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→Tech I Battleships: Abaddon Armor fit |
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</noinclude>{{#ifeq:{{{1|Abaddon}}}|Abaddon|{{Fittings | </noinclude>{{#ifeq:{{{1|Abaddon}}}|Abaddon|{{Fittings | ||
|name=Abaddon, Shield Incursion | |||
|high= | |||
Mega Modulated Pulse Energy Beam I<br> | |||
Mega Modulated Pulse Energy Beam I<br> | |||
Mega Modulated Pulse Energy Beam I<br> | |||
Mega Modulated Pulse Energy Beam I<br> | |||
Mega Modulated Pulse Energy Beam I<br> | |||
Mega Modulated Pulse Energy Beam I<br> | |||
Mega Modulated Pulse Energy Beam I<br> | |||
Mega Modulated Pulse Energy Beam I | |||
|mid= | |||
Federation Navy Stasis Webifier<br> | |||
Tracking Computer II<br> | |||
Tracking Computer II<br> | |||
Sensor Booster II | |||
|low= | |||
Damage Control II<br> | |||
Energized Adaptive Nano Membrane II<br> | |||
Energized Adaptive Nano Membrane II<br> | |||
Energized Explosive Membrane II<br> | |||
1600mm Reinforced Steel Plates II<br> | |||
Heat Sink II<br> | |||
Heat Sink II | |||
|charges= | |||
Imperial Navy Multifrequency L<br> | |||
Imperial Navy Standard L<br> | |||
Imperial Navy Radio L<br> | |||
Optimal Range Script<br> | |||
Scan Resolution Script | |||
|drones= | |||
Light Armor Maintenance Bot I x5<br> | |||
Hobgoblin II x5 | |||
|rigs= | |||
Large Capacitor Control Circuit I<br> | |||
Large Energy Discharge Elutriation I<br> | |||
Large Energy Discharge Elutriation I | |||
|recommended1= | |||
Amarr Battleship IV<br> | |||
Hull Upgrades V<br> | |||
Kinetic Armor Compensation IV<br> | |||
Thermic Armor Compensation IV<br> | |||
Explosive Armor Compensation IV<br> | |||
EM Armor Compensation IV | |||
|recommended2= | |||
Energy System Operations IV<br> | |||
Energy Management IV<br> | |||
Controlled Bursts IV | |||
|recommended3= | |||
Electronics V<br> | |||
Engineering V<br> | |||
Weapon Upgrades IV<br> | |||
Signature Analysis V | |||
|notes= | |||
*This fit is recommend only for high skill pilots due to capacitor concerns. | |||
*If you have T2 you only need Scorch and Multifrequency | |||
**In particular, have a crystal that can hit the Mara at 60-70km, as this ship does the best damage to it. | |||
*Upgrade to Tech II as skills allow. | |||
*This fit has very low tracking, which can be an issue in fleets without sufficient Webs. | |||
}}{{Fittings | |||
|name=Abaddon, Shield Incursion | |name=Abaddon, Shield Incursion | ||
|high= | |high= | ||
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**The EM Ward Field can be replaced by an EM Ward Amplifier. This requires EM Shield compensation IV. | **The EM Ward Field can be replaced by an EM Ward Amplifier. This requires EM Shield compensation IV. | ||
**The Cap power relay can be switched to a heat sink, tracking enhancer, or signel amplifier. | **The Cap power relay can be switched to a heat sink, tracking enhancer, or signel amplifier. | ||
* | *If you have T2 you only need Scorch and Multifrequency | ||
**In particular, have a crystal that can hit the Mara at 60-70km, as this ship does the best damage to it. | **In particular, have a crystal that can hit the Mara at 60-70km, as this ship does the best damage to it. | ||
*Upgrade to Tech II as skills allow. | *Upgrade to Tech II as skills allow. | ||