Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Faction warfare: Difference between revisions

From EVE University Wiki
Hoelli (talk | contribs)
Line 168: Line 168:


== Plexing ==  
== Plexing ==  
Plexes are the major feature CCP introduced with factional warfare. These plexes spawn in the low-sec regions between the four major empire and divided the two wars into to war zones, one between the Amarr and Minmatar and one between the Gallente and the Caldari. These factional warfare low sec parts are very good displayed by Ombeves Factional warfare map pack obtainable at http://www.ombeve.co.uk/ .
Plexes are the major feature CCP introduced with factional warfare. These plexes spawn in the low-sec regions between the four major empire and divided the two wars into to war zones, one between the Amarr and Minmatar and one between the Gallente and the Caldari. These factional warfare low sec parts are very good displayed on the Dotlan EveMaps (under Special Maps).


These plexes an be scanned down by the militia members of both sides with the normal onboard scanner around each planet within a system. Scanning is chance based so standard recommendation ( on Minmatar side) is to scan at least twice before moving on to the next planet. If you warp to the plex the acceleration gate beacon will become visible for everybody in the system (you can cancel the warp but it will still become visible to everybody) and everybody can pass the acceleration gate if they fly a ship within the gates restrictions.  
These plexes can be scanned down by the militia members of both sides with the normal onboard scanner around each planet within a system. Scanning is chance based so standard recommendation ( on Minmatar side) is to scan at least twice before moving on to the next planet. If you warp to the plex the acceleration gate beacon will become visible for everybody in the system (you can cancel the warp but it will still become visible to everybody) and everybody can pass the acceleration gate if they fly a ship within the gates restrictions.  


Originally there was a bug that would always drop you at 0 on the acceleration gate, no matter which distanced you selected, but this was later fixed by CCP.
Originally there was a bug that would always drop you at 0 on the acceleration gate, no matter which distanced you selected, but this was later fixed by CCP.
Line 182: Line 182:


All plexes are defended by NPCs of the faction that is currently holding the occupancy of the system. The difficulty ranges depending on the size and they respawn after a while.
All plexes are defended by NPCs of the faction that is currently holding the occupancy of the system. The difficulty ranges depending on the size and they respawn after a while.
Scanning for a Plex
 
The Button:
 
Each Plex has a so called "button", which will have a timer according to the size. If you are within the size dependent radius, the timer will count down. Once the counter reaches zero, you have captured that plex.
 
Scanning for a Plex:


Fly to a planet at random distance, open up your scanner window, select cosmic anomaly, click on scan and wait for the result. If you are lucky a cosmic anomaly will show up, with a signal strength, distance and accuracy. Signal strength can indicate already to the size of the plex, with smaller signatures being a bigger plex.  
Fly to a planet at random distance, open up your scanner window, select cosmic anomaly, click on scan and wait for the result. If you are lucky a cosmic anomaly will show up, with a signal strength, distance and accuracy. Signal strength can indicate already to the size of the plex, with smaller signatures being a bigger plex.