Difference between revisions of "List of Skill Hardwiring Implants"

From EVE University Wiki
Jump to: navigation, search
(→‎WIP: Removed reference to SP-80x modules which were renamed to SP-60x in game)
(Updated hardwiring implant names)
Line 243: Line 243:
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:maroon;color:white" | Armor  
 
! style="background-color:maroon;color:white" | Armor  
| 'Noble' ZET3#
+
| 'Noble' Mechanic
| <br>  
+
| MC-801 ~ 806<br>  
| Increase Hull Hit Points (+1%/+3%/+5%)
+
| Increase Hull Hit Points
 
|-
 
|-
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:lime;color:black" | Electronics  
 
! style="background-color:lime;color:black" | Electronics  
| 'Gypsy' KPB-#
+
| 'Gypsy' Long Range Targeting
| <br>  
+
| LT-801 ~ 806<br>  
| Increase Targeting Range (+1%/+3%/+5%)
+
| Increase Targeting Range
 
|-
 
|-
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:lime;color:black" | Electronics  
 
! style="background-color:lime;color:black" | Electronics  
| 'Gypsy' KQB-#
+
| 'Gypsy' Propulsion Jamming
| <br>  
+
| PJ-801 ~ 806<br>  
| Reduce Propulsion Jamming Modules Capacitor Usage (+1%/+3%/+5%)
+
| Reduce Propulsion Jamming Modules Capacitor Usage
 
|-
 
|-
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:teal;color:white" | Engineering  
 
! style="background-color:teal;color:white" | Engineering  
| 'Squire' CC#
+
| 'Squire' Energy Management
| <br>  
+
| EM-801 ~ 806<br>  
| Increase Capacitor (+1%/+3%/+5%)
+
| Increase Capacitor Capacity
 
|-
 
|-
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:red;color:white" | Gunnery  
 
! style="background-color:red;color:white" | Gunnery  
| 'Lancer' G#-Gamma
+
| 'Lancer' Medium Energy Turret
| <br>  
+
| ME-801 ~ 806<br>  
| Increase Medium Energy Turret Damage (+1%/+3%/+5%)
+
| Increase Medium Energy Turret Damage
 
|-
 
|-
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:red;color:white" | Gunnery  
 
! style="background-color:red;color:white" | Gunnery  
| 'Deadeye' ZGM#
+
| 'Deadeye' Medium Hybrid Turret
| <br>  
+
| MH-801 ~ 806<br>  
| Increase Medium Hybrid Turret Damage (+1%/+3%/+5%)
+
| Increase Medium Hybrid Turret Damage
 
|-
 
|-
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:red;color:white" | Gunnery  
 
! style="background-color:red;color:white" | Gunnery  
| 'Gunslinger' MX-#
+
| 'Gunslinger' Medium Projectile Turret
| <br>  
+
| MP-801 ~ 806<br>  
| Increase Medium Projectile Turret Damage (+1%/+3%/+5%)
+
| Increase Medium Projectile Turret Damage
 
|-
 
|-
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:yellow;color:black" | Industry  
 
! style="background-color:yellow;color:black" | Industry  
| 'Alchemist' ZA-#
+
| 'Alchemist' Gas Harvesting
| <br>  
+
| GH-801 / 803 / 805<br>  
 
| Reduce Gas Harvester Cycle Time (-1%/-3%/-5%)
 
| Reduce Gas Harvester Cycle Time (-1%/-3%/-5%)
 
|-
 
|-
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:yellow;color:black" | Industry  
 
! style="background-color:yellow;color:black" | Industry  
| 'Beancounter' F#
+
| 'Beancounter' Industry
| <br>  
+
| BX-801 / 803 / 805<br>  
 
| Reduce Manufacturing Time (-1%/-2%/-4%)
 
| Reduce Manufacturing Time (-1%/-2%/-4%)
 
|-
 
|-
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:yellow;color:black" | Industry  
 
