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Roles in Incursions: Difference between revisions

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* Have your fleet members on your overview, so you can see if you have members in the fleet that you haven't locked up (the icon will tell if it's a locket fleet member or not).
* Have your fleet members on your overview, so you can see if you have members in the fleet that you haven't locked up (the icon will tell if it's a locket fleet member or not).
* Use only as many reppers as you need, don't over-repair because then you'll be too slow to respond to shifting aggro.
* Use only as many reppers as you need, don't over-repair because then you'll be too slow to respond to shifting aggro.
** Drop reps at the end of each wave, don't tie them up on someone who isn't taking damage anymore.
** Once the reps are under control, start taking reps off if they are no longer needed.
* If you are jammed, always call out ''"<name> jammed, ET down"'' (leave out the ET down part if you don't have one).
* If you are jammed, always call out ''"<name> jammed, ET down"'' (leave out the ET down part if you don't have one).
* Keep an eye on the jamming icon over your hud-display, you're not always jammed until all Niarjas are dear, sometimes it's only one of them who are jamming you and you get unjammed long before all Niarjas are down.
* Keep an eye on the jamming icon over your hud-display, you're not always jammed until all Niarjas are dear, sometimes it's only one of them who are jamming you and you get unjammed long before all Niarjas are down.
* Always turn off your energy transfers if your energy transfer buddy is jammed and pending on the situation request backup energy from your damage dealers.
* Always turn off your energy transfers if your energy transfer buddy is jammed and pending on the situation request backup energy from your damage dealers.
* Keep the energy transfers up and let them drop automatically when the fleet warps out of the site (that way you and the recipient will drop at the same time and neither will risk capping out).
* Make sure your logi buddy is always next to you landing on a gate, or arriving on a site.
* Make sure your logi buddy is always next to you landing on a gate, or arriving on a site.
** Immediately let the fleet know you'll be late on grid if you get stuck on a gate, your warp isn't initiating immediately or for whatever other reason you might not come on grid right away. Whatever you do, do '''not''' wait and see if you get stuck or not. Every second counts to get maintenance bots out and get emergency energy transfers in place.
** Immediately let the fleet know you'll be late on grid if you get stuck on a gate, your warp isn't initiating immediately or for whatever other reason you might not come on grid right away. Whatever you do, do '''not''' wait and see if you get stuck or not. Every second counts to get maintenance bots out and get emergency energy transfers in place.