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* This fitting should have approximately 100k EHP and 475 DPS with recommended skills. The light neutrons have a very short optimal, and the scram + double webs can help keep enemies in place to apply full DPS. | * This fitting should have approximately 100k EHP and 475 DPS with recommended skills. The light neutrons have a very short optimal, and the scram + double webs can help keep enemies in place to apply full DPS. | ||
* The high slots can be changed to suit the needs of the fleet. Drone Link Augmentor, Remote Armor Repair, Cap Transfer Array, and Energy Neutralizer are all good options to fit. If these modules take up too much pg, one of the 1600mm plates can be switched out to an Energized Reactive Membrane II. A plate could also be switched to a Reactior Control Unit or Co-Processor, however these should not be used as substitutes for poor fitting skills. | * The high slots can be changed to suit the needs of the fleet. Drone Link Augmentor, Remote Armor Repair, Cap Transfer Array, and Energy Neutralizer are all good options to fit. If these modules take up too much pg, one of the 1600mm plates can be switched out to an Energized Reactive Membrane II. A plate could also be switched to a Reactior Control Unit or Co-Processor, however these should not be used as substitutes for poor fitting skills (Engineering V and Electronics V at least, as well as Weapon Upgrades and perhaps Advanced Weapon Upgrages). | ||
=Battleship= | =Battleship= | ||