! style="background-color:yellow;color:black" | Industry  
| 'Beancounter' H#
+
| 'Beancounter' Refining
| <br>  
+
| RX-801 / 802 / 804<br>  
| educe Refinery Waste (-1%/-2%/-4%)
+
| Reduce Refinery Waste (-1%/-2%/-4%)
 
|-
 
|-
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:green;color:white" | Missile  
 
! style="background-color:green;color:white" | Missile  
| 'Deadeye' ZMA#
+
| 'Deadeye' Guided Missile Precision
| <br>  
+
| GP-801 ~ 806<br>  
| Reduce Signature Radius Factor (-1%/-3%/-5%)
+
| Reduce Signature Radius Factor
 
|-
 
|-
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:green;color:white" | Missile  
 
! style="background-color:green;color:white" | Missile  
| 'Snapshot' ZMD#
+
| 'Snapshot' Defender Missiles
| <br>  
+
| DM-801 ~ 806<br>  
| Increase Defender Missile Velocity (+1%/+3%/+5%)
+
| Increase Defender Missile Velocity
 
|-
 
|-
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:aqua;color:black" | Navigation  
 
! style="background-color:aqua;color:black" | Navigation  
| 'Rogue' DY-#
+
| 'Rogue' Fuel Conservation
| <br>  
+
| FC-801 ~ 806<br>  
| Reduce Afterburner Capacitor Usage (-1%/-3%/-5%)
+
| Reduce Afterburner Capacitor Usage
 
|-
 
|-
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:#666666;color:white" | 8  
Line 327: Line 327:
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:orange;color:white" | Science  
 
! style="background-color:orange;color:white" | Science  
| 'Alchemist' WA-#
+
| 'Alchemist' Biology
| <br>  
+
| BY-805 / 810<br>  
 
| Increase Booster Duration (+5%/+10%)
 
| Increase Booster Duration (+5%/+10%)
 
|-
 
|-
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:orange;color:white" | Science  
 
! style="background-color:orange;color:white" | Science  
| 'Prospector' PPH-#
+
| 'Prospector' Astrometric Rangefinding
| <br>  
+
| AR-802 / 806 / 810<br>  
 
| Increase Scan Probe Strength (+2%/+6%/+10%)
 
| Increase Scan Probe Strength (+2%/+6%/+10%)
 
|-
 
|-
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:orange;color:white" | Science  
 
! style="background-color:orange;color:white" | Science  
| 'Beancounter' K#
+
| 'Beancounter' Science
| <br>  
+
| SC-801 / 803 / 805<br>  
 
| Reduce Blueprint Copy Time (-1%/-3%/-5%)
 
| Reduce Blueprint Copy Time (-1%/-3%/-5%)
 
|-
 
|-
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:#666666;color:white" | 8  
 
! style="background-color:blue;color:white" | Shield  
 
! style="background-color:blue;color:white" | Shield  
| 'Gnome' KXA#
+
| 'Gnome' Shield Emission Systems
| <br>  
+
| SE-801 ~ 806<br>  
| Reduce Shield Emission Capacitor Usage (-1%/-3%/-5%)
+
| Reduce Shield Emission Capacitor Usage
 
|-
 
|-
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:maroon;color:white" | Armor  
 
! style="background-color:maroon;color:white" | Armor  
| 'Noble' ZET4#
+
| 'Noble' Repair Proficiency
| <br>  
+
| RP-901 ~ 906<br>  
| Increase Armor Repair Amount (+1%/+3%/+5%)
+
| Increase Armor Repair Amount
 
|-
 
|-
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:lime;color:black" | Electronics  
 
! style="background-color:lime;color:black" | Electronics  
| 'Gypsy' KOB-#
+
| 'Gypsy' Electronic Warfare
| <br>  
+
| EW-901 ~ 906<br>  
| Reduce Electronic Warfare Capacitor Usage (-1%/-3%/-5%)
+
| Reduce Electronic Warfare Capacitor Usage
 
|-
 
|-
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:lime;color:black" | Electronics  
 
