Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

List of Skill Hardwiring Implants: Difference between revisions

From EVE University Wiki
WIP: Removed reference to SP-80x modules which were renamed to SP-60x in game
Updated hardwiring implant names
Line 243: Line 243:
! style="background-color:#666666;color:white" | 8  
! style="background-color:#666666;color:white" | 8  
! style="background-color:maroon;color:white" | Armor  
! style="background-color:maroon;color:white" | Armor  
| 'Noble' ZET3#
| 'Noble' Mechanic
| <br>  
| MC-801 ~ 806<br>  
| Increase Hull Hit Points (+1%/+3%/+5%)
| Increase Hull Hit Points
|-
|-
! style="background-color:#666666;color:white" | 8  
! style="background-color:#666666;color:white" | 8  
! style="background-color:lime;color:black" | Electronics  
! style="background-color:lime;color:black" | Electronics  
| 'Gypsy' KPB-#
| 'Gypsy' Long Range Targeting
| <br>  
| LT-801 ~ 806<br>  
| Increase Targeting Range (+1%/+3%/+5%)
| Increase Targeting Range
|-
|-
! style="background-color:#666666;color:white" | 8  
! style="background-color:#666666;color:white" | 8  
! style="background-color:lime;color:black" | Electronics  
! style="background-color:lime;color:black" | Electronics  
| 'Gypsy' KQB-#
| 'Gypsy' Propulsion Jamming
| <br>  
| PJ-801 ~ 806<br>  
| Reduce Propulsion Jamming Modules Capacitor Usage (+1%/+3%/+5%)
| Reduce Propulsion Jamming Modules Capacitor Usage
|-
|-
! style="background-color:#666666;color:white" | 8  
! style="background-color:#666666;color:white" | 8  
! style="background-color:teal;color:white" | Engineering  
! style="background-color:teal;color:white" | Engineering  
| 'Squire' CC#
| 'Squire' Energy Management
| <br>  
| EM-801 ~ 806<br>  
| Increase Capacitor (+1%/+3%/+5%)
| Increase Capacitor Capacity
|-
|-
! style="background-color:#666666;color:white" | 8  
! style="background-color:#666666;color:white" | 8  
! style="background-color:red;color:white" | Gunnery  
! style="background-color:red;color:white" | Gunnery  
| 'Lancer' G#-Gamma
| 'Lancer' Medium Energy Turret
| <br>  
| ME-801 ~ 806<br>  
| Increase Medium Energy Turret Damage (+1%/+3%/+5%)
| Increase Medium Energy Turret Damage
|-
|-
! style="background-color:#666666;color:white" | 8  
! style="background-color:#666666;color:white" | 8  
! style="background-color:red;color:white" | Gunnery  
! style="background-color:red;color:white" | Gunnery  
| 'Deadeye' ZGM#
| 'Deadeye' Medium Hybrid Turret
| <br>  
| MH-801 ~ 806<br>  
| Increase Medium Hybrid Turret Damage (+1%/+3%/+5%)
| Increase Medium Hybrid Turret Damage
|-
|-
! style="background-color:#666666;color:white" | 8  
! style="background-color:#666666;color:white" | 8  
! style="background-color:red;color:white" | Gunnery  
! style="background-color:red;color:white" | Gunnery  
| 'Gunslinger' MX-#
| 'Gunslinger' Medium Projectile Turret
| <br>  
| MP-801 ~ 806<br>  
| Increase Medium Projectile Turret Damage (+1%/+3%/+5%)
| Increase Medium Projectile Turret Damage
|-
|-
! style="background-color:#666666;color:white" | 8  
! style="background-color:#666666;color:white" | 8  
! style="background-color:yellow;color:black" | Industry  
! style="background-color:yellow;color:black" | Industry  
| 'Alchemist' ZA-#
| 'Alchemist' Gas Harvesting
| <br>  
| GH-801 / 803 / 805<br>  
| Reduce Gas Harvester Cycle Time (-1%/-3%/-5%)
| Reduce Gas Harvester Cycle Time (-1%/-3%/-5%)
|-
|-
! style="background-color:#666666;color:white" | 8  
! style="background-color:#666666;color:white" | 8  
! style="background-color:yellow;color:black" | Industry  
! style="background-color:yellow;color:black" | Industry  
| 'Beancounter' F#
| 'Beancounter' Industry
| <br>  
| BX-801 / 803 / 805<br>  
| Reduce Manufacturing Time (-1%/-2%/-4%)
| Reduce Manufacturing Time (-1%/-2%/-4%)
