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Serpentis Fleet Shipyard: Difference between revisions

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If all player ships are greater than 60 km from the Serpentis Stronghold, it won't repair its armor damage.  It still repairs full shields every few seconds, but it can be killed more easily this way.<br>
If all player ships are greater than 60 km from the Serpentis Stronghold, it won't repair its armor damage.  It still repairs full shields every few seconds, but it can be killed more easily this way.<br>
===Supply Sector===
''This area is the primary supply sector for Crimson Hand battle groups in this system. Incoming personnel should report to their appropriate supply stations. Personnel assigned to the Command sector should go to the Administrative Offices on level 34 of the Supply Tower.
''Red Alert!!!
''Sentinel has fallen. I repeat, sentinel has fallen. All battle groups prepare to engage the enemy. Protect the supply rig at all cost. Hostiles must not gain access to the Administrative sector.
<br><br>
14x Sentry Gun (only shoot 30 km)<br>
8x Blood Cruise Missile Batteries<br>
5x Battleships (Crimson Elder)<br>
21x Destroyers (Crimson Squire)<br>
<br>
This room is optional.  Enemies spawn between 30 and 110 km from landing in multiple groups that can be engaged mostly individually.  An acceleration gate at landing will return you to the Central Processing room.<br>
===Command Sector===
''Logging on to network ...... GRANTED.
''System purge in progress. Shut down in
''3 . . .
''2 . . .
''1 . . .
''Connection was rejected by host....
''Logging on to network ...... FAILED
''Failed to connect to host.
<br><br>
14x Sentry Guns (range 30 km)<br>
4x Blood Cruise Missile Batteries<br>
6x Battleships (Crimson Elder)<br>
1x Commander Battleship (Crimson Lord, may drop Corpum A-Type Cruiser Module, 19th Tier Overseers, 5m ISK bounty)<br>
<br>
Ships and cruise missile batteries spawn between 40-50 km from landing.  Sentry guns are split in three groups, 30, 50, 65 km away from landing.<br>


==Rewards==
==Rewards==