! style="background-color:lime;color:black" | Electronics  
| 'Gypsy' KRB-#
+
| 'Gypsy' Sensor Linking
| <br>  
+
| SL-901 ~ 906<br>  
| Reduce Sensor Linking Capacitor Usage (-1%/-3%/-5%)
+
| Reduce Sensor Linking Capacitor Usage
 
|-
 
|-
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:lime;color:black" | Electronics  
 
! style="background-color:lime;color:black" | Electronics  
| 'Gypsy' KSB-#
+
| 'Gypsy' Weapon Disruption
| <br>  
+
| WD-901 ~ 906<br>  
| Reduce Weapon Disruption Capacitor Usage (-1%/-3%/-5%)
+
| Reduce Weapon Disruption Capacitor Usage
 
|-
 
|-
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:lime;color:black" | Electronics  
 
! style="background-color:lime;color:black" | Electronics  
| 'Gypsy' KTB-#
+
| 'Gypsy' Target Painting
| <br>  
+
| TG-901 ~ 906<br>  
| Reduce Target Painting Capacitor Usage (-1%/-3%/-5%)
+
| Reduce Target Painting Capacitor Usage
 
|-
 
|-
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:red;color:white" | Gunnery  
 
! style="background-color:red;color:white" | Gunnery  
| 'Gunslinger' CX-#
+
| 'Gunslinger' Surgical Strike
| <br>  
+
| SS-901 - 906<br>  
| Increase All Turret Damage (+1%/+3%/+5%)
+
| Increase All Turret Damage
 
|-
 
|-
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:red;color:white" | Gunnery  
 
! style="background-color:red;color:white" | Gunnery  
| 'Lancer' G#-Delta
+
| 'Lancer' Gunnery
| <br>  
+
| RF-901 ~ 906<br>  
| Increase Turret Rate of Fire (+1%/+3%/+5%)
+
| Increase Turret Rate of Fire
 
|-
 
|-
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:red;color:white" | Gunnery  
 
! style="background-color:red;color:white" | Gunnery  
| 'Deadeye' ZGA#
+
| 'Deadeye' Sharpshooter
| <br>  
+
| ST-901 ~ 906<br>  
| Increase Turret Optimal Range (+1%/+3%/+5%)
+
| Increase Turret Optimal Range
 
|-
 
|-
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:#333333;color:white" | 9  
Line 405: Line 405:
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:green;color:white" | Missile  
 
! style="background-color:green;color:white" | Missile  
| 'Deadeye' ZMS#
+
| 'Deadeye' Target Navigation Prediction
| <br>  
+
| TN-901 ~ 906<br>  
| Reduce Target Velocity Factor (-1%/-3%/-5%)
+
| Reduce Target Velocity Factor
 
|-
 
|-
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:green;color:white" | Missile  
 
! style="background-color:green;color:white" | Missile  
| 'Snapshot' ZMN#
+
| 'Snapshot' Light Missiles
| <br>  
+
| LM-901 ~ 906<br>  
| Increase Standard Missile Damage (+1%/+3%/+5%)
+
| Increase Light Missile Damage
 
|-
 
|-
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:green;color:white" | Missile  
 
! style="background-color:green;color:white" | Missile  
| 'Snapshot' ZMR#
+
| 'Snapshot' Rockets
| <br>  
+
| RD-901 ~ 906<br>  
| Increase Rockets Damage (+1%/+3%/+5%)
+
| Increase Rockets Damage
 
|-
 
|-
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:aqua;color:black" | Navigation  
 
! style="background-color:aqua;color:black" | Navigation  
| 'Rogue' GY-#
+
| 'Rogue' High Speed Maneuvering
| <br>  
+
| HS-901 ~ 906<br>  
| Reduce MWD Capacitor Usage (-1%/-3%/-5%)
+
| Reduce MWD Capacitor Usage
 
|-
 
|-
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:orange;color:white" | Science  
 
