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Azual skoll (talk | contribs) →Minmatar frigates: modified fits to be more in line with the other examples |
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==== Minmatar frigates ==== | ==== Minmatar frigates ==== | ||
Minmatar frigates tend to be | Minmatar frigates tend to be very fast and they have a balanced slot layout allowing a large amount of versatility when it comes to fittings. | ||
Also most minmatar ships get a bonus | Also most minmatar ships get a bonus to projectile weapons, which are an excellent weapon for tacklers due to their easy fitting and no capacitor use.<br> | ||
<table class="collapsible collapsed"> | <table class="collapsible collapsed"> | ||
<tr> | <tr> | ||
<th>Rifter | <th>Rifter with shield tank and high speed</th> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> | ||
---- | ---- | ||
[Rifter, | [Rifter, t1 tackler]<br> | ||
Damage Control I<br> | Damage Control I<br> | ||
Micro Auxiliary Power Core I<br> | |||
Overdrive Injector System I<br> | |||
<br> | <br> | ||
1MN | 1MN MicroWarpdrive I<br> | ||
Warp | Warp Scrambler I<br> | ||
Medium Shield Extender I<br> | |||
<br> | <br> | ||
150mm Light AutoCannon I, Phased Plasma S<br> | |||
150mm Light AutoCannon I, Phased Plasma S<br> | |||
150mm Light AutoCannon I, Phased Plasma S<br> | |||
[empty high slot]<br> | [empty high slot]<br> | ||
<br> | <br> | ||
Small Anti-EM Screen Reinforcer I<br> | |||
Small Anti-Thermal Screen Reinforcer I<br> | |||
Small Anti-Kinetic Screen Reinforcer I<br> | |||
<br> | <br> | ||
With a good mix of speed and HP, this is an excellent tackler setup. Unfortunately the rifter doesn't have as much powergrid as the incursus or tormentor, forcing it to use a micro auxiliary power core in order to fit a shield extender. Thankfully its excellent base speed makes up for this lost low slot.<br> | |||
If you have good skills, a useful addition to this setup is to fit a nosferatu in its spare high slot.<br> | |||
---- | ---- | ||
</tr> | </tr> | ||
| Line 511: | Line 510: | ||
<table class="collapsible collapsed"> | <table class="collapsible collapsed"> | ||
<tr> | <tr> | ||
<th>Vigil fitted for high speed</th> | <th>Vigil fitted for very high speed</th> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> | ||
---- | ---- | ||
[Vigil, | [Vigil, t1 tackler very fast]<br> | ||
Damage Control I<br> | Damage Control I<br> | ||
Overdrive Injector System I<br> | |||
Overdrive Injector System I<br> | Overdrive Injector System I<br> | ||
<br> | <br> | ||
1MN MicroWarpdrive I<br> | Limited 1MN MicroWarpdrive I<br> | ||
Warp | Warp Disruptor I<br> | ||
Small Capacitor Booster I, Cap Booster 100<br> | |||
<br> | <br> | ||
150mm Light AutoCannon I, | 150mm Light AutoCannon I, EMP S<br> | ||
150mm Light AutoCannon I, | 150mm Light AutoCannon I, EMP S<br> | ||
[empty high slot]<br> | |||
<br> | <br> | ||
[empty rig slot]<br> | [empty rig slot]<br> | ||
| Line 533: | Line 532: | ||
[empty rig slot]<br> | [empty rig slot]<br> | ||
<br> | <br> | ||
The vigil is the fastest t1 frigate around, although it is also very fragile. Unlike the rifter the vigil doesn't have enough powergrid to fit a shield extender and is forced to rely only on a damage control for tank. Because of this, the vigil probably not a good idea for new tacklers.<br> | |||
What the vigil is very good at is chasing and catching targets which are a very long way away thanks to its high speed - like an interceptor, this fit is designed to catch targets and then orbit them outside of scram and web range (between 15 and 20km) until backup arrives. The capacitor booster allows the vigil to keep its MWD and warp disruptor running for much longer, but will require you to carry cap booster charges in your cargo.<br> | |||
---- | ---- | ||
</tr> | </tr> | ||
| Line 541: | Line 540: | ||
<table class="collapsible collapsed"> | <table class="collapsible collapsed"> | ||
<tr> | <tr> | ||
<th>Rifter fitted for | <th>Rifter fitted for fast locking</th> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> | ||
---- | ---- | ||
[Rifter, | [Rifter, t1 tackler fast locking]<br> | ||
Damage Control I<br> | Damage Control I<br> | ||
200mm Reinforced Steel Plates I<br> | |||
Overdrive Injector System I<br> | Overdrive Injector System I<br> | ||
<br> | <br> | ||
1MN | 1MN Afterburner I<br> | ||
Warp | Warp Disruptor I<br> | ||
Sensor Booster I, Scan Resolution Script<br> | |||
<br> | <br> | ||
250mm Light Artillery Cannon I, EMP S<br> | |||
250mm Light Artillery Cannon I, EMP S<br> | |||
[empty high slot]<br> | |||
[empty high slot]<br> | [empty high slot]<br> | ||
<br> | <br> | ||
| Line 564: | Line 563: | ||
[empty rig slot]<br> | [empty rig slot]<br> | ||
<br> | <br> | ||
The rifter has excellent scan resolution, which makes it a great choice for a fast locker. Unfortunately, its small number of low slots make is much more fragile than the other fast locking ships listed here.<br> | |||
This fit is designed to lock targets quickly, and is particularly good for catching ships coming through a stargate. Since it doesn't need to chase targets to get into range, an afterburner helps this fit to stay alive while orbiting its prey.<br> | |||
Alternatively you can swap the sensor booster for an ewar module of your choice.<br> | |||
---- | ---- | ||
</tr> | </tr> | ||
</table><br> | </table> | ||
<br> | |||
== Final words == | == Final words == | ||