|-
|-
! style="background-color:#666666;color:white" | 8  
! style="background-color:#666666;color:white" | 8  
! style="background-color:yellow;color:black" | Industry  
! style="background-color:yellow;color:black" | Industry  
| 'Beancounter' H#
| 'Beancounter' Refining
| <br>  
| RX-801 / 802 / 804<br>  
| educe Refinery Waste (-1%/-2%/-4%)
| Reduce Refinery Waste (-1%/-2%/-4%)
|-
|-
! style="background-color:#666666;color:white" | 8  
! style="background-color:#666666;color:white" | 8  
! style="background-color:green;color:white" | Missile  
! style="background-color:green;color:white" | Missile  
| 'Deadeye' ZMA#
| 'Deadeye' Guided Missile Precision
| <br>  
| GP-801 ~ 806<br>  
| Reduce Signature Radius Factor (-1%/-3%/-5%)
| Reduce Signature Radius Factor
|-
|-
! style="background-color:#666666;color:white" | 8  
! style="background-color:#666666;color:white" | 8  
! style="background-color:green;color:white" | Missile  
! style="background-color:green;color:white" | Missile  
| 'Snapshot' ZMD#
| 'Snapshot' Defender Missiles
| <br>  
| DM-801 ~ 806<br>  
| Increase Defender Missile Velocity (+1%/+3%/+5%)
| Increase Defender Missile Velocity
|-
|-
! style="background-color:#666666;color:white" | 8  
! style="background-color:#666666;color:white" | 8  
! style="background-color:aqua;color:black" | Navigation  
! style="background-color:aqua;color:black" | Navigation  
| 'Rogue' DY-#
| 'Rogue' Fuel Conservation
| <br>  
| FC-801 ~ 806<br>  
| Reduce Afterburner Capacitor Usage (-1%/-3%/-5%)
| Reduce Afterburner Capacitor Usage
|-
|-
! style="background-color:#666666;color:white" | 8  
! style="background-color:#666666;color:white" | 8  
Line 327: Line 327:
! style="background-color:#666666;color:white" | 8  
! style="background-color:#666666;color:white" | 8  
! style="background-color:orange;color:white" | Science  
! style="background-color:orange;color:white" | Science  
| 'Alchemist' WA-#
| 'Alchemist' Biology
| <br>  
| BY-805 / 810<br>  
| Increase Booster Duration (+5%/+10%)
| Increase Booster Duration (+5%/+10%)
|-
|-
! style="background-color:#666666;color:white" | 8  
! style="background-color:#666666;color:white" | 8  
! style="background-color:orange;color:white" | Science  
! style="background-color:orange;color:white" | Science  
| 'Prospector' PPH-#
| 'Prospector' Astrometric Rangefinding
| <br>  
| AR-802 / 806 / 810<br>  
| Increase Scan Probe Strength (+2%/+6%/+10%)
| Increase Scan Probe Strength (+2%/+6%/+10%)
|-
|-
! style="background-color:#666666;color:white" | 8  
! style="background-color:#666666;color:white" | 8  
! style="background-color:orange;color:white" | Science  
! style="background-color:orange;color:white" | Science  
| 'Beancounter' K#
| 'Beancounter' Science
| <br>  
| SC-801 / 803 / 805<br>  
| Reduce Blueprint Copy Time (-1%/-3%/-5%)
| Reduce Blueprint Copy Time (-1%/-3%/-5%)
|-
|-
! style="background-color:#666666;color:white" | 8  
! style="background-color:#666666;color:white" | 8  
! style="background-color:blue;color:white" | Shield  
! style="background-color:blue;color:white" | Shield  
| 'Gnome' KXA#
| 'Gnome' Shield Emission Systems
| <br>  
| SE-801 ~ 806<br>  
| Reduce Shield Emission Capacitor Usage (-1%/-3%/-5%)
| Reduce Shield Emission Capacitor Usage
|-
|-
! style="background-color:#333333;color:white" | 9  
! style="background-color:#333333;color:white" | 9  
! style="background-color:maroon;color:white" | Armor  
! style="background-color:maroon;color:white" | Armor  
| 'Noble' ZET4#
| 'Noble' Repair Proficiency
| <br>  
| RP-901 ~ 906<br>  
| Increase Armor Repair Amount (+1%/+3%/+5%)
| Increase Armor Repair Amount
|-
|-
! style="background-color:#333333;color:white" | 9  
! style="background-color:#333333;color:white" | 9  