! style="background-color:orange;color:white" | Science  
| 'Alchemist' YA-#
+
| 'Alchemist' Nanite Control
| <br>  
+
| NC-903 / 905<br>  
 
| Reduce Booster Side Effects (-3%/-5%)
 
| Reduce Booster Side Effects (-3%/-5%)
 
|-
 
|-
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:orange;color:white" | Science  
 
! style="background-color:orange;color:white" | Science  
| 'Prospector' PPW-1
+
| 'Prospector' Archaeology
| <br>  
+
| AC-905<br>  
 
| Increase Chance of Archaeological find (+5%)
 
| Increase Chance of Archaeological find (+5%)
 
|-
 
|-
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:orange;color:white" | Science  
 
! style="background-color:orange;color:white" | Science  
| 'Prospector' PPX-1
+
| 'Prospector' Hacking
| <br>  
+
| HC-905<br>  
 
| Increase Chance of Data Retrieval (+5%)
 
| Increase Chance of Data Retrieval (+5%)
 
|-
 
|-
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:orange;color:white" | Science  
 
! style="background-color:orange;color:white" | Science  
| 'Prospector' PPY-1
+
| 'Prospector' Salvaging
| <br>  
+
| SV-905<br>  
 
| Increase Chance of Salvage Retrieval (+5%)
 
| Increase Chance of Salvage Retrieval (+5%)
 
|-
 
|-
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:#333333;color:white" | 9  
 
! style="background-color:blue;color:white" | Shield  
 
! style="background-color:blue;color:white" | Shield  
| 'Gnome' KYA#
+
| 'Gnome' Shield Operation
| <br>  
+
| SP-901 ~ 906<br>  
| Reduce Shield Recharge Time (-1%/-3%-5%)
+
| Reduce Shield Recharge Time
 
|-
 
|-
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:maroon;color:white" | Armor  
 
! style="background-color:maroon;color:white" | Armor  
| 'Noble' ZET5#
+
| 'Noble' Hull Upgrades
| <br>  
+
| HG-1001 ~ 1006<br>  
| Increase Armor Hit Points (+1%/+3%/+5%)
+
| Increase Armor Hit Points
 
|-
 
|-
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:#111111;color:white" | 10  
Line 471: Line 471:
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:red;color:white;" | Gunnery  
 
! style="background-color:red;color:white;" | Gunnery  
| 'Lancer' G#-Epsilon
+
| 'Lancer' Large Energy Turret
| <br>  
+
| LE-1001 ~ 1006<br>  
| Increase Large Energy Turret Damage (+1%/+3%/+5%)
+
| Increase Large Energy Turret Damage
 
|-
 
|-
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:red;color:white" | Gunnery  
 
! style="background-color:red;color:white" | Gunnery  
| 'Deadeye' ZGL#
+
| 'Deadeye' Large Hybrid Turret
| <br>  
+
| LH-1001 ~ 1006<br>  
| Increase Large Hybrid Turret Damage (+1%/+3%/+5%)
+
| Increase Large Hybrid Turret Damage
 
|-
 
|-
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:red;color:white" | Gunnery  
 
! style="background-color:red;color:white" | Gunnery  
| 'Gunslinger' LX-#
+
| 'Gunslinger' Large Projectile Turret
| <br>  
+
| LP-1001 ~ 1006<br>  
| Increase Large Projectile Turret Damage (+1%/+3%/+5%)
+
| Increase Large Projectile Turret Damage
 
|-
 
|-
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:red;color:white" | Gunnery  
 
! style="background-color:red;color:white" | Gunnery  
| 'Gnome' KZA#
+
| 'Gnome' Weapon Upgrades
| <br>  
+
| WU-1001 ~ 1006<br>  
| Reduce Turret CPU Needs (-1%/-3%/-5%)
+
| Reduce Turret CPU Needs
 
|-
 
|-
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:#111111;color:white" | 10  
Line 501: Line 501:
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:yellow;color:black" | Industry  
 
