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The four Tech 1 freighters are good for carrying very large amounts of cargo in high security space. They align and warp too slowly to be safely used in lowsec or nullsec. Freighters are very tough, but they are definitely ''not'' immune to suicide ganking -- organised and prepared groups of gankers can and do kill freighters. | The four Tech 1 freighters are good for carrying very large amounts of cargo in high security space. They align and warp too slowly to be safely used in lowsec or nullsec. Freighters are very tough, but they are definitely ''not'' immune to suicide ganking -- organised and prepared groups of gankers can and do kill freighters. | ||
All four freighters get 5% bonuses to cargo capacity and velocity per level of their pilot's racial freighter skill ([[Amarr Freighter]], [[Gallente Freighter]} and so on). Since you must train the freighter skill to at least level 1, the base capacity of the ship is only used to calculate the actual capacity. It is worth noting that the Caldari freighters with Caldari Freighter 4 can hold more than any other freighter, even with their respective freighter skills trained to 5, and cross-training Caldari Industrial 1-5 and Caldari Freighter 4 take less time then training a freighter skill from 4 to 5. | All four freighters get 5% bonuses to cargo capacity and velocity per level of their pilot's racial freighter skill ([[Skills:Spaceship_Command#Amarr_Freighter|Amarr Freighter]], [[Gallente Freighter]} and so on). Since you must train the freighter skill to at least level 1, the base capacity of the ship is only used to calculate the actual capacity. It is worth noting that the Caldari freighters with Caldari Freighter 4 can hold more than any other freighter, even with their respective freighter skills trained to 5, and cross-training Caldari Industrial 1-5 and Caldari Freighter 4 take less time then training a freighter skill from 4 to 5. | ||
* Amarr: [[Providence]] | * Amarr: [[Providence]] | ||