! style="background-color:lime;color:black" | Electronics  
! style="background-color:lime;color:black" | Electronics  
| 'Gypsy' KOB-#
| 'Gypsy' Electronic Warfare
| <br>  
| EW-901 ~ 906<br>  
| Reduce Electronic Warfare Capacitor Usage (-1%/-3%/-5%)
| Reduce Electronic Warfare Capacitor Usage
|-
|-
! style="background-color:#333333;color:white" | 9  
! style="background-color:#333333;color:white" | 9  
! style="background-color:lime;color:black" | Electronics  
! style="background-color:lime;color:black" | Electronics  
| 'Gypsy' KRB-#
| 'Gypsy' Sensor Linking
| <br>  
| SL-901 ~ 906<br>  
| Reduce Sensor Linking Capacitor Usage (-1%/-3%/-5%)
| Reduce Sensor Linking Capacitor Usage
|-
|-
! style="background-color:#333333;color:white" | 9  
! style="background-color:#333333;color:white" | 9  
! style="background-color:lime;color:black" | Electronics  
! style="background-color:lime;color:black" | Electronics  
| 'Gypsy' KSB-#
| 'Gypsy' Weapon Disruption
| <br>  
| WD-901 ~ 906<br>  
| Reduce Weapon Disruption Capacitor Usage (-1%/-3%/-5%)
| Reduce Weapon Disruption Capacitor Usage
|-
|-
! style="background-color:#333333;color:white" | 9  
! style="background-color:#333333;color:white" | 9  
! style="background-color:lime;color:black" | Electronics  
! style="background-color:lime;color:black" | Electronics  
| 'Gypsy' KTB-#
| 'Gypsy' Target Painting
| <br>  
| TG-901 ~ 906<br>  
| Reduce Target Painting Capacitor Usage (-1%/-3%/-5%)
| Reduce Target Painting Capacitor Usage
|-
|-
! style="background-color:#333333;color:white" | 9  
! style="background-color:#333333;color:white" | 9  
! style="background-color:red;color:white" | Gunnery  
! style="background-color:red;color:white" | Gunnery  
| 'Gunslinger' CX-#
| 'Gunslinger' Surgical Strike
| <br>  
| SS-901 - 906<br>  
| Increase All Turret Damage (+1%/+3%/+5%)
| Increase All Turret Damage
|-
|-
! style="background-color:#333333;color:white" | 9  
! style="background-color:#333333;color:white" | 9  
! style="background-color:red;color:white" | Gunnery  
! style="background-color:red;color:white" | Gunnery  
| 'Lancer' G#-Delta
| 'Lancer' Gunnery
| <br>  
| RF-901 ~ 906<br>  
| Increase Turret Rate of Fire (+1%/+3%/+5%)
| Increase Turret Rate of Fire
|-
|-
! style="background-color:#333333;color:white" | 9  
! style="background-color:#333333;color:white" | 9  
! style="background-color:red;color:white" | Gunnery  
! style="background-color:red;color:white" | Gunnery  
| 'Deadeye' ZGA#
| 'Deadeye' Sharpshooter
| <br>  
| ST-901 ~ 906<br>  
| Increase Turret Optimal Range (+1%/+3%/+5%)
| Increase Turret Optimal Range
|-
|-
! style="background-color:#333333;color:white" | 9  
! style="background-color:#333333;color:white" | 9  
Line 405: Line 405:
! style="background-color:#333333;color:white" | 9  
! style="background-color:#333333;color:white" | 9  
! style="background-color:green;color:white" | Missile  
! style="background-color:green;color:white" | Missile  
| 'Deadeye' ZMS#
| 'Deadeye' Target Navigation Prediction
| <br>  
| TN-901 ~ 906<br>  
| Reduce Target Velocity Factor (-1%/-3%/-5%)
| Reduce Target Velocity Factor
|-
|-
! style="background-color:#333333;color:white" | 9  
! style="background-color:#333333;color:white" | 9  
! style="background-color:green;color:white" | Missile  
! style="background-color:green;color:white" | Missile  
| 'Snapshot' ZMN#
| 'Snapshot' Light Missiles
| <br>  
| LM-901 ~ 906<br>  
| Increase Standard Missile Damage (+1%/+3%/+5%)
| Increase Light Missile Damage
|-
|-
! style="background-color:#333333;color:white" | 9  
! style="background-color:#333333;color:white" | 9  
! style="background-color:green;color:white" | Missile  
! style="background-color:green;color:white" | Missile  
| 'Snapshot' ZMR#
| 'Snapshot' Rockets
| <br>  
| RD-901 ~ 906<br>  
