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{{Ship|Merlin|box}} | {{Ship|Merlin|box}} | ||
The Merlin is the most capable Caldari frigate for PvP, and after the recent Crucible changes, is slightly better than the Rifter in terms of damage and survivability. Its unique selling point is | The Merlin is the most capable Caldari frigate for PvP, and after the recent Crucible changes, is slightly better than the Rifter in terms of damage and survivability. Its unique selling point is its four mid slots which are very useful for tacklers. This now has 3 turret slots (previously it had both turrets and launchers), making it a shorter train as a first tackler frigate. | ||
</noinclude>{{#ifeq:{{{1|Merlin}}}|Merlin| | </noinclude>{{#ifeq:{{{1|Merlin}}}|Merlin| | ||
{{Fittings | {{Fittings | ||
|name=Merlin, | |name=Merlin, 1st tackle, low skills | ||
|high= | |high=200mm Autocannon I<br>200mm Autocannon I<br>200mm Autocannon I | ||
|mid= | |mid=1 MN Microwarpdrive I<br>Cap Recharger I<br> Stasis Webifier I<br>Warp Disruptor I | ||
|low=Nanofiber Internal Structure I <br> Overdrive Injector System I | |low=Damage Control I<br>Nanofiber Internal Structure I<br>Overdrive Injector System I | ||
|charges= | |charges=Republic Fleet Fusion S | ||
|drones= | |drones= | ||
|rigs= | |rigs= | ||
|recommended1=Caldari Frigate III <br> | |recommended1=Spaceship Command I<br>Caldari Frigate III<br>Gunnery I<br>Small Projectile Turret I | ||
|recommended2=High Speed Maneuvering I <br> | |recommended2=Navigation III<br>Afterburner III<br>High Speed Maneuvering I<br>Mechanics I<br>Hull Upgrades I | ||
|recommended3= | |recommended3=Science I<br>Engineering II<br>Energy Grid Upgrades II<br>Electronics III<br>Propulsion Jamming I | ||
|notes=*This is a | |notes= | ||
}} {{Fittings | *This fit is meant to be first tackle, sprinting to the enemy and getting a long point on it. | ||
|name=Merlin, | *ACs are used to save cap for prop and tackle mods. | ||
|high= | *Get within 20km and start Warp Disrupting. | ||
|mid= | *If possible, get within 10km and webify. | ||
|low=Damage Control I<br> | *Shut off Microwarp once in range. | ||
|charges= | *You are fragile; if targeted, warp out immediately. | ||
*Capacitor is an issue at low skills, but should last at least a minute if Microwarp is off. | |||
}}{{Fittings | |||
|name=Merlin, 2nd tackle, low skills | |||
|high=125mm Autocannon I<br>125mm Autocannon I<br>125mm Autocannon I | |||
|mid=1 MN Microwarpdrive I<br>Medium Shield Extender I<br> Stasis Webifier I<br>Warp Scrambler I | |||
|low=Damage Control I<br>Nanofiber Internal Structure I<br>Nanofiber Internal Structure I | |||
|charges=Republic Fleet Fusion S | |||
|drones= | |drones= | ||
|rigs= | |rigs=Small Anti-EM Screen Reinforcer I<br>Small Anti-EM Screen Reinforcer I<br>Small Anti-Thermal Screen Reinforcer I | ||
|recommended1= | |recommended1= | ||
|recommended2= | |recommended2= | ||
|recommended3= | |recommended3= | ||
|notes= | |||
*This fit is meant to be second tackle, trading tackle range for durability. | |||
*ACs are used to save cap for prop and tackle mods. | |||
*Get within 7.5km and Warp Scramble and Stasis Webify. | |||
*Shut off Microwarp once in range. | |||
|notes=This | *Do not get within 6 km of battleships unless they are known NOT to be carrying smartbombs. | ||
*Smaller targets may be orbited more closely. | |||
*Capacitor is not an issue once MWD is off. | |||
*Feel free to use bigger guns or hybrids if your fitting and cap skills allow. | |||
*The listed rigs are quite cheap and will add to your EHP, but you must get them yourself. | |||
}}}}<noinclude> | }}}}<noinclude> | ||