! style="background-color:yellow;color:black" | Industry  
| 'Highwall' HX-#
+
| 'Highwall' Mining
| <br>  
+
| MX-1001 / 1003 / 1005<br>  
 
| Increase Mining Yield (+1%/+3%/+5%)
 
| Increase Mining Yield (+1%/+3%/+5%)
 
|-
 
|-
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:yellow;color:black" | Industry  
 
! style="background-color:yellow;color:black" | Industry  
| 'Highwall' HY-#
+
| 'Highwall' Mining Upgrades
| <br>  
+
| MY-1001 / 1003 / 1005<br>  
 
| Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%)
 
| Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%)
 
|-
 
|-
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:yellow;color:black" | Industry  
 
! style="background-color:yellow;color:black" | Industry  
| 'Yeti' BX-#
+
| 'Yeti' Ice Harvesting
| <br>  
+
| IH-1001 / 1003 / 1005<br>  
 
| Reduce Ice Harvester Cycle Time (-1%/-3%/-5%)
 
| Reduce Ice Harvester Cycle Time (-1%/-3%/-5%)
 
|-
 
|-
Line 544: Line 544:
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:green;color:white" | Missile  
 
! style="background-color:green;color:white" | Missile  
| 'Deadeye' ZMM#
+
| 'Deadeye' Rapid Launch
| <br>  
+
| RL-1001 ~ 1006<br>  
| Increase Launcher Rate of Fire (+1%/+3%/+5%)
+
| Increase Launcher Rate of Fire
 
|-
 
|-
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:green;color:white" | Missile  
 
! style="background-color:green;color:white" | Missile  
| 'Snapshot' ZMF#
+
| 'Snapshot' FOF Explosion Radius
| <br>  
+
| FR-1001 ~ 1006<br>  
| Reduce Explosion Radius of F.o.F. Missiles (-1%/-3%/-5%)
+
| Reduce Explosion Radius of F.o.F. Missiles
 
|-
 
|-
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:#111111;color:white" | 10  
Line 562: Line 562:
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:orange;color:white" | Science  
 
! style="background-color:orange;color:white" | Science  
| 'Alchemist' XA-#
+
| 'Alchemist' Neurotoxin Recovery
| <br>  
+
| NR-1003 / 1005<br>  
 
| Reduce Booster Chance of Negative Side Effects (-3%/-5%)
 
| Reduce Booster Chance of Negative Side Effects (-3%/-5%)
 
|-
 
|-
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:#111111;color:white" | 10  
 
! style="background-color:orange;color:white" | Science  
 
! style="background-color:orange;color:white" | Science  
| 'Prospector' PPZ-1
+
| 'Prospector' Environmental Analysis
| <br>  
+
| EY-1005<br>  
 
| Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%)
 
| Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%)
 
|}
 
|}

Revision as of 04:16, 15 July 2012

WIP

This is a work in process.

To-do:

1. "#" means 1 through to 6.

2. Check special hardwiring implants.

3. To change "Description" column to "Attributes" instead.

4. Ingame descriptions are inconsistent. Current list does not include them. E.g. "Zor's Custom Navigation Link" in Slot 7.

5. "Inherent Implants 'Lancer' Small Energy Turret SE-602" is wrongly labelled as SD-602 ingame.

6. Spelling mistake in the ingame description for "Inherent Implants 'Lancer' Controlled Bursts CB-70#" - "A Inherent Implants gunnery hardwiring designed to enhance turret energy *mangement*."

7. Inconsistent capitalisation in the description for "Eifyr and Co. 'Rogue' Evasive Maneuvering" - "A Eifyr and Co hardwiring designed to enhance pilot Manuvering skill. Grants a 3% bonus to Ship Agility."

8. Extra spacing in the ingame description for "Zainou 'Gnome' Shield Management" - "Improved skill at regulating shield capacity. * *1% Bonus to shield capacity."


