Difference between revisions of "Ice harvesting"
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===Ice Harvesting Upgrades=== | ===Ice Harvesting Upgrades=== | ||
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+ | (I will be using the Retriever as the example) | ||
We can reduce the cycle time even further by using Ice Harvesting Upgrades. These basically work the same as Mining Laser Upgrades, but the bonus reduces cycle time instead of increasing yield. A T1 upgrade gives a 5% bonus with a 10% CPU penalty, and a T2 upgrade gives a 9% bonus with 12.5% penalty. | We can reduce the cycle time even further by using Ice Harvesting Upgrades. These basically work the same as Mining Laser Upgrades, but the bonus reduces cycle time instead of increasing yield. A T1 upgrade gives a 5% bonus with a 10% CPU penalty, and a T2 upgrade gives a 9% bonus with 12.5% penalty. | ||
− | Obviously our ultimate aim is two fill | + | Obviously our ultimate aim is two fill all of the low power slots with these modules for a combined cycle reduction of 27%. |
− | <!-- todo: check if 9%->18% upgrade stacking is correct, check if mining upgrades skill affects ice upgrade CPU usage --> | + | <!-- todo: check if 9%->18%->27% upgrade stacking is correct, check if mining upgrades skill affects ice upgrade CPU usage --> |
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===Rigs=== | ===Rigs=== | ||
Medium Ice Harvester Accelerator I results in a 12% reduction to the duration of ice harvester cycles. Calibration cost: 250 | Medium Ice Harvester Accelerator I results in a 12% reduction to the duration of ice harvester cycles. Calibration cost: 250 | ||
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'''Ice Output'''<br> | '''Ice Output'''<br> | ||
− | + | due to the changes: | |
− | + | Skiff 66% reduction in cycle time + 1% for every level of Exhumer | |
+ | Mackinaw 33% reduction in cycle time + 1% for every level of Exhumer | ||
+ | Hulk 0% reduction in cycle time but + 4% for every level of Exhumer | ||
'''Cargo Space'''<br> | '''Cargo Space'''<br> | ||
− | + | the Mackinaw its the elite in cargo hold followed by the skiff leaving the Hulk trailing behind at last place. | |
'''Survivability''' <br> | '''Survivability''' <br> | ||
− | While most ice mining is done in hisec, suicide gankers often see the AFK nature of ice miners as an advantage. | + | While most ice mining is done in hisec, suicide gankers often see the AFK nature of ice miners as an advantage. |
+ | |||
+ | the skiff take the far lead due to its bonuses in shield and tank abilitys. | ||
'''Price'''<br> | '''Price'''<br> | ||
− | Most dedicated miners will own a Hulk for high-yield mining, so frequently the Mackinaw is bought as a second ship dedicated to | + | Most dedicated miners will own a Hulk for high-yield mining, so frequently the Mackinaw is bought as a second ship dedicated to solo mining due to cargo, as the market for both change depending on the time-demand or availablity the price cant be set as a guide to what ship is the cheapest looking at you local market and comparing the price with your need, ect will have to be taken into account to see what is the best for you |
<!--'''The big question – Is Ice mining actually for me?''' | <!--'''The big question – Is Ice mining actually for me?''' | ||
Yet again another question without a correct answer. There are many reasons for and against Ice Mining, but there are some important facts that need to be said. Ice has a limited use compared to asteroids. Minerals from asteroids are used throughout eve, basically everything out there is made out of minerals where as ice products are only used in Player Owned Structures and certain ships with jump drive capability. | Yet again another question without a correct answer. There are many reasons for and against Ice Mining, but there are some important facts that need to be said. Ice has a limited use compared to asteroids. Minerals from asteroids are used throughout eve, basically everything out there is made out of minerals where as ice products are only used in Player Owned Structures and certain ships with jump drive capability. | ||
− | It is perhaps considered easier to ice mine, as the cycle times are significantly longer then asteroid mining modules, and ice asteroids are so massive, that it would take a large fleet of ships to mine all of the ice, as such it is very difficult for the ice asteroid to run out. Many miners will tell you the frustration at mining an asteroid with hardly next to nothing in it and loosing cycle time because they haven’t got the attention to focus on there scanners. This is perhaps where Ice Mining does come into its own, and many miners have been known to hit the | + | It is perhaps considered easier to ice mine, as the cycle times are significantly longer then asteroid mining modules, and ice asteroids are so massive, that it would take a large fleet of ships to mine all of the ice, as such it is very difficult for the ice asteroid to run out. Many miners will tell you the frustration at mining an asteroid with hardly next to nothing in it and loosing cycle time because they haven’t got the attention to focus on there scanners. This is perhaps where Ice Mining does come into its own, and many miners have been known to hit the "Ice Field" while they are, for example, studying. |
− | The final big issue is well, that ice is big! Just one block takes up 1000m3 of space. So an unmodified Hulk can only fit | + | The final big issue is well, that ice is big! Just one block takes up 1000m3 of space. So an unmodified Hulk can only fit a low amount, not much really. Many professional ice miners will have a second account to act as a hauler to move the ice and leave the miner in place. or be in a fleet or use the ore hold god called the Mackinaw. |
==Perfect Ice Mining Requirements== | ==Perfect Ice Mining Requirements== | ||
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* [[Skills:Industry#Ice Harvesting|Ice Harvesting V]] | * [[Skills:Industry#Ice Harvesting|Ice Harvesting V]] | ||
− | + | Ice Mining Upgrades | |
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+ | This skill set will result in a reduction of cycle time on your lasers. | ||
[[Category:Guides]] | [[Category:Guides]] | ||
[[Category:Industry]] | [[Category:Industry]] | ||
[[Category:Mining]] | [[Category:Mining]] |
Revision as of 10:57, 13 September 2012
Ice Mining is the process of mining in ice belts, and then refining it into fuel for Player Owned Structures and Capital Ship Jump Drives.
