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Possibly the biggest selling point of the Orca is the huge amount of cargo space that it supports for a ship that “only” costs around 400 million ISK. The ship has 4 different areas for storage. | Possibly the biggest selling point of the Orca is the huge amount of cargo space that it supports for a ship that “only” costs around 400 million ISK. The ship has 4 different areas for storage. | ||
The first is the '''Cargo Hold'''. This starts off holding 30,000 m3, and can be expanded through modules, rigs, and an additional 5% bonus for each level of the Industrial Command Ship skill. Maxed out for hauling, you could fit over 90,000 m3 in the | The first is the '''Cargo Hold'''. This starts off holding 30,000 m3, and can be expanded through modules, rigs, and an additional 5% bonus for each level of the Industrial Command Ship skill. Maxed out for hauling, you could fit over 90,000 m3 in the cargo hold. This is the ONLY hold on the ship that receives bonuses from mods, rigs, and skills. | ||
The second is a 50,000 m3 '''Ore Hold''' that can contain only mined materials (unrefined | The second is a 50,000 m3 '''Ore Hold''' that can contain only mined materials (unrefined ore or ice). If you try to drag modules or anything else into the ore hold, you’ll get an error message. | ||
The next area on the ship is called the ''' | The next area on the ship is called the '''Fleet Hangar''', which holds another 40,000 m3. This hangar can be made available to other fleet members or members of the pilot's corporation for access in space. This is very useful for supporting mining operations, as mining fleetmates can then use the Fleet Hangar to store mined ore or ice. The Orca pilot can then move that ore or ice to the Ore Hold or Cargo Hold, or leave it in the Fleet Hangar, as space permits. | ||
The final cargo hold is actually a '''Ship Maintenance Bay'''. This area holds 400,000 m3, which sounds like a great deal, but there’s a catch – the only items you can put into the bay are assembled ships. To give you an idea of what would fit in the bay, here are the sizes of some common vessels, when assembled: | The final cargo hold is actually a '''Ship Maintenance Bay'''. This area holds 400,000 m3, which sounds like a great deal, but there’s a catch – the only items you can put into the bay are assembled ships. To give you an idea of what would fit in the bay, here are the sizes of some common vessels, when assembled: | ||
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So if you’re using this to support Hulks, you’ll fit at most 2 in the bay. | So if you’re using this to support Hulks, you’ll fit at most 2 in the bay. | ||
To access the ship maintenance bay, | To allow access the ship maintenance bay, the Orca pilot must set access for fleet members or corporation members or both. If a fleet member wants to switch ships in space, they can open the ship maintenance bay, right click the ship they want to use, and choose either “Board Ship from Bay” or “Launch ship from bay.” The Board option is safer – it stores your current ship in the bay, and puts you into the new one in space. It’s only available if there is enough room in the bay to store the new ship minus the old ship. Otherwise, you have to choose the Launch option, which leaves your current ship abandoned in space, and puts you in the new one. As with any abandoned ship, this could potentially allow someone to steal your ship, so use the option cautiously. | ||
===Fitting Service=== | ===Fitting Service=== | ||