Slot Skill Name Serial
Attributes
6 Armor Inherent Implants "Noble'
RS-601 ~ 606
-1% ~ -6% armor/hull repair modules duration
6 Electronics Zainou 'Gypsy' Electronics EE-601 ~ 606
A neural interface upgrade that boosts the pilot's skill at electronics.
6 Electronics Zainou 'Gypsy' Electronics Upgrades EU-601 ~ 606
A neural interface upgrade that boosts the pilot's skill with electronics upgrades.
6 Engineering Inherent Implants 'Squire' Energy Systems Operation
EO-601 ~ 606
A neural interface upgrade that boosts the pilot's skill at energy systems operation.
6 Engineering Inherent Implants 'Squire' Engineering
EG-601 ~ 606
A neural interface upgrade that boosts the pilot's skill at engineering.
6 Gunnery Eifyr and Co. 'Gunslinger' Small Projectile Turret
SP-601 ~ 606
A Eifyr and Co. gunnery hardwiring designed to enhance skill with small projectile turrets.
6 Gunnery Inherent Implants 'Lancer' Small Energy Turret
SE-601 ~ 606
A Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets.
6 Gunnery Zainou 'Deadeye' Small Hybrid Turret SH-601 ~ 606
A Zainou gunnery hardwiring designed to enhance skill with small hybrid turrets.
6 Missile Zainou 'Gnome' Launcher CPU Efficiency
LE-601 ~ 606
A neural Interface upgrade that lowers launcher CPU needs.
6 Missile Zainou 'Snapshot' Cruise Missiles
CM-601 ~ 606
A neural interface upgrade that boosts the pilot's skill with cruise missiles.
6 Missile Zainou 'Snapshot' Torpedoes
TD-601 ~ 606
A neural interface upgrade that boosts the pilot's skill with torpedoes.
6 Navigation Eifyr and Co. 'Rogue' Acceleration Control
AC-601 ~ 606
Improves speed boosting velocity.
6 Navigation Eifyr and Co. 'Rogue' Afterburner AB-601 ~ 606
A neural interface upgrade that boosts the pilot's skill with afterburners.
6 Navigation Eifyr and Co. 'Rogue' Navigation NN-601 ~ 606
A Eifyr and Co hardwiring designed to enhance pilot navigation skill.
6 Navigation Eifyr and Co. 'Rogue' Warp Drive Operation
WD-601 ~ 606
A neural interface upgrade that boosts the pilot's skill at warp drive operation.
6 Navigation Eifyr and Co. 'Rogue' Warp Drive Speed WS-601 ~ 606
A neural interface upgrade that boosts the pilot's skill at warp navigation.
6 Science Poteque ' Prospector' Astrometric Pinpointing
AP-602 / 606 / 610
A neural Interface upgrade that boosts the pilots scanning skills.
6 Science Zainou 'Beancounter' Research RR-601 / 603 / 605
A neural Interface upgrade that boosts the pilots research skills.
6 Shield Zainou 'Gnome' Shield Upgrades SU-601 ~ 606
A neural Interface upgrade that reduces the shield upgrade module power needs.
7 Armor Inherent Implants 'Noble' Remote Armor Repair Systems RA-701 ~ 706
A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems.
7 Electronics Zainou 'Gypsy' Signature Analysis
SA-701 ~ 706
A neural interface upgrade that boosts the pilot's skill at operating targeting systems.
7 Engineering Inherent Implants 'Squire' Energy Emission Systems ES-701 ~ 706
A neural interface upgrade that boosts the pilot's skill with energy emission systems.
7 Engineering Inherent Implants 'Squire' Energy Grid Upgrades EU-701 ~ 706
A neural interface upgrade that boosts the pilot's skill with energy grid upgrades.
