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Corax: Difference between revisions

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|info=Placeholder: Missiles, missiles, missiles, missiles, that's what this hull is all about. It spams missiles a quite a long range, and boasts improved explosion velocity to catch those pesky annoying little orbiting frigates.
|info=Placeholder: The Corax adheres to the well-established Caldari design philosophy that there is strength in numbers, and that the messages sent to an enemy should be strong and unequivocal. This applies equally to peace talks as it does to actual engagements on the battlefield - there should be no doubt in the strength of Caldari spirit, nor in the fact that when one blow has been struck, others are going to follow.
 
As such, the Corax does not pepper its opponents with pellets from a gun, nor does it toast them with continuous beams of light. Instead, it delivers strong, hard-hitting payloads at a pace that's not only steady, but rapid enough to rock its targets and knock them off-balance.
|bonuses=<b>Caldari Destroyer Skill bonuses:</b><br>+5% to rocket and light missile kinetic damage per level<br>+10% to rocket and light missile explosion velocity per level<br><b>Role bonus:</b><br>+50% to rocket and light missile velocity
|bonuses=<b>Caldari Destroyer Skill bonuses:</b><br>+5% to rocket and light missile kinetic damage per level<br>+10% to rocket and light missile explosion velocity per level<br><b>Role bonus:</b><br>+50% to rocket and light missile velocity
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|sensorvalue=12 points
|sensorvalue=12 points
|scanres=475 mm
|scanres=475 mm
 
|reqskills=*N/A<small>0h 1m</small>
|reqskills=*Caldari Frigate III<small>8h 53m</small>
|totaltraintime=0d 0h 1m
**Spaceship Command I<small>8m</small>
*Destroyers I<small>16m</small>
**Spaceship Command III<small>4h 26m</small>
|totaltraintime=0d 13h 45m
|forumlinks=
|forumlinks=