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Manual piloting: Difference between revisions

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== Spiral Maneuver ==
== Spiral Maneuver ==
Used for: closing distance to target while keeping some transversal velocity
Used for: closing distance to target while keeping some transversal velocity (not applicable to incoming missile fire)


Relies on: max speed
Relies on: max speed
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Move camera so target is in center in front of you (12 o'clock). Double-click halfway between center and edge of screen. Continue to double-click as you get closer.  
Move camera so target is in center in front of you (12 o'clock). Double-click halfway between center and edge of screen. Continue to double-click as you get closer.  
Note: the further away from the center you double-click, the more transversal you'll have; however, it will take longer to reach the target.
Note: the further away from the center you double-click, the more transversal you'll have; however, it will take longer to reach the target.
Counter: one way to counter a spiral is to where the spiraler is going. If the spiraler is headed x/y (where y is towards you and x is perpendicular), then also move x to cancel transversal. ie. it's easier to shoot a moving car if you're going beside it at the same speed instead of turning your gun to follow it


[http://www.evealtruist.com/2011/12/video-tracking-and-spiralling.html The Altruist Tracking and Spiral link]
[http://www.evealtruist.com/2011/12/video-tracking-and-spiralling.html The Altruist Tracking and Spiral link]