7 Engineering Inherent Implants 'Squire' Energy Pulse Weapons EP-701 ~ 706
A neural interface upgrade that boosts the pilot's skill with energy pulse weapons.
7 Gunnery Eifyr and Co. 'Gunslinger' Motion Prediction MR-701 ~ 706
A Eifyr and Co. gunnery hardwiring designed to enhance turret tracking.
7 Gunnery Inherent Implants 'Lancer' Controlled Bursts CB-701 ~ 706
A Inherent Implants gunnery hardwiring designed to enhance turret energy management.
7 Gunnery Zainou 'Deadeye' Trajectory Analysis TA-701 ~ 706
A Zainou gunnery hardwiring designed to enhance falloff range.
7 Missile Zainou 'Deadeye' Missile Bombardment MB-701 ~ 706
A Zainou missile hardwiring designed to enhance skill with missiles.
7 Missile Zainou 'Deadeye' Missile Projection MP-701 ~ 706
A Zainou missile hardwiring designed to enhance skill with missiles.
7 Missile Zainou 'Snapshot' Assault Missiles AM-701 ~ 706
A neural interface upgrade that boosts the pilot's skill with assault missiles.
7 Missile Zainou 'Snapshot' Heavy Missiles HM-701 ~ 706
A neural interface upgrade that boosts the pilot's skill with heavy missiles.
7 Navigation Eifyr and Co. 'Rogue' Evasive Maneuvering
EM-701 ~ 706
A Eifyr and Co hardwiring designed to enhance pilot manuvering skill.
7 Science Poteque 'Prospector' Astrometric Acquisition AQ-702 / 706 / 710
A neural Interface upgrade that boosts the pilots scanning skills.
7 Science Zainou 'Beancounter' Metallurgy MY-701 / 703 / 705
A neural Interface upgrade that boosts the pilots research skills.
7 Shield Zainou 'Gnome' Shield Management SM-701 ~ 706
Improved skill at regulating shield capacity.
8 Armor 'Noble' Mechanic MC-801 ~ 806
Increase Hull Hit Points
8 Electronics 'Gypsy' Long Range Targeting LT-801 ~ 806
Increase Targeting Range
8 Electronics 'Gypsy' Propulsion Jamming PJ-801 ~ 806
Reduce Propulsion Jamming Modules Capacitor Usage
8 Engineering 'Squire' Energy Management EM-801 ~ 806
Increase Capacitor Capacity
8 Gunnery 'Lancer' Medium Energy Turret ME-801 ~ 806
Increase Medium Energy Turret Damage
8 Gunnery 'Deadeye' Medium Hybrid Turret MH-801 ~ 806
Increase Medium Hybrid Turret Damage
8 Gunnery 'Gunslinger' Medium Projectile Turret MP-801 ~ 806
Increase Medium Projectile Turret Damage
8 Industry 'Alchemist' Gas Harvesting GH-801 / 803 / 805
Reduce Gas Harvester Cycle Time (-1%/-3%/-5%)
8 Industry 'Beancounter' Industry BX-801 / 803 / 805
Reduce Manufacturing Time (-1%/-2%/-4%)
8 Industry 'Beancounter' Refining RX-801 / 802 / 804
Reduce Refinery Waste (-1%/-2%/-4%)
8 Missile 'Deadeye' Guided Missile Precision GP-801 ~ 806
Reduce Signature Radius Factor
8 Missile 'Snapshot' Defender Missiles DM-801 ~ 806
Increase Defender Missile Velocity
8 Navigation 'Rogue' Fuel Conservation FC-801 ~ 806
Reduce Afterburner Capacitor Usage
8 Navigation Zor's Custom Navigation Hyper-Link
Increase Afterburner / MWD Speed (+5%)
8 Science 'Alchemist' Biology BY-805 / 810
Increase Booster Duration (+5%/+10%)
8 Science 'Prospector' Astrometric Rangefinding AR-802 / 806 / 810
Increase Scan Probe Strength (+2%/+6%/+10%)
8 Science 'Beancounter' Science SC-801 / 803 / 805
Reduce Blueprint Copy Time (-1%/-3%/-5%)