Special modules are required for ice mining, which produce exactly one unit of raw ice each cycle - except for the Mackinaw, which produces exactly two. Each piece takes up 1,000m3 of cargo space. Increasing mining yield, therefore, is done by reducing the cycle times of the modules.
Advantages of Ice Mining
- Reduced work for the miner.
- Ability be self-sufficient in terms of POS fuels.
- Lower penalty for working without a hauler - longer cycle times mean fewer trips to the station.
- Ice asteroids are huge - very small chance of actually having one pop.
Disadvantages of Ice Mining
- Reduced ISK yield compared to normal mining.
- Smaller demand for ice products
- Increased chances of suicide ganks.
Ice Asteroids
In empire space, there are a few systems in each region that have an ice belt. The nearest one to Aldrat is in Eygfe, and more can be found on maps such as dotlan.
Ice belts are very visually distinctive. Hundreds of kilometers long, each huge asteroid can contain well over 100,000 pieces of ice.
Ice Ore
There are 4 basic types of ice asteroid that match the faction that controls the local space. With perfect ice refine, each type will always produce:
- 50 Heavy Water
- 25 Liquid Ozone
- 1 Strontium Clathrates
as well as one faction-specific isotope:
Amarr - Clear Icicle | Caldari - White Glaze | Gallente - Blue Ice | Minmatar - Glacial Mass | |
---|---|---|---|---|
Isotope | Helium | Nitrogen | Oxygen | Hydrogen |
Basic Ice Mining Requirements
Ice Harvesting modules can only be fit on Mining Barges or Exhumers. As usual, the Retriever is the recommended starting point:
Retriever
Ice Harvester
The minimum additional skill requirement to use a basic Ice Harvester is;
This skill set will result in 1 Piece of Ice per Ice Harvester with a cycle time of 9:30 minutes.
Improving Cycle Times
Skills
Continuing to learn the Ice Harvesting skill will decrease the cycle time by 5% per level for a grand total of 25% reduced cycle time which will give us a base cycle time of 450 seconds.
Tech 2 Modules
The Ice Harvester II is available once Ice Harvesting 5 has been trained, which has a base cycle time of 500 seconds, and 375 seconds after the skill bonus is applied.
Ice Harvesting Upgrades
(I will be using the Retriever as the example)
We can reduce the cycle time even further by using Ice Harvesting Upgrades. These basically work the same as Mining Laser Upgrades, but the bonus reduces cycle time instead of increasing yield. A T1 upgrade gives a 5% bonus with a 10% CPU penalty, and a T2 upgrade gives a 9% bonus with 12.5% penalty. Obviously our ultimate aim is two fill all of the low power slots with these modules for a combined cycle reduction of 27%.
Rigs
Medium Ice Harvester Accelerator I results in a 12% reduction to the duration of ice harvester cycles. Calibration cost: 250
Ice Output
due to the changes:
Skiff 66% reduction in cycle time + 1% for every level of Exhumer Mackinaw 33% reduction in cycle time + 1% for every level of Exhumer Hulk 0% reduction in cycle time but + 4% for every level of Exhumer
Cargo Space
the Mackinaw its the elite in cargo hold followed by the skiff leaving the Hulk trailing behind at last place.
Survivability
While most ice mining is done in hisec, suicide gankers often see the AFK nature of ice miners as an advantage.
the skiff take the far lead due to its bonuses in shield and tank abilitys.
Price
Most dedicated miners will own a Hulk for high-yield mining, so frequently the Mackinaw is bought as a second ship dedicated to solo mining due to cargo, as the market for both change depending on the time-demand or availablity the price cant be set as a guide to what ship is the cheapest looking at you local market and comparing the price with your need, ect will have to be taken into account to see what is the best for you