing you to combine several midslot modules like AB/MWD, warp disruptor/scrambler, sensor boosters and e-war modules while the lowslots can be used to fit a tank or increase speed.
Minmatar frigates tend to be very fast and they have a balanced slot layout allowing a large amount of versatility when it comes to fittings.
Also most minmatar ships get a bonus for projectile weapons, which tend to be the favorite weapon even on some ships without any bonus for them.<br>
Also most minmatar ships get a bonus to projectile weapons, which are an excellent weapon for tacklers due to their easy fitting and no capacitor use.<br>


<table class="collapsible collapsed">
<table class="collapsible collapsed">
<tr>
<tr>
   <th>Rifter fitted for survivability</th>
   <th>Rifter with shield tank and high speed</th>
</tr>
</tr>
<tr>
<tr>
   <td>
   <td>
----
----
[Rifter, fleet tackler - survivor]<br>
[Rifter, t1 tackler]<br>
Damage Control I<br>
Damage Control I<br>
Adaptive Nano Plating I<br>
Micro Auxiliary Power Core I<br>
200mm Reinforced Steel Plates I<br>
Overdrive Injector System I<br>
<br>
<br>
1MN Afterburner I<br>
1MN MicroWarpdrive I<br>
Warp Disruptor I<br>
Warp Scrambler I<br>
Remote Sensor Dampener I<br>
Medium Shield Extender I<br>
<br>
<br>
125mm Gatling AutoCannon I, Phased Plasma S<br>
150mm Light AutoCannon I, Phased Plasma S<br>
125mm Gatling AutoCannon I, Phased Plasma S<br>
150mm Light AutoCannon I, Phased Plasma S<br>
125mm Gatling AutoCannon I, Phased Plasma S<br>
150mm Light AutoCannon I, Phased Plasma S<br>
[empty high slot]<br>
[empty high slot]<br>
<br>
<br>
[empty rig slot]<br>
Small Anti-EM Screen Reinforcer I<br>
[empty rig slot]<br>
Small Anti-Thermal Screen Reinforcer I<br>
[empty rig slot]<br>
Small Anti-Kinetic Screen Reinforcer I<br>
<br>
<br>
This setup is designed to be used at range (15-20 km) while orbiting the target with an AB to make it harder to be hit. It's got a decent buffer tank and uses an e-war module to increase the fleet value of the ship. <br>
With a good mix of speed and HP, this is an excellent tackler setup. Unfortunately the rifter doesn't have as much powergrid as the incursus or tormentor, forcing it to use a micro auxiliary power core in order to fit a shield extender. Thankfully its excellent base speed makes up for this lost low slot.<br>
The weapons are all short ranged and should be used to fight off drones and fast ships that got too close to you. You could add a rocket launcher to increase your DPS, however with just minimum skills you wont have enough CPU.<br>
If you have good skills, a useful addition to this setup is to fit a nosferatu in its spare high slot.<br>
The Rifter hull does not provide a bonus to any specific e-war so feel free to replace the sensor dampener with any e-war module of your choice. If you want to use this ship as a short range tackler you should use a warp scrambler and maybe a stasis webifier instead or the warp disruptor and the e-war module.<br>
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----
</tr>
</tr>
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<table class="collapsible collapsed">
<table class="collapsible collapsed">
<tr>
<tr>
   <th>Vigil fitted for high speed</th>
   <th>Vigil fitted for very high speed</th>
</tr>
</tr>
<tr>
<tr>
   <td>
   <td>
----
----
[Vigil, fleet tackler - speed]<br>
[Vigil, t1 tackler very fast]<br>
Damage Control I<br>
Damage Control I<br>
Nanofiber Internal Structure I<br>
Overdrive Injector System I<br>
Overdrive Injector System I<br>
Overdrive Injector System I<br>
<br>
<br>
1MN MicroWarpdrive I<br>
Limited 1MN MicroWarpdrive I<br>
Warp Scrambler I<br>
Warp Disruptor I<br>
Stasis Webifier I<br>
Small Capacitor Booster I, Cap Booster 100<br>
<br>
<br>
150mm Light AutoCannon I, Phased Plasma S<br>
150mm Light AutoCannon I, EMP S<br>
150mm Light AutoCannon I, Phased Plasma S<br>
150mm Light AutoCannon I, EMP S<br>
Rocket Launcher I, Gremlin Rocket<br>
[empty high slot]<br>
<br>
<br>
[empty rig slot]<br>
[empty rig slot]<br>
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[empty rig slot]<br>
[empty rig slot]<br>
<br>
<br>