8 Shield 'Gnome' Shield Emission Systems SE-801 ~ 806
Reduce Shield Emission Capacitor Usage
9 Armor 'Noble' Repair Proficiency RP-901 ~ 906
Increase Armor Repair Amount
9 Electronics 'Gypsy' Electronic Warfare EW-901 ~ 906
Reduce Electronic Warfare Capacitor Usage
9 Electronics 'Gypsy' Sensor Linking SL-901 ~ 906
Reduce Sensor Linking Capacitor Usage
9 Electronics 'Gypsy' Weapon Disruption WD-901 ~ 906
Reduce Weapon Disruption Capacitor Usage
9 Electronics 'Gypsy' Target Painting TG-901 ~ 906
Reduce Target Painting Capacitor Usage
9 Gunnery 'Gunslinger' Surgical Strike SS-901 - 906
Increase All Turret Damage
9 Gunnery 'Lancer' Gunnery RF-901 ~ 906
Increase Turret Rate of Fire
9 Gunnery 'Deadeye' Sharpshooter ST-901 ~ 906
Increase Turret Optimal Range
9 Gunnery Pashan's Turret Customization Mindlink
Increase Turret Rate of Fire (+7%)
9 Missile 'Deadeye' Target Navigation Prediction TN-901 ~ 906
Reduce Target Velocity Factor
9 Missile 'Snapshot' Light Missiles LM-901 ~ 906
Increase Light Missile Damage
9 Missile 'Snapshot' Rockets RD-901 ~ 906
Increase Rockets Damage
9 Navigation 'Rogue' High Speed Maneuvering HS-901 ~ 906
Reduce MWD Capacitor Usage
9 Science 'Alchemist' Nanite Control NC-903 / 905
Reduce Booster Side Effects (-3%/-5%)
9 Science 'Prospector' Archaeology AC-905
Increase Chance of Archaeological find (+5%)
9 Science 'Prospector' Hacking HC-905
Increase Chance of Data Retrieval (+5%)
9 Science 'Prospector' Salvaging SV-905
Increase Chance of Salvage Retrieval (+5%)
9 Shield 'Gnome' Shield Operation SP-901 ~ 906
Reduce Shield Recharge Time
10 Armor 'Noble' Hull Upgrades HG-1001 ~ 1006
Increase Armor Hit Points
10 Armor Akemon's Modified 'Noble' ZET5000
Increase Armor Hit Points (+8%)
10 Gunnery 'Lancer' Large Energy Turret LE-1001 ~ 1006
Increase Large Energy Turret Damage
10 Gunnery 'Deadeye' Large Hybrid Turret LH-1001 ~ 1006
Increase Large Hybrid Turret Damage
10 Gunnery 'Gunslinger' Large Projectile Turret LP-1001 ~ 1006
Increase Large Projectile Turret Damage
10 Gunnery 'Gnome' Weapon Upgrades WU-1001 ~ 1006
Reduce Turret CPU Needs
10 Gunnery Pashan's Turret Handling Mindlink
Increase Large Energy Turret Damage (+7%)
10 Industry 'Highwall' Mining MX-1001 / 1003 / 1005
Increase Mining Yield (+1%/+3%/+5%)
10 Industry 'Highwall' Mining Upgrades MY-1001 / 1003 / 1005
Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%)
10 Industry 'Yeti' Ice Harvesting IH-1001 / 1003 / 1005
Reduce Ice Harvester Cycle Time (-1%/-3%/-5%)
10 Leadership Armored Warfare Mindlink
10 Leadership Information Warfare Mindlink
10 Leadership Siege Warfare Mindlink
10 Leadership Skirmish Warfare Mindlink
10 Leadership Mining Foreman Mindlink
10 Missile 'Deadeye' Rapid Launch RL-1001 ~ 1006
Increase Launcher Rate of Fire
10 Missile 'Snapshot' FOF Explosion Radius FR-1001 ~ 1006
Reduce Explosion Radius of F.o.F. Missiles
10 Missile Whelan Machorin's Ballistic Smartlink
Increase Launcher Rate of Fire (+5%)
10 Science 'Alchemist' Neurotoxin Recovery NR-1003 / 1005
Reduce Booster Chance of Negative Side Effects (-3%/-5%)
10 Science 'Prospector' Environmental Analysis EY-1005
Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%)