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# Fleet Commander right-clicks on his name and forms a fleet with himself. This puts him at FC, with one wing and one squad. He should then add 3-4 more squads to wing 1, then create a second wing to place scouts. If fleet size is known to be larger, more wings should be created, typically with 3-4 squads each BEFORE others are invited, this allows squads to be properly numbered for the wings. The last wing made however should be the wing for scouts. | # Fleet Commander right-clicks on his name and forms a fleet with himself. This puts him at FC, with one wing and one squad. He should then add 3-4 more squads to wing 1, then create a second wing to place scouts. If fleet size is known to be larger, more wings should be created, typically with 3-4 squads each BEFORE others are invited, this allows squads to be properly numbered for the wings. The last wing made however should be the wing for scouts. | ||
# FC calls in alliance chat for scouts to convo | # FC calls in alliance chat for scouts. (Note, scouts should ideally be asked to convo the FC as they may not wish to advertise themselves) | ||
# FC calls in alliance chat for people with leadership skills. For large fleets, start with Wing Commanders (WC) and smaller fleets Squad Commanders (SC). | # FC calls in alliance chat for people with leadership skills. For large fleets, start with Wing Commanders (WC) and smaller fleets Squad Commanders (SC). | ||
# FC invites WCs and SCs to their proper positions, so that when each member joins, they will not require moving. This is done by right clicking on the name in alliance and highlighting invite to fleet and selecting the position you want to fill. | # FC invites WCs and SCs to their proper positions, so that when each member joins, they will not require moving. This is done by right clicking on the name in alliance and highlighting invite to fleet and selecting the position you want to fill. | ||