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John Haldane (talk | contribs) m →Electronic Counter Measures (ECM): added emphasis |
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'''Note: Remember, always be either aligned to a celestial (preferably a planet) to warp to or be in range of a gate to jump through. | '''Note: Remember, always be either aligned to a celestial (preferably a planet) to warp to or be in range of a gate to jump through. | ||
''' | ''' | ||
==The effect your skills have on electronic warfare== | |||
* Electronic Warfare - 5% Reduction to capacitor need per skill level. | |||
* Signal Dispersion - 5% bonus to strength of all ECM jammers per skill level. | |||
* Long Distance Jamming - 10% bonus to optimal range per skill level. | |||
* Frequency Modulation - 10% bonus to falloff per skill level. | |||