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|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | |ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | ||
|powergrid= | |powergrid=48 MW | ||
|cpu=210 tf | |cpu=210 tf | ||
|capacitor= | |capacitor=500 GJ | ||
|highs=8 | |highs=8 | ||
|turrets=0 | |turrets=0 | ||
|launchers= | |launchers=7 | ||
|mediums= | |mediums=4 | ||
|lows=2 | |lows=2 | ||
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As such, the Corax does not pepper its opponents with pellets from a gun, nor does it toast them with continuous beams of light. Instead, it delivers strong, hard-hitting payloads at a pace that's not only steady, but rapid enough to rock its targets and knock them off-balance. | As such, the Corax does not pepper its opponents with pellets from a gun, nor does it toast them with continuous beams of light. Instead, it delivers strong, hard-hitting payloads at a pace that's not only steady, but rapid enough to rock its targets and knock them off-balance. | ||
|bonuses=<b>Caldari Destroyer Skill bonuses:</b><br>+5% to rocket and light missile kinetic damage per level<br>+10% to rocket and light missile explosion velocity per level<br><b>Role bonus:</b><br> | |bonuses=<b>Caldari Destroyer Skill bonuses:</b><br>+5% to rocket and light missile kinetic damage per level<br>+10% to rocket and light missile explosion velocity per level<br><b>Role bonus:</b><br>50% bonus to light missile and rocket max velocity | ||
|structurehp=750 HP | |structurehp=750 HP | ||
|shieldhp= | |shieldhp=950 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20 | ||
|armorhp= | |armorhp=750 HP |armorem=50 |armorexp=10 |armorkin=25 |armortherm=45 | ||
|maxvelocity= | |maxvelocity=235 m/s | ||
|inertia=2.5 | |inertia=2.5 | ||
|warpspeed=3 AU/s | |warpspeed=3 AU/s | ||
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***************** ARTICLE SECTION :: ANYTHING BELOW IS SAFELY EDITABLE ******************* | ***************** ARTICLE SECTION :: ANYTHING BELOW IS SAFELY EDITABLE ******************* | ||
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==Summary== | ==Summary== | ||