| Increase Rockets Damage (+1%/+3%/+5%)
| Increase Rockets Damage
|-
|-
! style="background-color:#333333;color:white" | 9  
! style="background-color:#333333;color:white" | 9  
! style="background-color:aqua;color:black" | Navigation  
! style="background-color:aqua;color:black" | Navigation  
| 'Rogue' GY-#
| 'Rogue' High Speed Maneuvering
| <br>  
| HS-901 ~ 906<br>  
| Reduce MWD Capacitor Usage (-1%/-3%/-5%)
| Reduce MWD Capacitor Usage
|-
|-
! style="background-color:#333333;color:white" | 9  
! style="background-color:#333333;color:white" | 9  
! style="background-color:orange;color:white" | Science  
! style="background-color:orange;color:white" | Science  
| 'Alchemist' YA-#
| 'Alchemist' Nanite Control
| <br>  
| NC-903 / 905<br>  
| Reduce Booster Side Effects (-3%/-5%)
| Reduce Booster Side Effects (-3%/-5%)
|-
|-
! style="background-color:#333333;color:white" | 9  
! style="background-color:#333333;color:white" | 9  
! style="background-color:orange;color:white" | Science  
! style="background-color:orange;color:white" | Science  
| 'Prospector' PPW-1
| 'Prospector' Archaeology
| <br>  
| AC-905<br>  
| Increase Chance of Archaeological find (+5%)
| Increase Chance of Archaeological find (+5%)
|-
|-
! style="background-color:#333333;color:white" | 9  
! style="background-color:#333333;color:white" | 9  
! style="background-color:orange;color:white" | Science  
! style="background-color:orange;color:white" | Science  
| 'Prospector' PPX-1
| 'Prospector' Hacking
| <br>  
| HC-905<br>  
| Increase Chance of Data Retrieval (+5%)
| Increase Chance of Data Retrieval (+5%)
|-
|-
! style="background-color:#333333;color:white" | 9  
! style="background-color:#333333;color:white" | 9  
! style="background-color:orange;color:white" | Science  
! style="background-color:orange;color:white" | Science  
| 'Prospector' PPY-1
| 'Prospector' Salvaging
| <br>  
| SV-905<br>  
| Increase Chance of Salvage Retrieval (+5%)
| Increase Chance of Salvage Retrieval (+5%)
|-
|-
! style="background-color:#333333;color:white" | 9  
! style="background-color:#333333;color:white" | 9  
! style="background-color:blue;color:white" | Shield  
! style="background-color:blue;color:white" | Shield  
| 'Gnome' KYA#
| 'Gnome' Shield Operation
| <br>  
| SP-901 ~ 906<br>  
| Reduce Shield Recharge Time (-1%/-3%-5%)
| Reduce Shield Recharge Time
|-
|-
! style="background-color:#111111;color:white" | 10  
! style="background-color:#111111;color:white" | 10  
! style="background-color:maroon;color:white" | Armor  
! style="background-color:maroon;color:white" | Armor  
| 'Noble' ZET5#
| 'Noble' Hull Upgrades
| <br>  
| HG-1001 ~ 1006<br>  
| Increase Armor Hit Points (+1%/+3%/+5%)
| Increase Armor Hit Points
|-
|-
! style="background-color:#111111;color:white" | 10  
! style="background-color:#111111;color:white" | 10  
Line 471: Line 471:
! style="background-color:#111111;color:white" | 10  
! style="background-color:#111111;color:white" | 10  
! style="background-color:red;color:white;" | Gunnery  
! style="background-color:red;color:white;" | Gunnery  
| 'Lancer' G#-Epsilon
| 'Lancer' Large Energy Turret
| <br>  
| LE-1001 ~ 1006<br>  
| Increase Large Energy Turret Damage (+1%/+3%/+5%)
| Increase Large Energy Turret Damage
|-
|-
! style="background-color:#111111;color:white" | 10  
! style="background-color:#111111;color:white" | 10  
! style="background-color:red;color:white" | Gunnery  
! style="background-color:red;color:white" | Gunnery  
| 'Deadeye' ZGL#
| 'Deadeye' Large Hybrid Turret
| <br>  
| LH-1001 ~ 1006<br>  
| Increase Large Hybrid Turret Damage (+1%/+3%/+5%)
| Increase Large Hybrid Turret Damage
|-
|-
! style="background-color:#111111;color:white" | 10  
! style="background-color:#111111;color:white" | 10  
! style="background-color:red;color:white" | Gunnery  
