Difference between revisions of "CONCORD Details"

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=== CONCORD Response Action ===
 
=== CONCORD Response Action ===
 
At first two CONCORD Cruisers and a CONCORD Battleship will warp to the location. The two Cruisers have a lock time of about 2 seconds. Then both Cruisers will warp-scramble, web, jam, reduce the drone bandwith to zero and neut the offender completely every 5 seconds. That means from there on the only damage the offender can do is smartbombs but only when cap injected. They will also shoot at the offender and each will deal about 1.000 damage every volley.  
 
At first two CONCORD Cruisers and a CONCORD Battleship will warp to the location. The two Cruisers have a lock time of about 2 seconds. Then both Cruisers will warp-scramble, web, jam, reduce the drone bandwith to zero and neut the offender completely every 5 seconds. That means from there on the only damage the offender can do is smartbombs but only when cap injected. They will also shoot at the offender and each will deal about 1.000 damage every volley.  
15 seconds after CONCORD had warped in, the Battleship will have locked the offender and immediately destroy it.
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15 seconds after CONCORD has warped in, the Battleship will have locked the offender and immediately destroy it.
  
 
=== CONCORD Response Times ===
 
=== CONCORD Response Times ===
The CONCROD Response Time depends basically on the displayed security status (not the real sec) of the system and whether they are already on grid or not. It seems the lock time of the CONCORD ships does not depend on the signature radius of the offender's ship. The following table gives the time in seconds between the offending action and the first felt action of a CONCORD ship.
+
The CONCORD Response Time depends basically on the displayed security status (not the real sec) of the system and whether they are already on grid or not. It seems the lock time of the CONCORD ships does not depend on the signature radius of the offender's ship. The following table gives the time in seconds between the offending action and the first felt action of a CONCORD ship.
  
* '''0.5''': Roughly '''18''' seconds
+
* '''0.5''': Roughly '''19''' seconds
 
* '''0.6''': Roughly '''14''' seconds
 
* '''0.6''': Roughly '''14''' seconds
 
* '''0.7''' : Roughly '''10''' seconds
 
* '''0.7''' : Roughly '''10''' seconds
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* [http://wiki.eveonline.com/wiki/CONCORD_%28Mechanics%29 CONCORD Mechanics] ([http://wiki.eveonline.com/wiki/Main_Page Evelopedia])
 
* [http://wiki.eveonline.com/wiki/CONCORD_%28Mechanics%29 CONCORD Mechanics] ([http://wiki.eveonline.com/wiki/Main_Page Evelopedia])
 
* [http://wiki.eveonline.com/wiki/CONCORD_%28Chronicle%29 CONCORD Lore] ([http://wiki.eveonline.com/wiki/Main_Page Evelopedia])
 
* [http://wiki.eveonline.com/wiki/CONCORD_%28Chronicle%29 CONCORD Lore] ([http://wiki.eveonline.com/wiki/Main_Page Evelopedia])
 +
* [http://blog.beyondreality.se/TTK-CONCORD CONCORD Article]

Revision as of 16:42, 4 August 2012


CONCORD

CONCORD are the police of New Eden. They will respond to criminal activity in Hi-Sec (1.0 - 0.5) space. If you commit a crime where CONCORD is on duty, they will find you and they will destroy your ship.


CONCORD Responses

CONCORD will respond to the following list of player activities.

  • Damaging or committing an act of aggression against a player when you do not have Kill Rights
  • Remote repairing NPC Ships
  • Remote repairing Criminal Players
  • Attacking CONCORD vessels
  • Having a global criminal flag and jumping into Hi-Sec Space
  • Having low security status and jumping into a Hi-Sec System in the Sanctum Constellation
  • Damaging or committing an act of aggression against a member of your alliance.

CONCORD Allowed Actions

CONCORD will not respond to the following list of player activities.

  • Locking onto a player
  • Cargo scanning a player
  • Remote repairing a player (Note: If the player becomes a criminal while you are repping them, your remote repair modules will deactivate. Before Crucible, they would kill you instead.)
  • Shooting at asteroids
  • Shooting players against whom you have Kill Rights
  • Damaging or committing an act of aggression against another Corporation member.
  • Damaging or committing an act of aggression against the Faction Navies.

CONCORD Response Action

At first two CONCORD Cruisers and a CONCORD Battleship will warp to the location. The two Cruisers have a lock time of about 2 seconds. Then both Cruisers will warp-scramble, web, jam, reduce the drone bandwith to zero and neut the offender completely every 5 seconds. That means from there on the only damage the offender can do is smartbombs but only when cap injected. They will also shoot at the offender and each will deal about 1.000 damage every volley. 15 seconds after CONCORD has warped in, the Battleship will have locked the offender and immediately destroy it.

CONCORD Response Times

The CONCORD Response Time depends basically on the displayed security status (not the real sec) of the system and whether they are already on grid or not. It seems the lock time of the CONCORD ships does not depend on the signature radius of the offender's ship. The following table gives the time in seconds between the offending action and the first felt action of a CONCORD ship.

  • 0.5: Roughly 19 seconds
  • 0.6: Roughly 14 seconds
  • 0.7 : Roughly 10 seconds
  • 0.8 : Roughly 7 seconds
  • 0.9 and 1.0: Roughly 6 seconds

When CONCORD is already on grid, the response time is severely reduced. There are no hard numbers on that yet but it looks like as if the response time drops to 2 seconds in 1.0 and to about 9 seconds in 0.5 and 0.6.

A thrasher has a cycle time of 7 seconds, and does about 1000dmg per volley. So for less than a 1mil you can be suicide ganked for 1000-2000 EHP in a 0.5 security system. The same setup in 0.9 would only do 1000 EHP of damage.

See Also