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* When the Sansha rats spawn at a distance, they'll use their microwarpdrives to burn straight at you until they hit their preferred orbit. If you can lock them fast enough while they are doing so, you'll have a ship with blown up signature and no transversal (ie, very easy to hit even for battleships). | * When the Sansha rats spawn at a distance, they'll use their microwarpdrives to burn straight at you until they hit their preferred orbit. If you can lock them fast enough while they are doing so, you'll have a ship with blown up signature and no transversal (ie, very easy to hit even for battleships). | ||
* Decide whether you want to reduce the DPS as soon as possible or if you'd rather want each ship to fire at the most suitable ship in order to be as effective as possible in the long run. | * Decide whether you want to reduce the DPS as soon as possible or if you'd rather want each ship to fire at the most suitable ship in order to be as effective as possible in the long run. | ||
= Fleet Structure = | |||
Below are a few examples of how you can setup the fleet. | |||
{| class="wikitable" style="font-size:90%;" | |||
! colspan=2 ! Simple setup with a Wing Booster | |||
|- valign="top" | |||
| | |||
* <empty> [Fleet Commander] | |||
** Tagger [Wing Commander] | |||
*** Secondary tagger [Squad Commander, Squad 1] | |||
**** Regular fleet member | |||
**** ... | |||
*** <empty> [Squad Commander, Squad 2] | |||
| rowspan=6 | This is the basic fleet setup allowing the Squad and Wing Commander to tag enemies and the Wing Commander to warp the entire fleet with the Warp Wing mechanics. | |||
|} | |||
= Command Ships and Fleet Assistance Modules = | = Command Ships and Fleet Assistance Modules = | ||