! style="background-color:red;color:white" | Gunnery  
| 'Gunslinger' LX-#
| 'Gunslinger' Large Projectile Turret
| <br>  
| LP-1001 ~ 1006<br>  
| Increase Large Projectile Turret Damage (+1%/+3%/+5%)
| Increase Large Projectile Turret Damage
|-
|-
! style="background-color:#111111;color:white" | 10  
! style="background-color:#111111;color:white" | 10  
! style="background-color:red;color:white" | Gunnery  
! style="background-color:red;color:white" | Gunnery  
| 'Gnome' KZA#
| 'Gnome' Weapon Upgrades
| <br>  
| WU-1001 ~ 1006<br>  
| Reduce Turret CPU Needs (-1%/-3%/-5%)
| Reduce Turret CPU Needs
|-
|-
! style="background-color:#111111;color:white" | 10  
! style="background-color:#111111;color:white" | 10  
Line 501: Line 501:
! style="background-color:#111111;color:white" | 10  
! style="background-color:#111111;color:white" | 10  
! style="background-color:yellow;color:black" | Industry  
! style="background-color:yellow;color:black" | Industry  
| 'Highwall' HX-#
| 'Highwall' Mining
| <br>  
| MX-1001 / 1003 / 1005<br>  
| Increase Mining Yield (+1%/+3%/+5%)
| Increase Mining Yield (+1%/+3%/+5%)
|-
|-
! style="background-color:#111111;color:white" | 10  
! style="background-color:#111111;color:white" | 10  
! style="background-color:yellow;color:black" | Industry  
! style="background-color:yellow;color:black" | Industry  
| 'Highwall' HY-#
| 'Highwall' Mining Upgrades
| <br>  
| MY-1001 / 1003 / 1005<br>  
| Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%)
| Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%)
|-
|-
! style="background-color:#111111;color:white" | 10  
! style="background-color:#111111;color:white" | 10  
! style="background-color:yellow;color:black" | Industry  
! style="background-color:yellow;color:black" | Industry  
| 'Yeti' BX-#
| 'Yeti' Ice Harvesting
| <br>  
| IH-1001 / 1003 / 1005<br>  
| Reduce Ice Harvester Cycle Time (-1%/-3%/-5%)
| Reduce Ice Harvester Cycle Time (-1%/-3%/-5%)
|-
|-
Line 544: Line 544:
! style="background-color:#111111;color:white" | 10  
! style="background-color:#111111;color:white" | 10  
! style="background-color:green;color:white" | Missile  
! style="background-color:green;color:white" | Missile  
| 'Deadeye' ZMM#
| 'Deadeye' Rapid Launch
| <br>  
| RL-1001 ~ 1006<br>  
| Increase Launcher Rate of Fire (+1%/+3%/+5%)
| Increase Launcher Rate of Fire
|-
|-
! style="background-color:#111111;color:white" | 10  
! style="background-color:#111111;color:white" | 10  
! style="background-color:green;color:white" | Missile  
! style="background-color:green;color:white" | Missile  
| 'Snapshot' ZMF#
| 'Snapshot' FOF Explosion Radius
| <br>  
| FR-1001 ~ 1006<br>  
| Reduce Explosion Radius of F.o.F. Missiles (-1%/-3%/-5%)
| Reduce Explosion Radius of F.o.F. Missiles
|-
|-
! style="background-color:#111111;color:white" | 10  
! style="background-color:#111111;color:white" | 10  
Line 562: Line 562:
! style="background-color:#111111;color:white" | 10  
! style="background-color:#111111;color:white" | 10  
! style="background-color:orange;color:white" | Science  
! style="background-color:orange;color:white" | Science  
| 'Alchemist' XA-#
| 'Alchemist' Neurotoxin Recovery
| <br>  
| NR-1003 / 1005<br>  
| Reduce Booster Chance of Negative Side Effects (-3%/-5%)
| Reduce Booster Chance of Negative Side Effects (-3%/-5%)
|-
|-
! style="background-color:#111111;color:white" | 10  
! style="background-color:#111111;color:white" | 10  
! style="background-color:orange;color:white" | Science  
! style="background-color:orange;color:white" | Science  
| 'Prospector' PPZ-1
| 'Prospector' Environmental Analysis
| <br>  
| EY-1005<br>  
| Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%)
| Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%)
|}
|}