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Capital ships: Difference between revisions

From EVE University Wiki
Suriany (talk | contribs)
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These are giant logistics platforms. They have the ability to store 1,000,000 m3 of '''assembled''' ships in their ship maintenance bay so that pilots who lose their ships can quickly pick up a new one. Other ships from the carrier pilot's corporation (or fleet, depending on the carrier's settings) can also use it to refit in space.
These are giant logistics platforms. They have the ability to store 1,000,000 m3 of '''assembled''' ships in their ship maintenance bay so that pilots who lose their ships can quickly pick up a new one. Other ships from the carrier pilot's corporation (or fleet, depending on the carrier's settings) can also use it to refit in space.


A carrier has a 50% per level range bonus to two of the following, depending on which race's carrier it is: capital energy transferers, capital shield transporters and capital remote armor repairers. The Amarr Archon gets cap transfer and armor rep, the Gallente Thanathos and Minmatar Nidhoggur get shield and armor, and the Caldari Chimera gets cap transfer and shield. In addition to that, the Chimera and Archon get a resistances bonus (armor for Archon, shield for Chimera), the Nidhoggur gets a capital remote rep amount bonus and the Thanatos gets a fighter damage bonus. All carriers get the ability to control one extra drone per level in addition to the normal five, and the ability to use fighters (but not fighter bombers). They can't fit any guns or launchers at all, so the high slots are usually used for energy neutralizers, smartbombs (for killing drones or small ships) and remote reps.
A carrier has a 50% per level range bonus to two of the following, depending on which race's carrier it is: capital energy transferers, capital shield transporters and capital remote armor repairers. The Amarr Archon gets cap transfer and armor rep, the Gallente Thanathos and Minmatar Nidhoggur get shield and armor, and the Caldari Chimera gets cap transfer and shield. In addition to that, the Chimera and Archon get a resistances bonus (5% per level to armor for Archon, shield for Chimera), the Nidhoggur gets a capital remote rep amount bonus (7.5% per level to armor and shield repair amounts) and the Thanatos gets a fighter damage bonus (5% per level). All carriers get the ability to control one extra drone per level in addition to the normal five, and the ability to use fighters (but not fighter bombers). They can't fit any guns or launchers at all, so the high slots are usually used for energy neutralizers, smartbombs (for killing drones or small ships) and remote reps or energy transfer arrays.


Just like dreadnoughts, carriers also get a special module that only they can fit: the triage module. Its effects are:
Just like dreadnoughts, carriers also get a special module that only they can fit: the triage module. Its effects are:
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*Gallente : [[Thanatos]]
*Gallente : [[Thanatos]]
*Minmatar : [[Nidhoggur]]
*Minmatar : [[Nidhoggur]]
'''Notes'''
* The Archon is currently, as of Inferno 1.3, the top-tier triage carrier by a pretty large margin.  This is primarily due to its enormous tank, buffed by its 5% armor resistances per level, its generous capacitor, and the fact that when a carrier is in triage it won't have its fighters out anyway, so any damage bonus to fighter damage is wasted.  The Chimera (the Caldari carrier with a similar 5%/level resist bonus) lacks both the capacitor and CPU to get as strong a fit as an Archon.  For large shield fleets, however, a Chimera has the best tank/shield repair combo, while for POS-repping duties the Nidhogger excels with its boosted rep amount per cycle.  The Nidhogger's tank, unfortunately, is much too small if primaried, and thus it falls behind the others for true triage support duty.


== Supercarriers ==
== Supercarriers ==