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== Starter Suicide Destroyers == | |||
The basic template will be blaster Catalysts, or artillery fit Thrashers. Two sample fits shown below: | |||
7x 280mm Howitzer Artillery I, Republic Fleet EMP S | 7x 280mm Howitzer Artillery I, Republic Fleet EMP S | ||
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2x Small Projectile Collision Accelerator I | 2x Small Projectile Collision Accelerator I | ||
Switch ammo according to target, if you know what you're doing, load different ammo for shield/armor. Always use faction ammo, and load just enough for a few rounds for each gun - no need to store additional ammo in your cargo as you won't get time to reload. | |||
When using blasters check whether the Federation Navy or Caldari Navy version of the ammo is cheapest. | |||
== Skills == | |||
What you need, skill-wise: | What you need, skill-wise: | ||
Energy Grid Upgrades 2 | Energy Grid Upgrades 2 | ||
Long Range Targeting 1 | Long Range Targeting 1 | ||
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will enable you to get down to 6.5 something seconds cycle time, to possibly get an additional round off before concord arrives (in 0.5 sec systems) | will enable you to get down to 6.5 something seconds cycle time, to possibly get an additional round off before concord arrives (in 0.5 sec systems) | ||
If you want to put more SP in that, you can train the rigging skill and AWU to | If you want to put more SP in that, you can train the rigging skill and AWU to 4, then you can drop the reactor control for another gyro. | ||
At that point, you also can consider some Implants, you *shouldn't* lose your pod. | At that point, you also can consider some Implants, as you *shouldn't* lose your pod to Concord. | ||