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Orca Guide: Difference between revisions

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Possibly the biggest selling point of the Orca is the huge amount of cargo space that it supports for a ship that “only” costs around 400 million ISK.  The ship has 4 different areas for storage.   
Possibly the biggest selling point of the Orca is the huge amount of cargo space that it supports for a ship that “only” costs around 400 million ISK.  The ship has 4 different areas for storage.   


The first is the '''Cargo Hold'''.  This starts off holding 30,000 m3, and can be expanded through modules, rigs, and an additional 5% bonus for each level of the Industrial Command Ship skill.  Maxed out for hauling, you could fit over 90,000 m3 in the cargohold – not that I would recommend it (more on that later).  This is the ONLY hold on the ship that seems to receive bonuses from mods, rigs, and skills.
The first is the '''Cargo Hold'''.  This starts off holding 30,000 m3, and can be expanded through modules, rigs, and an additional 5% bonus for each level of the Industrial Command Ship skill.  Maxed out for hauling, you could fit over 90,000 m3 in the cargo hold.  This is the ONLY hold on the ship that receives bonuses from mods, rigs, and skills.


The second is a 50,000 m3 '''Ore Hold''' that can contain only mined materials (unrefined Ore, Ice).  If you try to drag modules or anything else into the ore hold, you’ll get an error message.
The second is a 50,000 m3 '''Ore Hold''' that can contain only mined materials (unrefined ore or ice).  If you try to drag modules or anything else into the ore hold, you’ll get an error message.


The next area on the ship is called the '''Corporate Hangars''', which holds another 40,000 m3.  The hangars hold a mixture of items like the standard cargo hold, but it is divided up into sections that match your corporate role distinctions, like any other corp hangar.  The total corp space is 40k m3 – you don’t get 40k m3 for each tab.  Like any other corp hangar, you need sufficient rights to access the individual tabs.  One exception is as follows: the Orca pilot can access the corp hangar while the ship is in space, even if the pilot wouldn’t necessarily have the right permissions to do so while docked.  Otherwise, someone could jam contraband or other random items into the hangar and you’d be stuck with itThe Corporate Hangars area is particularly useful in that it cannot be scanned by players, making it nice for hauling high-value goods.  (Note, however, that your corporation hangar is scannable by Customs agents, so you are vulnerable if you carry illegal items, like booster drugs, in Empire space.) Further, if your Orca is ever attacked and destroyed, anything in the Corporate Hangars area is also destroyed, denying any contents there to the attackerMost pirates and gankers know this, and therefore assume that a savvy Orca pilot will store valuable cargo in the Corporate Hangars, thus providing a disincentive to attack it in the first place.
The next area on the ship is called the '''Fleet Hangar''', which holds another 40,000 m3.  This hangar can be made available to other fleet members or members of the pilot's corporation for access in space.  This is very useful for supporting mining operations, as mining fleetmates can then use the Fleet Hangar to store mined ore or iceThe Orca pilot can then move that ore or ice to the Ore Hold or Cargo Hold, or leave it in the Fleet Hangar, as space permits.
 
With the release of Retribution corporate hangars will no longer exist. The new 'fleet hangars' will be scannable and lootable by third parties.


The final cargo hold is actually a '''Ship Maintenance Bay'''.  This area holds 400,000 m3, which sounds like a great deal, but there’s a catch – the only items you can put into the bay are assembled ships.  To give you an idea of what would fit in the bay, here are the sizes of some common vessels, when assembled:
The final cargo hold is actually a '''Ship Maintenance Bay'''.  This area holds 400,000 m3, which sounds like a great deal, but there’s a catch – the only items you can put into the bay are assembled ships.  To give you an idea of what would fit in the bay, here are the sizes of some common vessels, when assembled:
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So if you’re using this to support Hulks, you’ll fit at most 2 in the bay.
So if you’re using this to support Hulks, you’ll fit at most 2 in the bay.


To access the ship maintenance bay, you either have to be in the same corp as the pilot, or the pilot has to right click the ship while in space, choose configure ship maintenance bay, and check off the “Allow fleet members” option for the ship, which allows all fleet members to access the bay.  Note that this setting resets itself every time you zone.  If a fleet member wants to switch ships in space, they can open the ship maintenance bay, right click the ship they want to use, and choose either “Board Ship from Bay” or “Launch ship from bay.”  The Board option is safer – it stores your current ship in the bay, and puts you into the new one in space.  It’s only available if there is enough room in the bay to store the new ship minus the old ship.  Otherwise, you have to choose the Launch option, which leaves your current ship abandoned in space, and puts you in the new one.  As with any abandoned ship, this could potentially allow someone to steal your ship, so use the option cautiously.
To allow access the ship maintenance bay, the Orca pilot must set access for fleet members or corporation members or both.  If a fleet member wants to switch ships in space, they can open the ship maintenance bay, right click the ship they want to use, and choose either “Board Ship from Bay” or “Launch ship from bay.”  The Board option is safer – it stores your current ship in the bay, and puts you into the new one in space.  It’s only available if there is enough room in the bay to store the new ship minus the old ship.  Otherwise, you have to choose the Launch option, which leaves your current ship abandoned in space, and puts you in the new one.  As with any abandoned ship, this could potentially allow someone to steal your ship, so use the option cautiously.


===Fitting Service===
===Fitting Service===