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The Rookie's Guide to Fleet Ops: Difference between revisions

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An introduction to fleet operations for rookie pilots. This guide is not meant as a replacement for a fleet operations class. Its purpose is to teach the basics of fleet movement so that new members of eve university can join fleet operations without making too many blunders. <br/> <br/>
[[Image:Warfleet.jpg|thumb|300px|A group of E-UNI pilots on wartime patrol.]]
[[Image:Warfleet.jpg|thumb|800px|A group of E-UNI pilots on wartime patrol.]]
 
===Abbreviations===
'''Fleet Operations''' happen daily in Eve University, and for rookie pilots, it may be tough to catch on to how we operate and the terminology involved.
 
While this guide is not intended to replace a proper fleet operations class, its purpose is to:
*Teach basics of fleet movement
*Reduce mistakes or blunders common to rookies
*Serve as a reference to new pilots in operations
 
==Abbreviations==


*FC: Fleet Commander  
*FC: Fleet Commander  
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*MWD: MicroWarpdrive
*MWD: MicroWarpdrive


===Pre-Op Checklist===
==Pre-Op Checklist==


<ol>
<ol>
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</ol>
</ol>


===Fleet Invites===  
==Fleet Invites==


Do not ask in Alliance channel if there is a fleet being formed. If you want to know if a fleet is currently being formed, and what roles are currently being called for, ask in corp chat.  
Do not ask in Alliance channel if there is a fleet being formed. If you want to know if a fleet is currently being formed, and what roles are currently being called for, ask in corp chat.  
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'''Do not X up unless your role was called, or if last call is made. Keep all chatter out of the Alliance channel.''' If wou wish to know if a fleet is currently being formed, which role is being called, or if last call was made yet, ask in the Corp channel.
'''Do not X up unless your role was called, or if last call is made. Keep all chatter out of the Alliance channel.''' If wou wish to know if a fleet is currently being formed, which role is being called, or if last call was made yet, ask in the Corp channel.


===Fleet Hierarchy===
==Fleet Hierarchy==


The fleet roster should be changed to hierarchy view. This can be done by opening the Fleet section in the NeoCom. Click the arrow at the top left of the window, and select "view as hierarchy". If there is only the "view as flat list" option available, the roster is already displayed as a hierarchy.
The fleet roster should be changed to hierarchy view. This can be done by opening the Fleet section in the NeoCom. Click the arrow at the top left of the window, and select "view as hierarchy". If there is only the "view as flat list" option available, the roster is already displayed as a hierarchy.
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More information about the Fleet window can be found in the [http://www.eve-ivy.com/wiki/index.php?title=Fleetwindow_and_fleetfinder Fleetwindow and fleetfinder] guide.
More information about the Fleet window can be found in the [http://www.eve-ivy.com/wiki/index.php?title=Fleetwindow_and_fleetfinder Fleetwindow and fleetfinder] guide.


===During the Op===
==During the Op==


Sometimes the FC will broadcast commands to the broadcast window, sometimes he wont. Sometimes he'll remind everyone what they're supposed to be doing, sometimes he'll be too busy doing other stuff.  
Sometimes the FC will broadcast commands to the broadcast window, sometimes he wont. Sometimes he'll remind everyone what they're supposed to be doing, sometimes he'll be too busy doing other stuff.  
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'''If you go AFK while undocked during wartime, you risk losing your ship and your pod. If the enemy doesnt get you, the FC will.'''  
'''If you go AFK while undocked during wartime, you risk losing your ship and your pod. If the enemy doesnt get you, the FC will.'''  


===Fleet Maneuvers===
==Fleet Maneuvers==


'''Align'''  
'''Align'''  
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When you jump into a system through a stargate, you stay cloaked for 30 seconds. It is important not to move until the FC gives the order to align, orbit, or whatever else.  
When you jump into a system through a stargate, you stay cloaked for 30 seconds. It is important not to move until the FC gives the order to align, orbit, or whatever else.  


===Timer Mechanics===
==Timer Mechanics==


There are a variety of timers that anyone involved in PvP should know about. Foremost among these are the 1 minute timer after initiating aggression and the 30 second timer after losing a ship which will prevent docking in stations and jumping through stargates.
There are a variety of timers that anyone involved in PvP should know about. Foremost among these are the 1 minute timer after initiating aggression and the 30 second timer after losing a ship which will prevent docking in stations and jumping through stargates.
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Read the [http://www.eve-ivy.com/wiki/index.php?title=Timers Timers and Countdowns Guide] for more information.
Read the [http://www.eve-ivy.com/wiki/index.php?title=Timers Timers and Countdowns Guide] for more information.


===Rookie Tackler Tips===
==Rookie Tackler Tips==


Set your default orbiting distance to 7500m. You can do this when undocked, select an object in the overview that is nearby, and the right-click the Orbit button in the 'Selected Item' window. Having a default orbit of 7.5 km will keep you out of most smartbomb range, but within Stasis Web and Warp Disruptor range. If you have intel that target has no smartbombs, feel free to close distance to use an energy vampire, and increase angular velocity to be harder to hit. Only battleships and larger ships fit smartbombs usually, so if the enemy is in a battlecruiser or smaller ship, feel free to orbit closer. Some faction smartbombs have a range greater than 7.5 km but they are very expensive and I have never seen them used against a Uni fleet.
Set your default orbiting distance to 7500m. You can do this when undocked, select an object in the overview that is nearby, and the right-click the Orbit button in the 'Selected Item' window. Having a default orbit of 7.5 km will keep you out of most smartbomb range, but within Stasis Web and Warp Disruptor range. If you have intel that target has no smartbombs, feel free to close distance to use an energy vampire, and increase angular velocity to be harder to hit. Only battleships and larger ships fit smartbombs usually, so if the enemy is in a battlecruiser or smaller ship, feel free to orbit closer. Some faction smartbombs have a range greater than 7.5 km but they are very expensive and I have never seen them used against a Uni fleet.
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Don't use AB or MWD while camping a gate, nor when aligning. Use AB and MWD to approach targets, or to get away from them if they have smartbombs. Use MWD while orbiting a target only if you're cap stable with it activated. Using AB should be fine while orbiting a target, but it depends a lot on your skills and the ship you're flying.
Don't use AB or MWD while camping a gate, nor when aligning. Use AB and MWD to approach targets, or to get away from them if they have smartbombs. Use MWD while orbiting a target only if you're cap stable with it activated. Using AB should be fine while orbiting a target, but it depends a lot on your skills and the ship you're flying.


===War Intel===
==War Intel==


'''Do not ask for information about the fleet location, nor destination.''' Intel is on a need-to-know basis. If you don't know, you probably don't need to.
'''Do not ask for information about the fleet location, nor destination.''' Intel is on a need-to-know basis. If you don't know, you probably don't need to.
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'''Do not give out your location in Alliance, Corp, nor Chat.E-Uni channels.''' You may specify your location in the squad channel, and if the rally point is in a different system, ask your squad commander for instructions.
'''Do not give out your location in Alliance, Corp, nor Chat.E-Uni channels.''' You may specify your location in the squad channel, and if the rally point is in a different system, ask your squad commander for instructions.


===After the Op===
==After the Op==
'''If you got podded, buy a new medical clone before leaving the station.'''
'''If you got podded, buy a new medical clone before leaving the station.'''