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Incursion Fitting: Vanguard: Difference between revisions

From EVE University Wiki
Medium Slots: MWD notes for special fleets.
Requirements: Added SP warning to the Requirements section.
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==Requirements==
==Requirements==
</noinclude>
</noinclude>
{{#ifeq:{{{1|IncursionRequirements}}}|IncursionRequirements|When entering an incursion fleet the Fleet Commander (FC) will ask to see your current fit. This section will detail the bare minimums all FCs are looking for. Note that having these does not guarantee entrance. Some FCs might want more, though most EVE Uni FCs will not.
{{#ifeq:{{{1|IncursionRequirements}}}|IncursionRequirements|'''Warning: Incursion are NOT a low skill activity.''' In addition to being able to fly the ships and fit the tank listed below, pilots should have all relevant support skills at least to IV. This includes:
*Capacitor
*Targeting
*Fitting
*Weapon Supports
*Tanking Supports
Essentially pilots should have the Core Competency and their weapon of choice certificates at the Standard level for Incursions. This is for the safety of you and all the pilots you are flying with.
 
When entering an incursion fleet the Fleet Commander (FC) will ask to see your current fit. This section will detail the bare minimums all FCs are looking for. Note that having these does not guarantee entrance. Some FCs might want more, though most EVE Uni FCs will not.


The Sansha’s Nation ships deal high amounts of Omni (all types) damage. The key to surviving this is having high resists and a large buffer. Shield & armor repair modules and shield regeneration rate do not matter as the alpha damage is simply too high for a single ship to tank without help. Logistic ships are used in all incursions and provide the healing. All the damage dealers must do is survive long enough for a Logistic ship to heal them.  The objective of these requirements is to ensure survivability as losing a ship is far worse than completing sites slowly due to low damage output.  
The Sansha’s Nation ships deal high amounts of Omni (all types) damage. The key to surviving this is having high resists and a large buffer. Shield & armor repair modules and shield regeneration rate do not matter as the alpha damage is simply too high for a single ship to tank without help. Logistic ships are used in all incursions and provide the healing. All the damage dealers must do is survive long enough for a Logistic ship to heal them.  The objective of these requirements is to ensure survivability as losing a ship is far worse than completing sites slowly due to low damage output.