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Algos: Difference between revisions

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|bandwidth=25 Mbit/sec
|bandwidth=25 Mbit/sec
|info=Placeholder: Gallente are always about raw firepower, that's why this ship combines both turret and drone damage to achieve its goals. While the damage is lower than a Catalyst, remember that drone projection remains stable at much farther ranges (especially with drone damage amplifier changes below). On the downside, it has a limited dronebay next to the Amarr version, making it more difficult to replace lost drones.
|info=The Algos, as is wont with the Gallente, relies on swiftness of action - preferably at a respectable distance - to accomplish its goals. In this it reflects well-honed Gallente values, which include taking independent action without taking forever to wait for a committee decision, and also doing so, if at all possible, in a fashion that allows for a nice, safe buffer for immediate retreat; because theory is one thing, and practice is sometimes quite another.
 
As such, the Algos focuses on being able to hit its targets in rapid-fire fashion, with guns that fire fast and drones that race through space with destruction in mind.
|bonuses=<b>Gallente Destroyer Skill bonuses:</b><br>+10% to drone damage and HP per level<br>+5% to small hybrid turret damage per level<br><b>Role bonus:</b><br>+50% small hybrid turret optimal range
|bonuses=<b>Gallente Destroyer Skill bonuses:</b><br>+10% to drone damage and HP per level<br>+5% to small hybrid turret damage per level<br><b>Role bonus:</b><br>+50% small hybrid turret optimal range
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|scanres=500 mm
|scanres=500 mm
|reqskills=*N/A<small>1m</small>
|reqskills=*Gallente Frigate III<small>8h 53m</small>
|totaltraintime=0d 0h 1m
**Spaceship Command I<small>8m</small>
*Destroyers I<small>16m</small>
**Spaceship Command III<small>4h 26m</small>
|totaltraintime=0d 13h 45m
|forumlinks=
|forumlinks=