This setup is designed to chase fast enemy ships like MWDing cruisers, slow them down as much as possible and keep them tackled to allow your slower fleet members to catch up. The Vigil is one of the fastest frigates and most likely wont have any trouble to keep up with any ship you encounter, though it doesn't provide a big tank so chances to survive a fight are relatively low and because of that this setup is not recommended for unexperienced pilots.<br>
The vigil is the fastest t1 frigate around, although it is also very fragile. Unlike the rifter the vigil doesn't have enough powergrid to fit a shield extender and is forced to rely only on a damage control for tank. Because of this, the vigil probably not a good idea for new tacklers.<br>
By fitting a long range warp disruptor you could covert this setup to be used at a distance (15-20 km) and increase survivability, though you wont be able to slow down a fast enemy in that case. If you want to use this ship at those ranges you should replace the stasis webifier with an e-war module (the Vigil provides a bonus to target painter so you should use that if you want to use an e-war module) or maybe a sensor booster so you can lock a target faster.<br>
What the vigil is very good at is chasing and catching targets which are a very long way away thanks to its high speed - like an interceptor, this fit is designed to catch targets and then orbit them outside of scram and web range (between 15 and 20km) until backup arrives. The capacitor booster allows the vigil to keep its MWD and warp disruptor running for much longer, but will require you to carry cap booster charges in your cargo.<br>
----
----
</tr>
</tr>
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<table class="collapsible collapsed">
<table class="collapsible collapsed">
<tr>
<tr>
   <th>Rifter fitted for speed</th>
   <th>Rifter fitted for fast locking</th>
</tr>
</tr>
<tr>
<tr>
   <td>
   <td>
----
----
[Rifter, fleet tackler - speed]<br>
[Rifter, t1 tackler fast locking]<br>
Damage Control I<br>
Damage Control I<br>
Micro Auxiliary Power Core I<br>
200mm Reinforced Steel Plates I<br>
Overdrive Injector System I<br>
Overdrive Injector System I<br>
<br>
<br>
1MN MicroWarpdrive I<br>
1MN Afterburner I<br>
Warp Scrambler I<br>
Warp Disruptor I<br>
Medium Shield Extender I<br>
Sensor Booster I, Scan Resolution Script<br>
<br>
<br>
150mm Light AutoCannon I, Phased Plasma S<br>
250mm Light Artillery Cannon I, EMP S<br>
150mm Light AutoCannon I, Phased Plasma S<br>
250mm Light Artillery Cannon I, EMP S<br>
150mm Light AutoCannon I, Phased Plasma S<br>
[empty high slot]<br>
[empty high slot]<br>
[empty high slot]<br>
<br>
<br>
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[empty rig slot]<br>
[empty rig slot]<br>
<br>
<br>
This setup is designed to chase fast enemy ships like MWDing cruisers and keep them tackled to allow your slower fleet members to catch up. It's got the same purpose as the Vigil setup above, the difference is that the Rifter is not as fast as the Vigil but it has a decent tank. So while it might be harder to keep up with fast ships your chances of survival are much better with the Rifter.<br>
The rifter has excellent scan resolution, which makes it a great choice for a fast locker. Unfortunately, its small number of low slots make is much more fragile than the other fast locking ships listed here.<br>
Once you've trained up your skills you will be able to add a rocket launcher to increase the DPS.<br>
This fit is designed to lock targets quickly, and is particularly good for catching ships coming through a stargate. Since it doesn't need to chase targets to get into range, an afterburner helps this fit to stay alive while orbiting its prey.<br>
By fitting a long range warp disruptor you could covert this setup to be used at a distance (15-20 km) and increase survivability, though you wont be able to slow down a fast enemy in that case.<br>
Alternatively you can swap the sensor booster for an ewar module of your choice.<br>
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----
</tr>
</tr>
</table><br>
</table>
<br>


== Final words ==
== Final words ==